rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
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don't think it matters how hard it "flopped", iirc from the epic lawsuit leaks they got a ton of money from uncle timmy
You're very right. When I finally got round to playing the free copy I was given despite abandoning the crowdfunding, I could tell there were so many parts of the game where the devs just shrugged their shoulders and put in the minimum amount of effort. Because they already made their money. What's the point in putting effort in now? The quality of the end product didn't matter. As long as it ticked a box saying "released" to make good on a deal. There didn't ever need to be a single sale, a single person who actually enjoyed the game. The money was made. Potentially more money than they would've made by selling a complete game made with love that respected it's roots and respected the people looking forward to it. They made their money well done. Mission success. Maybe it'll happen again. A game is announced, bought and paid for to hold a place on malware disguised as a badly designed storefront and doesn't need a single eye on it. It's just a product on a shelf somewhere. You are not the customer. The storefront is. And as long as they are subsidised by 1 game and a government of bugs masquerading badly as humans they can just keep paying companies to make nothing. I know a lot of devs who'd love that deal. That they don't even have to pretend to acknowledge the existence of customers. Mean old customers who just don't appreciate the tireless work it takes for a dev to walk from their desk to the snack bar in their 9-5 flexible hours work from home schedule. They can make their games in a vacuum. Put minimum effort in and then just throw it in a hole somewhere. It's not art. It's not a game. It's not a thing. It's a factory process that leads off a cliff.don't think it matters how hard it "flopped", iirc from the epic lawsuit leaks they got a ton of money from uncle timmy
it looks like a completely different game from what was pitchedBut does this final version match his vision for an X-COM follow-up?
"Yes, it does," says Gollop.
Are you still butthurt 5 years later?it looks like a completely different game from what was pitchedBut does this final version match his vision for an X-COM follow-up?
"Yes, it does," says Gollop.
like they decided to make a PG-13 cartoon spinoff version
if you think that sounds too harsh, just go check the fig page
https://www.fig.co/campaigns/phoenix-point
much closer to the concept art which you can see in the artbook
It didn't flop lol, they bragged with their announcement for Complete Edition that they had 1 mil players playing it.What I'll remember this project for are the epic mid-development core changes which destroyed the original vision of the game
Im glad it flopped
I think it was over 6 millionWasn't it 5 million?
Yes.Are you still butthurt 5 years later?
Just another has been game developer. Though Phoenix point is ok if you want a modern fircom clone.Each word by Gollop is spoken with forked tongue. He has earned his retirement money through deception and betrayal of loyal fans, now he can rot in hell and disappear from circulation. Listen to his lies makes me want to throw up.
Fortunately, anyway, I'm no more butthurt...![]()
It's not a clone and it's certainly not what I wanted anyway. What I wanted was the game promised and anticipated during crowdfunding, not this turd. It is not difficult to understand.Though Phoenix point is ok if you want a modern fircom clone.
One runs out of steam because the development ran out of steam. The game starts off quite well, and till about halfway through, with good combat and a good strategic layer, but it doesn't really develop from there, it peters out or stagnates somehow, gets samey.combat is better but pretty much everything else(especially factions) are way worse than nuxcom
I've never been able to drag myself to the finish line in phoenix point, I always get bored first. Beat both nuxcoms.
Nuxcom does not even have factions. Ok they added those human alien lovers in xcom1 exp but they never act vs aliens, they feel just like another "alien" enemy. All you can do with them is kill them.combat is better but pretty much everything else(especially factions) are way worse than nuxcom
I've never been able to drag myself to the finish line in phoenix point, I always get bored first. Beat both nuxcoms.
They are arguably more detailed, but there's less of them.And how do factions compare to X-COM: Apocalypse?
They were quite half baked there, and it was a pain to avoid collateral damage on UFO interceptions, but I still liked the game a lot.
Yeah. There's only so many alien nests one wants to clear out, and the higher tiers are just a chore to go through even once. The lategame also feels like it lacks that massive powerspike of psi/blaster bombs/force fields. There's a bit too many sidegrades in my opinion. The ancients dlc sorta fixes that by adding super strong lategame weapons, but they're a complete pain to get.One runs out of steam because the development ran out of steam. The game starts off quite well, and till about halfway through, with good combat and a good strategic layer, but it doesn't really develop from there, it peters out or stagnates somehow, gets samey.combat is better but pretty much everything else(especially factions) are way worse than nuxcom
I've never been able to drag myself to the finish line in phoenix point, I always get bored first. Beat both nuxcoms.
Well in addition to this each faction has their own ending of the game if you ally with them. Basically game has 4 different endings which is pretty unique in Xcom world of games.They are arguably more detailed, but there's less of them.And how do factions compare to X-COM: Apocalypse?
They were quite half baked there, and it was a pain to avoid collateral damage on UFO interceptions, but I still liked the game a lot.
In apoc, most of the factions don't do anything if they have positive or negative rep, iirc, with a few exceptions (like needing to constantly bribe the air delivery company or you can't buy stuff from the market any more).
In PP, there's 3 factions, and they're "the same". They all have bases spread out on the map, they all do their own research (they have their own tech trees of weapons, classes, vehicles) and they can all get attacked by aliens. When your rep gets high enough, you gain all their researched tech, and even higher you can colloborate on new tech. You can also trade resources and buy soldiers from them.
Or raid their facilities to steal tech/vehicles/resources. I think they will send attacks against you if you get significant negative rep.
But the collateral damage and buildings in the city scape felt well integrated: the factions were part of the apoc world, they sent ships, vehicles and such, did stuff. The ones in PP feel a bit more tacked on.
XCOM 2 has those 3 rebel factions. Which have like, no politics behind them even though they're supposed to hate each other.Nuxcom does not even have factions. Ok they added those human alien lovers in xcom1 exp but they never act vs aliens, they feel just like another "alien" enemy. All you can do with them is kill them.combat is better but pretty much everything else(especially factions) are way worse than nuxcom
I've never been able to drag myself to the finish line in phoenix point, I always get bored first. Beat both nuxcoms.