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Pretti! Interface-graphics

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
I like Marsall ui also, the text size in window should be smaller through.
 

android

Novice
Joined
Apr 1, 2004
Messages
78
denizsi said:
Oh wait, where are there now thirteen icon slots (including the save/load)? Originally there are only twelve icons.
Hahah, it seems like i forgot to erase one square on the right when moving stuff around...

denizsi said:
Actually I think both HP and AP icons are unnecessary. That's also the reason I had no trouble throwing them out modifying your design.
Well I like them ;-) We'll see how it looks when the rest of the icons is on screen, should that ever happen.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
android said:
Just a quick experiment to keep up with the race ;-) Good work guys.

aod04re8.jpg
Pure awesomeness. Now it's perfect.

Marsal said:
Thx for the comments. You've got a point. Fire away :)

That's awesome too. Fuck, you guys are way too talented.
 

galsiah

Erudite
Joined
Dec 12, 2005
Messages
1,613
Location
Montreal
marsal:
I like the new version better. I'm also not too sure about the lion head - it works well to have something there, but maybe that's not ideal(??). If nothing else, I'd suggest toning down the dark shadow, which just gets in the way at present IMO.
Also, I think you could improve the HP / AP indicators. Perhaps dark text, perhaps carved in the stone - I'm not sure. At the moment I think they're a weak point.

I like the general broken stone design, but I think that it might look better not to have each icon on its own stone. I think the icons stand out enough as individual elements without needing their own ston section backing. If you removed/toned down/moved some of the cracks, I think it'd look better. At the moment the one-icon-per-stone gives the background a somewhat artificial feel IMO.


Oh and I think you should lose the "save" icon (as I think everyone should). I hate seeing such well crafted themed interfaces with a computer disk icon floating around.
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Got rid of the extra stones. Added AP bar.

Icons don't look right. I don't have enough skill to make them anew, but I'll try to come up with something.

I tried to move the left pillar, but my Parthenon keeps collapsing :) It really doesn't look good. But if you insist, I'll remove it in the next version.

I think the interface needs something distinctive, looks kind of ordinary without the lions head. However, I do think something better could be found. I have a few ideas, will try to mix sth up.

Icons don't look right. I don't have enough skill to make them anew, but I'll try to come up with something.

@denizsi: good feedback, thx.
@Durwyn: thx for the lion head ;) I used your interface as an inspiration.
@VD: much appriciated :)


 

MountainWest

Scholar
Joined
May 29, 2006
Messages
630
Location
Over there
Marsal said:
Fire away :)

It looks good (after you changed color :D ). But it has a "less is more"-problem. It comes of as cluttered, in my opinion. Dare I say it's even a tad vulgar? I really don't like the big HP/AP. Anyways, I could see how others could like it. And I might to if it wasn't constructed by so many different parts.

EDIT: Oh, and I don't like the roof sticking up in the world screen. I've said it before, but it's like having someones head blocking your view at the cinema.

Hey, now it transitions to the world screen much better. Good. It's less pretty, though... but that could be just me getting used to your design. I've liked the head the whole time, but in this latest iteration it comes off a bit "put there", doesn't it? It doesn't look like it comes from the same place as the wall. Still, I wouldn't want it to disappear. Anyways, all in all: it looks great!
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
I too like the previous version more, especially the smaller stones for the icons.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
galsiah said:
Also, I think you could improve the HP / AP indicators. Perhaps dark text, perhaps carved in the stone - I'm not sure. At the moment I think they're a weak point.

There is a good chance I'm the only one who feels this way but the HP/AP indicators look excellent to me, they look odd, out of place and old school, all these meant in a good way. I'd say those indicators stay that way.

Marsal, this is actually not as good as the original. Especially those lights(?) above the lionhead; representing AP (as in Fallout) ? They look horrible, like christmas lights. You might want to remove the glow from icons as well. Actually, the previous version was just good. I somewhat agreed with galsiah's comment about the broken stone per icoıns, but this isn't what I had in my mind.

MountainWest said:
EDIT: Oh, and I don't like the roof sticking up in the world screen. I've said it before, but it's like having someones head blocking your view at the cinema.

How is my version of it? I lowered the total height and removed the intrusion above the text area.
 

Durwyn

Prophet
Joined
Oct 29, 2006
Messages
1,132
Location
Erewhon
Marsal said:
@Durwyn: thx for the lion head ;) I used your interface as an inspiration.
Pleasure is on my side. I enjoy to see job well done by professional.
I agree with VD. Previous GuI was better. Maybe throw away save icon and push crossed swords icon somwhere else. IMO HP and AP looks great, no need to change anything with them. Keep up the good work Marsal.
 

MountainWest

Scholar
Joined
May 29, 2006
Messages
630
Location
Over there
denizsi said:
How is my version of it? I lowered the total height and removed the intrusion above the text area.

Ah, I didn't see that you already had fixed it. Better, no question about it. But it has the same problem as the original did; the temple looks a little plain compared with the rest of the interface. In the original the temple looked like a low-res photo put ontop of a higher-res one. Yours does to, but to a lesser degree. Shouldn't it be the other way around? I mean, since the temple is "closer" to the viewer.

But, really, I'm nit picking. It's just that android, in my opinion, have raised the bar quite high.

@android. Don't listen to them :D I like the green and I like the HP/AP. EDIT: I guess you've tried bone-white, and didn't like it?
 

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
I love this one, thanks Elhoim. :D

I think I prefer the icons slightly from the previous version where the panels for weapons stand out, but my wife disagrees and the weapon panels look much better sunken. Great work!

untitled2ir6.jpg



I also like this Android one, but I prefered the earlier version with only three icon slots on the left with a bit more sand there. Looking forward to getting some icons on the square plinths, but drop the turquoise/blue colour IMHO. Maybe use similar technique that Elhoim used for his icons?

I really don't like the dark panels version you posted though, although I might be in a minority there given the reactions of others.

aod03bi6.jpg



Marsal, your design is really coming on and looks like it's a contender for the third slot on the shortlist.. looking forward to the agonising final list and subsequent vote - assuming VD doesn't simply make a snap decision. ;-)


EDIT: Damn this thread is moving fast! Love the most recent version Elhoim - even better. Only suggestions are to get rid of the save icon - looking a little cluttered up there. No idea what VD thinks of this idea proposed above. Also the image under the AC - I can't make out what on earth it is, maybe use a shield?

EDIT2: I bet this thread has exceeded VD's wildest expectations! Oh, and I pity anyone trying to load it over a modem... :twisted:
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Your best one so far which would suit AoD, Elhoim. Just one suggestion: you could try brightening the dark background colour of text box.
 

John Yossarian

Magister
Joined
May 8, 2006
Messages
1,000
Location
Pianosa
Elhoim, could you try a different background (or at least color) for the info window, something like the parthenon back or a nice rock like android's.
edit:just read denizsi's post, i should reload more often.
 

Durwyn

Prophet
Joined
Oct 29, 2006
Messages
1,132
Location
Erewhon
I don't know what is wrong in your GuI Ehloim, but someway i don't like it. It's too....barbaric ?? i'd prefer something more stylish, like Marsal's work. I just find your GuI somewhat crude.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
android said:
Just a quick experiment to keep up with the race ;-) Good work guys.

aod04re8.jpg


Claw said:
PS: Oh, and a lightning bolt for AP? Come on.
Have a better idea that would fit the size and style?

hourglass/eggtimer?

My suggestion would be to cut the size of the text box in half and come up with a good graphical representation for health and Action Points
 

MountainWest

Scholar
Joined
May 29, 2006
Messages
630
Location
Over there
The biggest problem I have with Elohims interface is that it somehow looks like it's made out of clay instead of stone. It's getting better and better though, except some "Gold editions" :D
 

Durwyn

Prophet
Joined
Oct 29, 2006
Messages
1,132
Location
Erewhon
Maybe some of you, artist would want to use this

003122.jpg


It' great for me. Maybe for some textbox background.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Now it's too bright, lol.

You could also try a generic heart and hourglass for the background reliefs of HP / AP. And you just have to change that font for HP / AP.
 

galsiah

Erudite
Joined
Dec 12, 2005
Messages
1,613
Location
Montreal
Marsal:
I think the part sticking up from the general line of the interface is fine for a few reasons. First I think it looks good (it looks ok without it, but I prefer it there). Second, it's quite a subtle curve rather than an in-your-face protrusion.

Third - and perhaps most importantly -, if anything it draws attention to exactly the part of the interface the player ought to be looking at most of the time. The text window is very much a part of the player's window into the game world. Having an interface element which draws attention to buttons or decoration is not good. What you have at the moment doesn't do that - it draws the eye directly to the part of the interface which you want the player looking at.
This is not a bad thing IMO.


With regard to the single-stone-blocks-for-icons, I think you should do one of two things:
(1) Keep the icons separate from the background, as in your edited versions.
(2) Integrate the icons so that they look like part of the stone blocks themselves - e.g. carved in to them / embossed / whatever.

I think having the icons as they are floating above individual blocks looks artificial. Having each icon look like an intrinsic part of its block would be a different matter entirely. I think I'd like that a lot if you could do it. (It'd also probably make things seem a little less cluttered, to the anti-clutterists around here)

I also think the AP bar looks a little silly. It's a decent idea, but it's not really necessary (the game's not real time, so there's no need to give the player visual feedback he can take in at a glance), and doesn't do much for the look I think.

I don't hate the HP/AP, but I do think you should give some thought to adjusting it. Perhaps something as slight as moving them fractionally / changing size / changing font would help - I'm not sure (actually I quite like the font). They just don't really say "I belong here" to me.

I like the general color and look of the weapon slots, but perhaps you could blend them in more effectively. For instance, having them look like objects mounted on the stone wall (metal plates or something??), rather than separate boxes with no clear business there. [if they're supposed to look like they fit in at present, I'm not seeing how]

Oh and lose the disk. It's evil. :)

Great work etc. etc. - I wouldn't be making all these suggestions if I didn't like it.



Elhoim:
I like the little guy under the AP sign - nice. The HP guy is decent, but not so great - do you have any other little guys to choose from, or are those the only ones?
I'm not sure about the HP/AP numbers. They look a little out of place somehow. I'm not sure how you could change them though. Perhaps they would seem better to me with some kind of framing effect - for instance the HP guy could be in an oval (vertical) shaped depression, containing him and the 45. This isn't going to work for the AP guy though. (perhaps it would if you reduced the width of the weapon slots very slightly, but it's only a thought)
The numbers just seem to be floating aimlessly to me at present.

Don't lose the little guys though. [but do lose the disk - it's EVIL]


android:
Just to let you know I'm not a big fan of the head. I have no good reason here - I just don't particularly like it for some reason. Make of this what you will.
 

Monolith

Prophet
Joined
Mar 7, 2006
Messages
1,298
Location
München
Elhoim said:
What´s wrong with it? I like it! ;)

Frankly speaking, I like this version the most. Just a little too bright, but at least the textures are sharp and it definitely looks like crumbling stone. Besides...damn good work Elhoim.

carved3md2.jpg
 

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