J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,745
I initially started with an alchemist because I wanted to try a class I hadn't seen in a D&D game. Ability list reminded me of a D&D 3.5 Warlock the way bombs can be modified like eldritch blast.
Hacked up my save game experience so I could see what a level 20 character would look like, and I'm glad I did because the feats that allow for additional bombs per round don't appear to be working properly. Rapid shot and two weapon fighting are also supposed to work with fast bombs, so in theory you should be able to throw 4+ bombs in 6 seconds, but it appears the game treats bombs more like spells.
I find the real-time combat a real drag vs. what it could have been turn-based, but re-rolling as a paladin has lowered the pausing to a more tolerable level. Not clear on the best use of my feats for a paladin because I don't want to lock into a specific weapon type without knowing which ones the designers actually added to the game. I'll work towards Cleave-Through and pick up Wings for an AC bonus.
Hacked up my save game experience so I could see what a level 20 character would look like, and I'm glad I did because the feats that allow for additional bombs per round don't appear to be working properly. Rapid shot and two weapon fighting are also supposed to work with fast bombs, so in theory you should be able to throw 4+ bombs in 6 seconds, but it appears the game treats bombs more like spells.
I find the real-time combat a real drag vs. what it could have been turn-based, but re-rolling as a paladin has lowered the pausing to a more tolerable level. Not clear on the best use of my feats for a paladin because I don't want to lock into a specific weapon type without knowing which ones the designers actually added to the game. I'll work towards Cleave-Through and pick up Wings for an AC bonus.
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