Combat issues:¨
*So far the game is hard but its mainly due to the problems with the combat rather then the combat itself.
*Characters get stuck on eachother or on objects in the world while fighting,
*The lack of feedback as to whats happening where and with what character. - This is even worse if you fight behind something, might also be a problem with sound and animations?
*Some times the characters dont react to commands at all and are just standing around doing nothing. I guess its possible the animation for knocked down is broken but this happens to character not even close to combat at times either.
Sound issues
*Random sounds at times
*Repeating sounds at times.
Pathfinding issues:
*The path finding while outside the combat is also strange. Some characters move faster then others, creating very strange situations where they get stuck on eachother or where you have a character running far infront of everyone else. I would rather see some kind of auto increase / decrease run speed so that the formation is kept (somewhat better) while moving around on the map.
*I guess the combat pathfinding issues could be posted here also from above. When in combat you some times get set stuck on things that you would not get stuck on outside combat. Also If a enemy/friendly is in the way your character will get stuck.
Other issues:
*items randomly disappear leaving your characters fighting with their fists, Wizards cant cast spells.
*Some objects dont have any transparency when you are behind them... Its possible no object have it. But in either case it need to be fixed.
*If you have a character away from the rest and the others get downed then they will instantly revive with 1 stamina and die again (over and over again).
*The game at times randomly get memory leaks and i cant find why. Its not that bad for me because i have enough memory to go around so it takes a long time before you notice the effects.
*Broken items / event strings / conversation strings.
*It would be nice with more clear and informative characters circles so you know who is fighting or targeting something.
-Other comments:
It will be hard to talk about the overall balance until the items / character / pathfinding / lack of feedback of combat is fixed. As right now the most complicated thing is the fact that no character do what one would think. You dont know if the character is going to do the ability you tried to use. Or if (s)he is just going to stand around.
Is the game fun? Yes. I love it! :D
Sound is great, the attention to detail is great, the number of skills and abilities are great and it feel like im playing a IE game... with some problems
Thanks