Grunker
RPG Codex Ghost
Replacement for resting sounds exactly like the DA-model.
Oh well, we'll see.
Oh well, we'll see.
Myeah, leaving aside the disagreements I have with your assessments, I thought it was about what they can do when "the leash isn't too tight" and now you're listing me everything they released? So when was the leash tight then? And when not? If they can do all these "great things" with a leash, why do they need Kickstarter? If they can't do better, I see no reason to help them. I'm supposed to give them money to do what they already do?
This is basically how I'm feeling at this point.Now, about those cooldowns...
They will not be the fucking retarded WOW/DA kind, and replaces resting. So we still have the tactical choice of do I use my 1 remaining fireball spell in this battle?
I can live with that. I will however be curious HOW they implement this. I think Josh and Tim can come to a good conclusion.
Replacement for resting sounds exactly like the DA-model.
Oh well, we'll see.
Wait, people are upset they aren't using an ill-suited pnp relic memorization/rest system?.
Which proves that hardly anything interesting happened in the world of cRPGs for years, and if something happens it's like in the good old days again...This debate feels like the good old days. :sniff:
Replacement for resting sounds exactly like the DA-model.
Oh well, we'll see.
No, not really.
A lot of stuff.
Which proves that hardly anything interesting happened in the world of cRPGs for years, and if something happens it's like in the good old days again...This debate feels like the good old days. :sniff:
VaultDweller said:Why do they need KS? Because it sure looks like the only work they can get these days are games like DS3 and South Park, which I won't touch. Their projected get canceled and they had to lay off a lot of people recently. I don't see a bright future for Obsidian and for me as a gamer, without the KS success, which will give them a chance to do what they do best and stay in business making role-playing games. This is why I support them. This is why you should consider supporting them.
I'm not really sure how that would work anyway. One spell you can cast every 8 hours works for a select few uncommon abilities (D&D style X-a-day abilities) but this is for the entire magic system. Presumably the same rules apply for all spells you cast.Some people are interpreting it as "8 hour cooldowns" but I doubt that.
This is why I support them. This is why you should consider supporting them.
FeelTheRads
First, you asked what my opinion is based on. I listed their games and explained what I liked and what I didn't. Combat consistently sucked. Dialogues and choices were consistently good or better. Thus, I expect top dialogues and role-playing and mediocre combat. If the combat is good, it will be a bonus.
The leash was tighter on NWN2 than on the expansion set, for example. It was also tighter on AP, as I don't think an action game was their choice. Sure, they pitched it but only because they had to, after they tried to pitch everything else.
Why do they need KS? Because it sure looks like the only work they can get these days are games like DS3 and South Park, which I won't touch. Their projected get canceled and they had to lay off a lot of people recently. I don't see a bright future for Obsidian and for me as a gamer, without the KS success, which will give them a chance to do what they do best and stay in business making role-playing games. This is why I support them. This is why you should consider supporting them.
Combat in their games may have never been that great, but that doesn't mean people shouldn't be worried if they see them adding things to make it even worse. I expected the elements of the game to be on par with those elements of their previous games. Seeing certain features crop up during discussion that made it seem more like DA:O shouldn't be expected.Combat consistently sucked.
Infinitron
My expectations aren't low, they are realistic. I expect a game that will be as good as PST, which is the opposite of low expectations. At the same time we all know that combat was the weakest aspect of PST, yet it didn't prevent the game from being a Codex top 10 RPG. So, to put it simply, I expect another top 10 RPG.
I expect a game that will be as good as PST
Having dwarves and elves doesn't necesseraly mean that it will be generic.I expect a game that will be as good as PST
I doubt it - if we're talking strictly setting and story, the generic fantasyland is against it right now
I was expecting them to make combat at least as good as BG and IWD. I was hoping they would learn from their mistakes and making something better. I was further hoping Tim Cain's influence would make a big difference.Infinitron
My expectations aren't low, they are realistic. I expect a game that will be as good as PST, which is the opposite of low expectations. At the same time we all know that combat was the weakest aspect of PST, yet it didn't prevent the game from being a Codex top 10 RPG. So, to put it simply, I expect another top 10 RPG.