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- Jan 28, 2011
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Holy crap at the Biodrone brown-nosing in that topic. "STICK TO YOUR GUNS, JOSH! BRAVO, SIR, BRAVO!"
I'd certainly like more details.
Fun facts :
- some tactical RPGs have level scaling, like FF tactic ;
- cooldowns are a good way to implement something that turnbased games rarely do : tiredness and exhaustion.
Those two things depend entirely on the way they're implemented. Raging over buzzwords is as stupid as masturbating over them.
Scaled encounters doesn't make the level up system pointless. If anything it highlights the fact that you have become more powerful, and must face more powerful enemies to retain a challenge.
I don't think having an upper limit on level scaling is something anyone here disagreed on, so this still lets you steamroll some places, like coming back later when you're higher level.
Having some amount of scaling prevents you from accidentally out leveling an area you wanted to be a challenge, and having to meta-game your exploration so you don't accidentally trivialise the game encounters.
there's no reason to fellate a man
I'd certainly like more details.
Exactly, and there's no reason to fellate a man whose salary I'm helping to pay until he provides them.
J E Sawyer" said:Thank you for reading what I wrote.Reading all of the quotes on the front page, it really sounds like the cooldowns are more likely replacing the rest system while you will still have to make choices about what spells you have available to cast.
I'd certainly like more details.
Exactly, and there's no reason to fellate a man whose salary I'm helping to pay until he provides them.
Just like all the specifics about Wasteland 2 that we have been told?
He's talking about BG2.In a good D&D game
KOTOR 2 was pretty good in that area. I didn't like combat, but the atmosphere (a more mature take on the SW universe), dialogues, and role-playing were pretty good. Combat was the weak point, crafting and stances were useless because the game was too easy as it is.Obsidian excels at 3 things (when the leash isn't too tight): interesting worlds with some depth, great dialogues, great role-playing.
And you base this on what? MotB only? Because I can't figure out what other game of theirs fits this.
Now, about those cooldowns...
Now, about those cooldowns...
They will not be the fucking retarded WOW/DA kind
Yesterday:J E Sawyer" said:Thank you for reading what I wrote.Reading all of the quotes on the front page, it really sounds like the cooldowns are more likely replacing the rest system while you will still have to make choices about what spells you have available to cast.
J E Sawyer said:I don't know where this topic came from, but I don't expect to use level scaling much, if at all, in PE.
Sub guise.
KOTOR 2 was pretty good in that area. I didn't like combat, but the atmosphere (a more mature take on the SW universe), dialogues, and role-playing were pretty good. Combat was the weak point, crafting and stances were useless because the game was too easy as it is.Obsidian excels at 3 things (when the leash isn't too tight): interesting worlds with some depth, great dialogues, great role-playing.
And you base this on what? MotB only? Because I can't figure out what other game of theirs fits this.
NWN2 - bad combat, too much dumb action quests and filler, but the rest was decent or better. At very least, the dialogues were the best part of the game.
MotB - Codex classic
SoZ - an interesting experiment, the trading angle, low key story, and low-level combat were pretty good, but overall the game lacked something to make it really good.
New Vegas - pretty damn good overall (combat still sucks), good dialogues, superb role-playing (choices, quests design, and such). The world was fairly unique too and was done better than in Fallout 2 or Fallout 3.
Dead Money - great atmosphere, great dialogues, good role-playing.
Old World's Blues - good atmosphere, great dialogues, good role-playing, really awful combat if you're a high level character
The Lone Road - didn't play
Alpha Protocol - pros: good C&C engine, cons: the C&C engine was disconnected from the action game and existed somewhere between the missions.
DS3 - didn't play, but apparently the atmosphere and writing were good.