I'm utterly disappointed with this game. I definitely won't back Obsidian's next Kicsktarter if Josh is going to be the lead designer. That means i most likely won't back their next Kicstarter at all, since they didn't (initially) bother to mention their fixation on BALANCE! and "improvments". I backed a IE spiritual successor, not Josh's Frankenstein monster with pretty graphics. Looks like i got the latter.
Character customization and advancement sucks. Passive % attribute bonuses are just the laziest design imaginable. It doesn't matter which stats i focus on becasue BALANCE! But what's better, it doesn't even matter how i distribute points, because their values don't change enough to make a real difference. Oh, yeah, they matter in dialogue skillchecks. Well, i thought i backed a classic cRPG, not a IE inspired adventure game?
I... like IE combat. It's not the best thing since sliced bread, but it works fine. Sure, i would prefer it turn-based, but again, it works fine, is very intuitive and gives me enough control to make good tactical choices. PoE combat is a giant clusterfuck. I can't fucking tell what's going on, who's doing damage, who's taking damage, who uses abilities etc. In a 90% melee party i fight in a giant blob where i can't even tell the characters apart. And there's no kill XP. This is the first RPG where i want to avoid all combat. Not only the game fails to make combat fun, it also makes it completely unrewarding. Please, spare me the "b-but crafting materials" bullshit. I didn't ask for crafting, IE games didn't have crafting. That's something Obsidian introduced in NWN2, they couldn't make it fun or interesting back then, and it doesn't look like it will work this time. I'm pretty sure i'll ignore it altogether.
Moreover, sound design is pretty dull, everythig sounds really... flat? And character models look quite bad against detailed backgrounds.
Unfortunately, Josh Sawyer's giant ego won't allow him to make any significant changes to the game. Larian did a really good job at taking constructive feedback, and their game greatly improved since their first beta release. Hell, even InXile managed to implement some good ideas regarding area and quest design (too bad they didn't do anything with the dull combat). But in this case i'm pretty sure the beta is quite representative of the final protuct. The game will be polished further and bugs will be squashed, but the core mechanics deviate too much from IE design, are bland and simply unfun. I'd rather replay BG2 one more time.
There's a giant difference between Sawyer's and Vincke's design philosophy. Where Swen encourages the player to take advantage of the world and the game's mechanics, Sawyer wants to have everything under control, evenly balanced and predictable. Well, i hope he has a huge input in Obsiadian's tank MMO. That's the right game for him to work on.