Also it might be why Normal is always kinda very easy. People outright REFUSE to notice that, say you have damage slider that can cut incoming damage by 80%. Nobody wants to play on Easy or Storymode, because you're a loser if you play those, they're for journalists and your grandmother, right? And you're RPG player who finished such prestigious masterpieces on normal/hard like KOTOR, DAO or even PoE. And now it turns out "I am not actually Normal? Can't be, it is the game that is not Normal, something is wrong with it".
This is probably why Normal = Easy, Hard is often not Hard, and only +++ difficulties are hard, because at that point there is no shame to say you can't play "Unfair" or "Path of the damned" since they are for autists and shit.
Note that AoD has 81%, and the reason is it has no pretty graphics and was marketed as really hard game and "random" people just don't care shit to write negative reviews about it probably for it to matter.
I think this all is a quite interesting study.
This is probably why Normal = Easy, Hard is often not Hard, and only +++ difficulties are hard, because at that point there is no shame to say you can't play "Unfair" or "Path of the damned" since they are for autists and shit.
Note that AoD has 81%, and the reason is it has no pretty graphics and was marketed as really hard game and "random" people just don't care shit to write negative reviews about it probably for it to matter.
I think this all is a quite interesting study.