Jaesun
Fabulous Ex-Moderator
The concept of souls sounds pretty cliché.
How exactly?
The concept of souls sounds pretty cliché.
I was expecting them to make combat at least as good as BG and IWD. I was hoping they would learn from their mistakes and making something better. I was further hoping Tim Cain's influence would make a big difference.Infinitron
My expectations aren't low, they are realistic. I expect a game that will be as good as PST, which is the opposite of low expectations. At the same time we all know that combat was the weakest aspect of PST, yet it didn't prevent the game from being a Codex top 10 RPG. So, to put it simply, I expect another top 10 RPG.
I now think they are going to fall short of my expectations, and get no where near my hopes.
No leash and money - good. No leash and no money - worse than a leash. They are playing it safe because it's a smart choice. If it gets them good funding and better sales, and gets us a spiritual successor to PST, I'll be more than happy with this outcome. I'm not sure if PE will be enough to secure their future and make them consider riskier projects, but supporting PE is the only way to get there to find out. I'm not saying give them hundreds of dollars, but surely you can afford to throw them 25 bucks?I hoped they would be capable of better things with no leash. Apparently not. I'm not gonna support "playing it safe".
The concept of souls sounds pretty cliché.
How exactly?
PST was more than a game set in a weird-ass land, no?I doubt it - if we're talking strictly setting and story, the generic fantasyland is against it right now
PST was more than a game set in a weird-ass land, no?I doubt it - if we're talking strictly setting and story, the generic fantasyland is against it right now
No.PST was more than a game set in a weird-ass land, no?I doubt it - if we're talking strictly setting and story, the generic fantasyland is against it right now
but isn't MotB supposed to be the spiritual successor?
I'm optimistic about the game because I think that a central part of it (dialogues and role-playing) will be good because it's one of the (if not main) Obsidian's strengths. That's more than enough for me to be excited about a game.So paradoxically he's optimistic about this game because he thinks a central part of it is already doomed to fail.
This is pretty much where I am, but I want to be excited like I am for Wasteland 2, Dead State, Shadowrun, and Age of Decadence. Instead it's just a big "meh".No leash and money - good. No leash and no money - worse than a leash. They are playing it safe because it's a smart choice. If it gets them good funding and better sales, and gets us a spiritual successor to PST, I'll be more than happy with this outcome. I'm not sure if PE will be enough to secure their future and make them consider riskier projects, but supporting PE is the only way to get there to find out. I'm not saying give them hundreds of dollars, but surely you can afford to throw them 25 bucks?I hoped they would be capable of better things with no leash. Apparently not. I'm not gonna support "playing it safe".
PST was more than a game set in a weird-ass land, no?I doubt it - if we're talking strictly setting and story, the generic fantasyland is against it right now
I'm optimistic about the game because I think that a central part of it (dialogues and role-playing) will be good because it's one of the (if not main) Obsidian's strengths. That's more than enough for me to be excited about a game.So paradoxically he's optimistic about this game because he thinks a central part of it is already doomed to fail.
Also, whether you like it or not, combat IS usually the weakest aspect of good RPGs and we praise the best RPGs despite mediocre combat.
First, I don't see how to. PST's strengths were dialogues, superbly written party members, personal story, philosophical undertones, narrative in dialogues used to great effect, and doing something different, turning cliches around. All of that can be easily done in any fantasy game.Yes, and all that "more" would have suffered in a generic fantasy setting.
Last time I checked, Arcanum was still being praised around here, but I don't recall it being praised for its bloated character system or atrocious, practically broken combat. I don't recall Darklands' combat being particularly good either.I'm optimistic about the game because I think that a central part of it (dialogues and role-playing) will be good because it's one of the (if not main) Obsidian's strengths. That's more than enough for me to be excited about a game.So paradoxically he's optimistic about this game because he thinks a central part of it is already doomed to fail.
Also, whether you like it or not, combat IS usually the weakest aspect of good RPGs and we praise the best RPGs despite mediocre combat.
Who's this "we" you're talking about?
...ah, forget it, I don't want to turn this into another newschool Codex vs oldschool Codex pissing match. Carry on.
I'm not saying give them hundreds of dollars, but surely you can afford to throw them 25 bucks?
Arcanum?I was hoping they would learn from their mistakes and making something better. I was further hoping Tim Cain's influence would make a big difference.
Last time I checked, Arcanum was still being praised around hereI'm optimistic about the game because I think that a central part of it (dialogues and role-playing) will be good because it's one of the (if not main) Obsidian's strengths. That's more than enough for me to be excited about a game.So paradoxically he's optimistic about this game because he thinks a central part of it is already doomed to fail.
Also, whether you like it or not, combat IS usually the weakest aspect of good RPGs and we praise the best RPGs despite mediocre combat.
Who's this "we" you're talking about?
...ah, forget it, I don't want to turn this into another newschool Codex vs oldschool Codex pissing match. Carry on.
In other words: no more free rides.I'm not saying give them hundreds of dollars, but surely you can afford to throw them 25 bucks?
At least it didn't have cool downsArcanum?I was hoping they would learn from their mistakes and making something better. I was further hoping Tim Cain's influence would make a big difference.
Forgive me, but why is people assuming that this will be shit already? For the whole cooldown thing?
It's shit because it's Obsidian. But Fargo shits gold bricks.