I just explained that the odds of this happening are in no way astronomical.
Your comparison doesn't hold water.
Nor do yours, but that's not an argument only reiteration. Are you really prepared to tell me that the concept of an amnesiac hero, something so ubiquitous to video games, and other mediums, that it has become a well known joke, could only possibly have originated in that one source?
PoP was released in September 96. PS:T's pre-production started in early 96. According to Colin, who joined the project in October 96, MCA had already written half the story on his own before other writers came along. MCA did get many ideas from other works, and he has acknowledged them several times. The amnesiac protagonist was from Chronicles of Amber, and so was the central question.
He also pitched the game's premise and opening as part of his job interview at Interplay in 95.
You do know that in the real world that's exactly the type of explanation people would use to cover their asses, right? Sure, let's take the plagiarizer's word for it, it must be true. He didn't copied that PLANESCAPE BOOK WITH IDENTICAL PREMISE that was released in the same year he started writing the thing.
This is the real world, as far as I know. Most people would take Avellone's word over yours or mine.
Did you even read Pages of pain? Because I didn't and all I could find are plot summaries which are different enough to warrant the chance hypotesis.
I have. The story is essentially a pastiche of Greek myths taking place within the Planescape setting. The premise of the story does center around an amnesiac hero who does travel with a tiefling companion, but the similarities end there. The ending is entirely different, as is the bulk of the narrative. It's a fairly generic adventure and does not involve any of the deeper themes of existence and individuality that make PST unique. They do share plenty of elements that are derived, naturally, from the Planescape setting itself, in particular the Lady of Pain. Also the story does contains many thing that Avellone explicitly wanted to avoid in Torment, such as an abundance of sword fighting.
If this was not such an important concept from the game, it wouldn't matter, but it is; and it is precisely because it is important that he lied about it. I will repeat again: in “Pages of Pain” an amnesiac "zombie" traces the footsteps of his prior lives alongside a tiefling, and his memories are inscribed on his body, but they are sores, instead of tattoos.
I would use this premise to argue the opposite. Both of these stories are based firmly around the pre-existing material of the Planescape setting. Therefore, a chance similarity in the nature of the protagonist results in the two works superficially appearing far more similar than they are. For example the Tiefling companion. From the outset PST, being an infinity engine game, was intended to be a party based RPG, so travelling companions are a given; Avellone was adamant about having romance-able companions, and in the world of Planescape what choices does one really have when trying to create a character that the player would be attracted to? Tiefling, succubus, and human are the only sane options. And being that they clearly wanted each companion to be a different race, the human role being already filled by the Nameless One, one is left with a Tiefling and a Succubus. The personalities of the respective races in both works are similar because the Planescape sourcebook defines the basic personalities of the races. As stated in the
Pages of Pain itself: "Although no two tieflings were alike, they were all quick to anger and rather touchy about their heritage." The same goes for the Lady of Pain, riddles, mazes, githyanki and so on. I would say that one would be hard-pressed to find a work based on the Planescape universe that does not feature these elements.
In fact, plot points, character concepts and even gameplay devices involving memory are already explored within the Planescape source books themselves, as in this example: "Perhaps one day I, too, will sell my memories, my experiences, to the Festhall Perhaps one day others will come to a sensorium, take up my recorder stone, and know what it is to be me. Perhaps one day another will know more of me than he does of himself, as I do of those now contained in these stones." (
source page 6). As well as these two: "The majority of bodies on the planes are petitioners, which are departed spirits of primes and planars whose bodies reformed on the plane that matches their previous alignment or devotion. A petitioner retains the mannerisms, speech, even general interests of his or her former self, but all memories of the past are wiped completely away. At best, a petitioner has a shadowy recollection of a previous life, but little or nothing useful can be learned from these fleeting images." (
source page 77) and "’Course, how a sod prevails upon the favor of a giant brain is a question. Most likely, the seeker must agree to give up part of his mind as payment, resulting in memory loss (loss of proficiencies) and/or insanity." (
source page 134 ). Even tattoos that embody memories are a pre-existent element of the Planescape world, Fell and his tattoo parlor having been a part of the Planescape universe before Torment.
So what we are left with as evidence of one having ripped off the other is the tenuous connection of the amnesiac protagonist, which, again, can be proven to be nothing more than long standing cliche of the medium, genre and fiction as a whole.