Grunker
RPG Codex Ghost
What my answer implies is that levels are all but meaningless to have in the game if the game scales with you. At no point will the Forest of Wicked Ass be an easier or more dangerous obstacle, it will always fit your level.
This limits freedom, obviously. Earlier the Forest of Wicked Ass might be nigh impossible - but the loot, man the loot I can get if I overcome it! Later it might be a walkover so I take it easy, but the loot is uninteresting. With level-scaling it is the exact same experience - an encounter tailored to the difficulty setting.
Level systems serve two purposes; customization and power-level relative to the game's denizens. The last purpose is destroyed completely by any sort of level scaling.
This limits freedom, obviously. Earlier the Forest of Wicked Ass might be nigh impossible - but the loot, man the loot I can get if I overcome it! Later it might be a walkover so I take it easy, but the loot is uninteresting. With level-scaling it is the exact same experience - an encounter tailored to the difficulty setting.
Level systems serve two purposes; customization and power-level relative to the game's denizens. The last purpose is destroyed completely by any sort of level scaling.