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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

gaussgunner

Arcane
Joined
Jul 22, 2015
Messages
6,159
Location
ХУДШИЕ США
Steam reviews are demolishing the game. :negative:
Man, this game looked super cool and I REALLY wanted to like it, but the bugs and difficulty basically make it next to unplayable right now.

Tried going through the tutorial twice, got soft-locked in combat on the first attempt, then on the second, my robot buddies with guns all decided to just freeze up and stop working as combat started, and I got swarmed and killed by the enemies. Well screw it, I'll just start the game proper and roll a character.

Did something like Trooper/Recon for my careers and took PTSD and Exhausted for my disadvantages. After the opening scene, exhausted kicks in as soon as I take three steps and my character falls unconscious. Waiting doesn't work to advance the timer on the stun, so I'm basically stuck and have to reload. Next attempt, I'm able to explore a bit. I'm kind of just messing around with random stuff, checking out rooms, looting junk, etc., but then my dude shoots a signpost that I misclicked on. PTSD activates (from shooting an inanimate object?), so he panics and starts running around the whole map randomly, aggroing a swarm of teenage mutant murder weasels or something, which then just kill my character because PTSD never shuts off and gives a chance to actually fight back.

Not gonna refund because it's like 20 bucks and I wanna support my indie folks. Devs, this game looks cool as hell, but please fix the above shenanigans so I can actually play the damn thing.
$20 is a lot for a shitty indie game. Cucks like this faggot are the reason shit-ass indies exist.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,422
Time for me to look at the latest reviews..

BAH! He didn't even do a gameplay bit here and ran the trailer continuously.

Ok....


How much more does this need to be patched since the v1.1? Looks like price jumped up? Or am i looking at a combined package?

Is the music really that good?
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,422
No patches past 1.1 and no mods.
https://www.indiedb.com/games/mechajammer/mods

https://www.moddb.com/games/mechajammer/mods

https://www.pcgamingwiki.com/wiki/Mechajammer

https://af.gog.com/forum/mechajammer#1674178135?as=1649904300

Lol

Does this game EVER go on sale? I read that it is still bug-ridden. It goes on sale on Steam, all of the time - but never here on GOG, apparently.


V1.11 Build Advice

And from main site they have some communication like discord etc. looks a tad empty though. Wonder what the average hours of play are on steam?
https://mechajammer.com/
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,422
The sad thing is that their demos of actual Copper Dreams prototypes were okay, and showed potential.
The gifs on steam and the review videos make it look like solid action aka Hot Line Miami. That can't be the case. Right?
 
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Camel

Scholar
Joined
Sep 10, 2021
Messages
2,816
They had such a beautiful template there. Why in the fuck would they scrap that? Still boggles the mind.
A clean, modern and pretty look which I like. Reminded me of JA2 a bit with hidden enemy indicator. Why oh why they scrapped it?
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
I actually picked this up on someone's recommendation. They told me that with the refracted update, the game is actually quite good. I'm not entirely sure, but I guess we'll see.

EDIT - I am fully aware of the game's reputation and broken state. I just wanted to experience the potential misery on my own.

EDIT - Yep, it's immediately every bit as awful as described in this thread. I am actually impressed.
 
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GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Is it true that the devs are destitute after how bad the game performed saleswise?
 

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