The bonuses enemies have can be simply overriden with some pre-buffing n shit.
It would be hilarious if this was in fact a
Brian Mitsoda situation. Josh made the more player-friendly call by removing prebuffing.
Additionally, it's really funny how
Roqua was frothing all over the place talking about how this would be an easy game for children because of a line from an interview, only for it to turn out to be the opposite.
Having played my pirated Pathfinder a lot after work today - I will freely admit it is not a cakewalk with the difficulty settings turned up. But the combat isn't good, the AI is frustrating, and in the fair fights the hardest part is fighting with my characters to get them to do something simple.
Bad combat, plus really questionable encounter design, doesn't equal good. But I have found the game enjoyable. I started on ironman with the highest difficulty and cakewalked all the way up and through the outpost. The first zone after was the berry cave with the spiders and I wiped. I started over with most of the difficulty options. I had to reload a bunch of times on the spiders. I enjoyed that.
The combat seems to be these four options-
1) Shit trash, including a lot of "boss" encounters (70%)
2) Good encounters that require you to think and try (15%), that are hurt by fighting the poor AI and combat implementation
3) Nonsense encounters that make no sense (15%)
For instance, after the spider cave I went to the temple where the gnome guy was, had a decent time with the text adventure skill things after the joke fight in the start, and up the Mite/Goblin war area. I cleared the whole area with no issue/no good encounters. There are three notable ones.
The lonely stalker tree monster thing - impossible. I'm fingering you come back later for it.
The Named Wolf thing - this one could have been fun but I knew I had a winning strategy but I couldn't get my guys to execute. They just don't fucking listen, coupled with nonsense RTwP frustrating implementation. It took me about 10 tries and it should have been fun, but every additional reload filled me with more anger that getting simple directions obeyed is futile. I didn't get lucky in winning. I got lucky in being obeyed finally (with some luck too).
The head thing when you sleep in the camp. Another impossible one. I don't get it? Why would I not want to camp? This would have been perfect for a really tough but doable fight, not a guy with 37 armor and no way to do enough spell damage even if I was fully rested. I have a suspicion that by the time I can beat this skull I will have no need or desire to rest at the camp, making the camp useless.
I did the wolf and just entered and did a couple fights inside the cave. The priest doing aoe damage is pretty good for a trash fight. PoE had much better combat control. This game's RTwP is even more frustrating than the Drakensang game's in trying to get people to do shit. The chardev being decent (but not good, or great since getting skills and some range mechanics, etc hurts it) is hurt by the bad combat, and min-maxing isn't as fun since so far none of the fights I had an issue with or just couldn't possibly win it would help. Consumables helped, and impossible is impossible so min-maxing isn't going to help there either.
I skip the story/reading/listening but there is a lot. I am certain there will be a huge double standard from the retards that slammed TToN for "objectively bad writing" with the writing in this game. I'm not knocking it in this game since I can't write well in my native tongue, and generally don't give a shit nor want my games to be more book/movie than game, but I just know it is going to happen. The rerees can't themselves from being hypocritical monkeys that have zero fundamental understanding of simple shit, like the word game.
So, this would have easily been a crpg worth supporting, but they had to go an ban me for literally no reason on the steam forum, and tons of others. Not for mentioning SWJ shit like they try and create a false narrative of (though they do ban those people like its going out of style), not for attacking anyone or anything, but because I questioned if the game had easy combat. It doesn't. And if they didn't ban me I would have left a positive review. Instead I played for an hour, refunded, left a negative review, and pirated it and am now playing for free. I am anti-pirating. This is the second game I pirated and the first I felt too guilty to actually play it. I am playing this guilt free. Done ban people and lie about why. Don't ban people for legitimate questions. Fucking cocks. The funny thing is it seems it is all their moderators. The Grimoire review, the Steam banning craziness and Stalin authoritarian tactics. Hell, people were worried about Jarl Fred. It isn't he NAZIs tanking games. Its the fucking mods. The devs should fire these fucking Stalin wannabe hacks, or at least rein them the fuck in by at least 95% and publicly reprimand them as a signal for everyone who pirated this as a protest against heavy handed banning of everyone who dare ask a question. As it stands now, crpg or not, me wanting to support the devs or not, I'll never give a company a dime that has community people/moderators as authoritarian as this. Even if they were making ToEE 2.