I've found that 3.x rules confuse me. I just want to play the game.
I grew up on AD&D around twenty five years ago and those rules are burned into my brain. When I was a lad, magic-users didn't wear armour, thieves sneaked and wore leather and half-orcs were brutes. If you 'multi-classed' it was at great peril and to your detriment, if it was possible.
I'm playing Icewind Dale 2 at the moment and everytime I level up it's a crisis. I get asked to pick a bunch of useless 'skills' that aren't really appropriate, unless you're a wizard, ranger or diplomat or something. I have no idea what to pick.
Then I have to choose a 'feat'. I'm only at level three now and I'm off to the web to figure out what it's all about. Of course that just confuses me more because you can be a min/maxer, munchkin (still don't know what that is) a power gamer, blah blah blah. If you are a level 3 Barbarian you should switch at level eight to a blah blah blah.
So I just look at the vague descriptions and pick something that seems close. I rolled my own magic user (I guess they're called Wizards these days, not to be confused with a Sorcerer) and grabbed a bunch of stock characters. I didn't realize I had a monk. So I have a Barbarian, Paladin, Cleric (of some sort, probably 'special'), Rogue (at least she's normal, we used to call them 'Theifs'), Monk (is she a thief or a fighter or long range?) and me, a magic user.
I've been living with it, I have developed tactics. Sleep spell and web work well. So does smashing on monsters heads. I reload on occasion.
I don't hate D&D rules. I'm slowly adjusting to this interpretation of them when applied to a computer game. Does it make sense? Not really. Am I having fun in this instance? Not really.
To me the adventure is what counts and in IWD2 I'm finding a lot of mindless bashing and I suspect that no matter how I mix my party, I'm still going to make it through.
Although BG2 was very high level and had a lot of counter-anti-counter-piercing-anti- piercing spells, it felt almost tactical to me. But in 'real' D&D after many years of playing I don't think I ever got a magic-user over level eight. Either we were brutal, just followed the rules or I don't know what. When it takes you two years in real-life (?) gaming to get to level nine and get permanently killed and then come back for more, starting at level one, you know it was about the journey, and not about the loot and leveling.
So yeah, I love D&D rules. The 'real' ones. They were a lot of fun.