Jenkem
その目、だれの目?
no one in my party can do that
Did you consider it's getting poor reviews because it's really buggy? It doesn't even save your settings. Leveling up is bugged as hell. Rebinding the character select keys doesn't work. I seem to be stuck and unable to even progress the game because of a gamebreaking bug. There's over 400 active bug reports on their steam forum already.I bet the average Steam reviewer bombing this game is that type of dumbfuck who heavily insists on having his twitchy reflex skills be what carries him to the finish, blissfully unaware that the difficulty present in an RPG like Kingmaker is a valid type of difficulty despite all those effeminate cries of artificial challenge.
Researching and working around the system is how you should be forced to overcome it, things like Hard/Unfair should be a constant jawbreaker and only the most min/maxing geeks out there can make it happen. Shit, a lot of the enjoyment in RPG difficulty is precisely that RNG that everything could go to Hell in a moment. It's what keeps things exciting and fresh and ties in to the exploration and danger of delving.
I really hope they don't cave in to these pansies that want to change what Hard/Unfair should represent because they're too full of unearned arrogance to drop a difficulty level or two lower.
Anyways, I'm going to give this game a positive score because I'm genuinely having a fun time eight hours in. This is the sort of CRPG I want to see much more of.
Did you consider it's getting poor reviews because it's really buggy? It doesn't even save your settings. Leveling up is bugged as hell. Rebinding the character select keys doesn't work. I seem to be stuck and unable to even progress the game because of a gamebreaking bug. There's over 400 active bug reports on their steam forum already.I bet the average Steam reviewer bombing this game is that type of dumbfuck who heavily insists on having his twitchy reflex skills be what carries him to the finish, blissfully unaware that the difficulty present in an RPG like Kingmaker is a valid type of difficulty despite all those effeminate cries of artificial challenge.
Researching and working around the system is how you should be forced to overcome it, things like Hard/Unfair should be a constant jawbreaker and only the most min/maxing geeks out there can make it happen. Shit, a lot of the enjoyment in RPG difficulty is precisely that RNG that everything could go to Hell in a moment. It's what keeps things exciting and fresh and ties in to the exploration and danger of delving.
I really hope they don't cave in to these pansies that want to change what Hard/Unfair should represent because they're too full of unearned arrogance to drop a difficulty level or two lower.
Anyways, I'm going to give this game a positive score because I'm genuinely having a fun time eight hours in. This is the sort of CRPG I want to see much more of.
Additionally, the AI is awful. Even BG's AI scripts were superior.
I've had skills bug out, such as weapon specialization not showing the actual specialization. Only a restart fixed it. Without any exaggeration, I've had many more issues with Kingmaker than BT4.Did you consider it's getting poor reviews because it's really buggy? It doesn't even save your settings. Leveling up is bugged as hell. Rebinding the character select keys doesn't work. I seem to be stuck and unable to even progress the game because of a gamebreaking bug. There's over 400 active bug reports on their steam forum already.I bet the average Steam reviewer bombing this game is that type of dumbfuck who heavily insists on having his twitchy reflex skills be what carries him to the finish, blissfully unaware that the difficulty present in an RPG like Kingmaker is a valid type of difficulty despite all those effeminate cries of artificial challenge.
Researching and working around the system is how you should be forced to overcome it, things like Hard/Unfair should be a constant jawbreaker and only the most min/maxing geeks out there can make it happen. Shit, a lot of the enjoyment in RPG difficulty is precisely that RNG that everything could go to Hell in a moment. It's what keeps things exciting and fresh and ties in to the exploration and danger of delving.
I really hope they don't cave in to these pansies that want to change what Hard/Unfair should represent because they're too full of unearned arrogance to drop a difficulty level or two lower.
Anyways, I'm going to give this game a positive score because I'm genuinely having a fun time eight hours in. This is the sort of CRPG I want to see much more of.
Additionally, the AI is awful. Even BG's AI scripts were superior.
What's wrong with levelling?
Did you consider it's getting poor reviews because it's really buggy?
Make them lose DEX bonuses. Blind, paralyze, flat-footed, etc.on challenging if you go to either the bandit camp or ancient ruins second you fight 5-6 guys who are at least 28 AC and roll natural 20s
Hah, "buggy."
I lived through the era of Troika. You think you know bugs? I was smothered by the bugs, held down by the bugs, why the bugs even damn near tried to eat me alive. Then I embraced the bugs, I honed the bugs, I ate the bugs.
The era of bugs in PC Gaming was once a truly terrifying place, one that I feel is best comparable to the Killing Fields brought on by the infamous Khmer Rouge from Cambodia. We live in a world where patches are machine gunned out like you're working on an MMORPG. Try living in fear that an RPG with such amazing promise may never get that patch, that support it needed to propel it to being one of the all time greats.
Until you experience that, you relinquish your right to bitch about bugs on day two of release. Not you, personally, you look like a sweet guy and I'm sure we'd be great friends. I mean, if the lighting was right and the alcohol was strong enough we could even...
I'm getting ahead of myself. I'll be back in five hours, time to reload a save.
Ha, you can even multiclass your companions.
And what the fuck men, kobolds breathe fire?
On Normal last enemies in prologue are basically 15 AC banditos, I checked.
on challenging if you go to either the bandit camp or ancient ruins second you fight 5-6 guys who are at least 28 AC and roll natural 20s
really don't understand why this shit is so ridiculous, but that's not even the worst of it
The difficuluty is customizable. If you don't want low lvl goblins to have 20 AC simply lower it to your liking.
I don't want to lower the difficulty.
That 2nd fight of the game where the assassin has 20 AC and +9 attack, drops down to 7 AC and -3 attack bonus when you drop the difficulty 1 notch.
This is just stupid balance design. It goes from absurdly easy to absurdly difficult with nothing in between. And yes, I have used the custom sliders. Changing the enemy damage scaling allows fine tuning.
But the attack bonus and AC jumps are absurdly large in both directions. The above numbers are The above numbers I quoted are the result of changing Enemy Stat Adjustment down 1 from Much tougher to Moderately tougher, and changing Enemy Difficulty from Insane to Strengthend.
There are no settings in between! It drops from 20 AC to 7 AC and from +9 attack to -3 attack bonus.
still can't figure this outAnyone know how to upgrade buildings?