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KickStarter Monomyth - A first person action RPG/dungeon crawler - now available on Early Access

epeli

Arcane
Joined
Aug 17, 2014
Messages
721
I always aspire to build dreadful characters. Wishlisted on GOG.
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
476
Will you be a nimble assassin, a dreadful battlemage, or maybe something completely different?
RatTower, I don't think being a dreadful battlemage is something to aspire to. :lol: I know it can technically mean what you want, but in that context it's almost exclusively used in the second sense, as a synonym for "awful." Maybe go with "dreaded" or "dread" or even farther afield, like "fearsome?"

P.S. This means we'll start getting GOG keys?
Hey, thanks for pointing it out. I haven't read over that text in a while.

For the rest of the OBB we'll stick with Steam. Those keys will be locked in a while and I'll send out EA release keys for both Steam and GOG.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,507
It is true though that at a certain age it is very difficult to experience the state of being impressed.
It's hard to be impressed at a certain age when you've experienced decades of RPGs, and most of the new ones don't get any better. In fact, many are quite inferior to what you played over 30 years ago. It's a Codex darling, so of course, people are biased.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,480
There's impressed and there's putting on your battle boots, grabbing your graphing paper/notepad/pencils to jump to the front gaming line each and every game. It all depends on how you approach games imho. Bad to golden some just go after games different.

GOG is still TBA but that's to be expected atm.
 
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huntsmann

Literate
Joined
Jul 29, 2024
Messages
15
Just played the latest demo. Very impressed. The combat feels great to me and I was encouraged to keep moving forward and explore.

Curious what utility spells and dungeoneering tools will be in the full game.
 

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,045
Location
Grue-Infested Darkness
Now that I think about it, why not just drop the stamina system altogether? Haven't played Soulslike games so I don't know how it works there, but I feel like the system here just slows things down too much. Like when I'm hammering on an anvil, after a few strikes the player character is exhausted. Or breaking down a door, attacking an enemy etc.
I changed my mind about this a little after watching the search skill video, since searching also uses stamina to power the skill. After playing around with the latest demo some more I also see the point of using stamina in combat more, it's so that the player has a penalty for just attacking wildly in combat without a thought. I still don't like when the stamina slows your attacks out of combat (anvil, breaking down doors etc.), so I'd love if out of combat swings wouldn't use stamina. Sprinting etc. should stay as is.

Some other stuff that I noticed when playing the latest steam demo:
- New stuff you pick up shouldn't go to a quickslot, it's kinda confusing for a new player when you pick up stuff and the inventory seems to be missing the item.
- Enemies should do a running strike sometimes (or something similar), it's too easy to just back off and avoid enemy strikes that way. Breaks up the attack patterns also a little.
- Some enemies should have a ranged backup option if they can't reach you where you're standing. Maybe some could even mantle up ledges just like you. Melee only enemies should try to disengage you from combat if they can' t reach you and you're using ranged attacks, to make them a little less easy to be cheesed (they just stand there taking your attacks).
- Throwing a wooden box at an enemy actually does a nice amount of damage but it should also knock them down or make them flinch back, or at least have a chance of doing so. Also if you stack boxes in a tight hallway the enemies often get stuck behind them, they should be able to smash the boxes or hit them to move them out of the way. The boxes act kinda janky also sometimes, a few times the enemies actually ran at the boxes and died from the impact of the box moving and hitting them back.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,643
The boxes act kinda janky also sometimes, a few times the enemies actually ran at the boxes and died from the impact of the box moving and hitting them back.
Getting shoulder-checked by a box - "I'm walking 'ere!" :lol:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,697
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
LFG!



https://www.kickstarter.com/projects/836367155/monomyth/posts/4198119

Early Access Release Date Announcement​


Hi, dungeon-crawling fans!

It is finally time for the project to enter its last stage of development.

Monomyth's Early Access phase will start on October 3rd, 2024.

The game will launch on Steam and GOG.

The initial Early Access version will feature two major areas, a central hub, and several smaller dungeons. All character skills and side features, including blacksmithing and fishing, have been implemented. The game's data includes several spells and weapons. Numerous enemy types, puzzles, and environmental challenges are already in place.

I want to stress that this is not a final release! The goal of Early Access is to receive feedback and ensure that all systems are interacting correctly. Player testing will help fix subtle design flaws and make sure that the game runs efficiently on a wide range of machines.

I plan to introduce three additional major areas during the game's time in Early Access. Two of these areas are already in their refinement phase, one is still in its design phase.
I also plan to improve the combat and AI systems further. The full version is intended to offer a wider selection of spells, weapons, and enemies. Additional quests are planned as well.

The game will remain in Early Access for approximately six to twelve months.

Your Open Backer Beta keys will be locked shortly before the release. You will then receive your final Steam or GOG key. Steam keys are the default option. If you wish to receive a GOG key, please fill out the request form mailed to you a few weeks ago. If you have not received such a request form, please check your spam folder. If you can't find it there either, please let me know, either by direct message or in the comment section of this Kickstarter update.

See you in Lysandria!

Best wishes,

Michael
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,643
Happy to hear it's progressing smoothly to EA, though I think my main takeaway is that I'll be playing it mid to late 2025, when it's complete.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
357
Location
Brazil
Did the dev say anywhere how much will cost? Asking because I have a bunch of trading cards laying around on my steam inventory, I might have a chance to buy the game "for free" selling those cards.
 

PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
357
Location
Brazil
Trading cards?
its a feature on steam that lots of game have

tl;dr: it's used for cosmetic shit that only autists care about but you can sell the cards for steam funds (and buy games and shit with those funds)

I actually bought lots of indie games like this without spending money from my pocket
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,480
Do achievements also get you funds to buy shit? Or discounts. That'd be incentive to play games and get their full achievement value.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,642
EA will last over 2+ years.
Good. Dude obviously has some idea what he's doing and he's been working on this for nearly 10 years now, I don't think he's pissing his time away or trying to scam anyone.
 

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