Walks with the Snails
Erudite
Dual-wielding does suck, as it should. They really screwed up Rangers, I think, just to make Drizzt fanboys happy. I think you get half your strength bonus in your off-hand besides the penalties. For fighting two-handed, you get 1 1/2 your strength bonus. Not to mention magical shields can be pretty nice. You can also use all your feats for better things than specializing in a somewhat questionable fighting style.
Overall, I guess I have nice memories of AD&D because that was my first PnP experience. There were also some pretty nice campaign settings like Ravenloft and Dark Sun. So overall, I like it. The translation to computer really doesn't work, though. It was meant to be pretty fast-paced and simple to use (I've suffered through Rolemaster enough to realize this ), but a computer can do so many complicated calculations quickly that the simplified mechanics really aren't necessary. Not to mention trying to cram its turn-based rules into real-time as is the typical case really screws things up. I haven't used 3e in PnP, just looked over the rules. Some things aren't bad, but it does unfortunately cater to the power-gamer crowd pretty heavily. Even magic items, once requiring quests and often over a year of creation times for the best items can now be churned out by characters quite easily. It's pretty obvious the system was made for hack and slash and racking up experience and gold, with roleplaying a distant second.
Overall, I guess I have nice memories of AD&D because that was my first PnP experience. There were also some pretty nice campaign settings like Ravenloft and Dark Sun. So overall, I like it. The translation to computer really doesn't work, though. It was meant to be pretty fast-paced and simple to use (I've suffered through Rolemaster enough to realize this ), but a computer can do so many complicated calculations quickly that the simplified mechanics really aren't necessary. Not to mention trying to cram its turn-based rules into real-time as is the typical case really screws things up. I haven't used 3e in PnP, just looked over the rules. Some things aren't bad, but it does unfortunately cater to the power-gamer crowd pretty heavily. Even magic items, once requiring quests and often over a year of creation times for the best items can now be churned out by characters quite easily. It's pretty obvious the system was made for hack and slash and racking up experience and gold, with roleplaying a distant second.