This is dissapointing because I played the original pencil/paper kingmaker, and it was nothing like this. We were excited to find fixed locations and encounters, yet in this game im forced to reload saves every time I visit one because my entire team gets 1 shot by enemies that I cant even land a single blow on.
Take it from someone who has played tabletop RPGS for near 30 years and has played kingmaker twice and DM'd it 3 times. If i had thrown these encounters at my players they would have quit and refused to ever play with me again. That's not fun.
The difficulty may very well be too much (I haven't played the game yet), but arguing that tabletop module has easier encounters is somewhat dishonest. You can't reload in pnp games and party wipe can be potentially campaign stopping, so usually encounters are not tuned for maximal difficulty. In computer game you have free reloads, so enemies can and should be harder as to make the game properly challenging.
Actually it's more complicated.
- 1. In reality, dangerous encounters typically don't happen on commonly frequented roads.
- 2. Dangerous encounters also don't typically happen that much often.
Actually, I'd write a bit about theory.
When dangerous encounters would happen every time, the game might be difficult, but they would prepare for every possible encounter. When some of these encounters are easy, they would drop the guard and as a consequence the dangerous encounter would be even more dangerous.
- 3. In well designed game worlds, problems should happen as consequences of heroes actions. (We kinda killed that person earlier, so we really can't ask him to vouch for us.)
Of course from point of view RPG theory, DnD has two problems. Massive HP growth per level, which causes problems for low level parties. And lack of skill point based skill system, the DnD skill system is level based and feels like Ad hoc addon. Levels are growing up exponentially slowly, skill points are growing linearly. Witcher I evaded that by using gold, silver, and bronze skill points, which allowed to keep OP skills to high levels. DnD is more restricted.
Well, I don't reload in RPG games, it kills immersion. And even when not viewed from story point of view, reloading makes health potions nearly useless, and resurrection scrolls are not that incredibly powerful stuff.