Frankly speaking, I like this version the most. Just a little too bright, but at least the textures are sharp and it definitely looks like crumbling stone. Besides...damn good work Elhoim.
Would indeed look nice, but would it be practical? With the amount of text displayed in the textbox it already looks a litte small (four lines? That's alright with that width but half of that and I'd feal like reading off the addatives of a tin of baked beans).HanoverF said:My suggestion would be to cut the size of the text box in half and come up with a good graphical representation for health and Action Points
Elhoim said:A more stony look?
Monolith said:Elhoim said:What´s wrong with it? I like it!
Frankly speaking, I like this version the most. Just a little too bright, but at least the textures are sharp and it definitely looks like crumbling stone. Besides...damn good work Elhoim.
!HyPeRbOy! said:I can't stand the pillars sorry. But when removed, the interface looks real good imo:
!HyPeRbOy! said:
Hazelnut said:!HyPeRbOy! said:I can't stand the pillars sorry. But when removed, the interface looks real good imo:
What about the pillars in the most recent version, they look loads better than that older one on Elhoims in your post. I think the new ones are great!
Vault Dweller said:Another submission from an unknown, but incredibly talented artist!
Elwro said:Holy crap. I'm sure I wouldn't be able to choose the best one. Never thought such problems could arise during development :D
As an artistically half-blind person I probably can't give any valuable feedback, but anyway, great work guys!
MountainWest said:It's safe to say that this site has a a lot of talent/member. That one goes up as number 2 in my book.
Only thing I don't like is the picture in the middle. What's up with her hair?Had it been a roman white statue, like the sad one I linked to earlier, this interface would have given android a serious run for the first place.
Agree. It does look like soft clay. If you can create a true stone look, it would be a great interface.MountainWest said:Elhoim said:A more stony look?
I'm starting to feel like a spammer, but I guess I have to explain my criticism. I think the "clay look" comes from 1) your details not being as sharp as the others. 2) If you look at the second weapon slot; the irregularity I see in the "stone" is something I associate with irregularity in plaster. Plaster that's been painted, perhaps. A stone would crack or chip (splinter?).
Fantastic picture.Durwyn said:Maybe some of you, artist would want to use this
It' great for me. Maybe for some textbox background.
I don't make snap decisions. Besides, it's you fuckers who were unhappy with the interface, so in this particular case it's more important what you think than what I think.Hazelnut said:Marsal, your design is really coming on and looks like it's a contender for the third slot on the shortlist.. looking forward to the agonising final list and subsequent vote - assuming VD doesn't simply make a snap decision. ;-)
Not really, to be honest. I *know* what the Codex is capable of, and I've seen some amazing shit here quite a few times.EDIT2: I bet this thread has exceeded VD's wildest expectations!
denizsi said:Another refreshing UI, quite nice Role-Player. But the text area is too limited right now. I'd also suggest changing the order of icons. Having the combat icon on the furthest left with sneak and disguise following isn't exactly practical in my opinion.
You could also use the space around the portrait, so instead of tiny AP / HP letters below the numbers, you could have subtle images above the numbers, accompanying the hectic portrait layout in a suitable way.
Elhoim said: