By the way the discussion went, I think the question should be changed to "do you like dnd rules in crpg?". I have not played the PnP but for application in computer, I like dnd rules and consider they have great depth. I particular like 3.5 but dislike 2nd... 3.5 provides more options and freedom in character customization. Build variety is better in 3.5 and each plays differently.
A good example would be NWN1. I had played NWN1 for years, this game gave me the greatest satisfactation in any rpg when it comes to character design in the minmax powergaming perspective. Each ability and feat counts, this is the only rpg I need to plan out the whole build on paper, and then revise it a day later to make sure I didn't make hasty judgement. NWN2 is a bad example IMO, dialog, plot, characters in OC are better than NWN1 but every other aspects are worse, especially the multiplayer which is the heart and soul of NWN. Obsidian has broken it into pieces and tried to glue it back into shape, which they have failed. NWN1 interfaces and control is top quality, I can't see why Obsidian had to reinvent the wheel, I bet those noobs never played in any NWN1 PW.
One merit even the most seasoned players may fail to appreciate is, NWN1 actually has, despite the few flaws, a quite sophisticate stealth system. Lighting is taken into account, so as facing direction, spot and listen checks have their own mechanics, e.g. listen can detect around corner, spot cannot, listen not affected by lighting, listen always fail when you're silenced, when you can hear a target but can't spot her, she is targetable but invisible so harder to hit etc.
But all of these need a good module to really see it, OC doesn't do its justice because they are too easy for which I don't blame them... learning the rules is hard enough for new players. In OC I didn't feel the importance of stealth and detect, I felt no need to invest in detect in particular. Best level range need to be 20-40 for max options for customization, a smart and knowledgable DM is mandatory to balance the monsters and items.
A few points on the chinese discussion... I'm a chinese, born in China, grew up in China but I'm no history expert so take it as what you will. One thing I can say for sure though, no one in China hoped the Mulan to be false, and most will dare to claim it's true. Please don't comment on something you have little idea and state it as if it's universal truth.
Noble women were not taught fighting in general, nah no two sword style, those are movies exaggerating. Some male guards could be noble and had titles, but female guards rarely were, and if they had those titles are different than males, often more restrictive in powers. They were mostly close servants, and definately not expert in martial art. Some noble women practice martial art (especially in the early Qing dynasty), most for sport and fun, their effectiveness is in doubt. On some traditional painting you may see women wielding two swords, but those are dancers, yep a sword-dance purely for entertainment in a royal feast, not fighting and of course dancers are not nobles, quite the opposite even...
Wing Chun is believed to be developed by woman, a buddhist nun, this is probably true, but that buddhist nun was not any layman. She was a martial art MASTER, lores say she was a daughter of a master. This is only an individual case... generally women in ancient China do not practice martial art or weaponry any more than western countries. Just because kungfu movies are popularly known made by chinese, doesn't mean it really was prominent, for instance we don't believe westerners were casting magic and slaying dragons in medieval, or peasant women in the west lead armies because there was a Joan...