- Joined
- Jan 28, 2011
- Messages
- 99,697
That was the beta. This is another set of keys.Didn't keys come out ages ago?
That was the beta. This is another set of keys.Didn't keys come out ages ago?
I plan to introduce three additional major areas during the game's time in Early Access. Two of these areas are already in their refinement phase, one is still in its design phase.
I also plan to improve the combat and AI systems further. The full version is intended to offer a wider selection of spells, weapons, and enemies. Additional quests are planned as well.
The game will remain in Early Access for approximately six to twelve months.
Is it out yet?
Official Early Access Release
Hi, dungeon-crawling fans!
I'm happy to announce that Monomyth has officially launched into Early Access on both Steam and GOG!
Thank you all for your great support and patience throughout these past years. This wouldn't have been possible without you!
I'll be back soon with updates on the latest changes and future content. Until then, thank you once again, and best wishes!
Michael
Chardev, combat and itemization?Level design is solid gold
- Are there leveled enemies? Do they exist, or are areas populated with static strength enemies? Do enemies respawn?
- Itemization. Is it all Longsword level 1/2/3, or are there actual varied and named items that can confer different tactical advantages to the player through either active effects, immunities, etc?
- Spell system. Is it more AD&D 1/2e, or the "Fireball 5" style?
- How is character development handled?
- Quest compass, does it exist? If it does, can it be disabled and are quest journal entries written in such a way that you can actually play with it disabled?
- Item highlight. Does it exist and if it does, is it tied to a skill or optional?
I'm not far into it at all, but it's a huge improvement over the demo version I played. Kudos.
Also some of the chargen portraits made me laugh. Are these backers or what's the story here?
Chardev, combat and itemization?Level design is solid gold