Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,110
Disco Elysium has neither combat nor exploration, and therefore is missing two of the three fundamental components (or sets of components) of the RPG genre. It does borrow from RPGs character customization, in the form of attributes/skills that are utilized by the game, and character progression, in the form of experience that allows the player-character to gain levels and thereby increase said attributes/skills. However, vast numbers of computer games from various genres borrow these same elements. Meanwhile, the closest attempt to combat is a structured series of exposition with a few die rolls, and the only "exploration" consists of moving the player-character around a relatively small area.How is it not an RPG? Everything you do is decided by die rolls, and they all are dependent on your skills. You have a limited amount of skill points which you get on leveling, so you can't do it all.
Though Disco Elysium isn't an adventure game, either, as in particular it lacks the puzzles that are vital to the adventure genre. Really, it's a digitized CYOA or gamebook.