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Lost Ark Online

ElectricOtter

Guest
lemme do ur reply for u so u can get back to dropping hundreds of kwanzaroos on rng upgrading ur gear

"omg dumbfuck tag *swipes creddy card six times*" xd
 

Sykar

Arcane
Joined
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Turn right after Alpha Centauri
lemme do ur reply for u so u can get back to dropping hundreds of kwanzaroos on rng upgrading ur gear

"omg dumbfuck tag *swipes creddy card six times*" xd
dumbfuck.gif

:hero:
 

Grunker

RPG Codex Ghost
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Man, if only the technology to provide extra server capacity dynamically and seamlessly within the same logical server through virtual machines existed... But that's asking too much of such a small indie company like Amazon.
Thanks to their colossal fuckup the game's user score went down over 20% in 2 days.
Amazon is (internally) one of the cheapest companies in existence, they will rarely do more than the absolute bare minimum expenditure to make things function. Although I will say that spinning up new ec2 instances or extending existing ones is not as quick or seamless as you make it sound.

I’m gonna sound like a massive shill saying this, but if server maintenance is so easy, why is every MMO and multiplayer aRPG launch ever totally, utterly fucked? Hell, one weekend with absurd queues seems like a mercy compared to the launches of most other games in both genres. PoE is the same but with constant disconnects. New World was an absurd lag fest. Wolcen was broken in every way possible. Diablo 3 had a buffet of errors that could lock you out of playing completely.

I don’t know shit about server stuff but seeing that no one seems to be able to get it right the problems must go deeper than Amazon’s propensity for saving a buck.
 

Aeschylus

Swindler
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
I’m gonna sound like a massive shill saying this, but if server maintenance is so easy, why is every MMO and multiplayer aRPG launch ever totally, utterly fucked? Hell, one weekend with absurd queues seems like a mercy compared to the launches of most other games in both genres. PoE is the same but with constant disconnects. New World was an absurd lag fest. Wolcen was broken in every way possible. Diablo 3 had a buffet of errors that could lock you out of playing completely.

I don’t know shit about server stuff but seeing that no one seems to be able to get it right the problems must go deeper than Amazon’s propensity for saving a buck.
You're not wrong exactly, it's more complicated than just being cheap, but it is a factor (and I expect a factor in a lot of the other launches you mentioned as well). What I was getting at is that internally there is a lot of pressure at Amazon to be 'frugal'. There is likely a team of well-intentioned data scientists out there who were working on modelling expected player counts, but who were also under pressure from some less-than-informed people above them to find ways to save money, and wound up massaging the data or tuning their algos in ways that gave the results they wanted.
 

Haba

Harbinger of Decline
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
why is every MMO and multiplayer aRPG launch ever totally, utterly fucked?

It is impossible to run tests for this. You can try and eliminate some of the factors, but a whole lot of things will only revealed under the "real deal".

All the normal software launches are either phased or they get gradually increasing amount of users. With MMOs, especially F2P ones, it can be massively frontloaded.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Most companies, even large ones, can be excused to some degree for being bumrushed with people trying to play.
The problem here is that it's
a) From one of the richest companies in the world
b) ...And said companies most likely owns more servers than any other company in the world which is known for founding said server business on the idea of dynamic load balancing
c) ...And they just got done doing another major MMO launch with the same issues not half a year ago.
 

1451

Seeker
In My Safe Space
Joined
Jan 1, 2011
Messages
1,382
Game is better than I expected.
My main complaint is the horrible font rendering.
Extremely immersion breaking.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,014
Location
UK
Not sure how the game handles server management, they could have it setup so that when all the servers are spun up, they have to organize themselves in a cluster and then they can properly start it, so adding a new "server" would mean shutting them all down, setting up (hopefully right the first time) a new server VM, starting all of them up and setting them up to recognize and communicate with each other, and then finally waiting for them to start and pray it all works.

If that sounds kinda outdated and retardedly designed, well remember the game originally came out back in what, 2014? 2016?
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,841
Goldriver said on the introductory stream just before the pre-launch, essentially, looking shocked, "250 thousand would be beyond imagining" or something like that. I could probably pull the clip up. But he was responding to a question from chat which was like, "Do you think we'll reach new worlds numbers?"
I thought the numbers he was talking about were for stable active players, not launch.
 

Sykar

Arcane
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Turn right after Alpha Centauri
So in essence, the dumbfuck wasted money to skip most of the leveling so he can grind more engame content. Real genius that guy is.
:hmmm:

That "dumbfuck" and many like him are being payed to normalize that behavior.

Every research in the subject shows that only a tiny minority exhibits this so called "whale" behaviour, less than 10% iirc though it somewhat depends on the game. Unless you have some deep seated insecurities playing at your own pace works just fine. I certainly never felt the urge to "whale". I am just fine leveling some alts and maybe pay for some skins or QoL features just like I did in PoE which over the 5-6 years I played was a fraction of what I payed for WoW.
PvP seems to have normalized gear so doesn't seem to give you a major benefit. As for speed leveling, the game gives you 2 free max level tickets if you finish the main story on your first character which give you the option to not level them and go straight to endgame dungeon if that is what you want. Incentory space is als fairly generous and the grab all loot function from pets is provided already by the free pet that you gain very early in the main story.
 

Grunker

RPG Codex Ghost
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The myths about gear grinding and alt grinding in this game are overstated. Gear is probably the least important progression system for your character and honestly it's partly because gear is the least interesting system in the game. There's a couple of pretty neat progression systems but gear and itemization is by and large shitty - except for jewelry/facet ability stones and how they interact with engravings which is a cool if completely arcane system (until you "get it"). I like everything in that system as it follows the quintessential rule of good aRPG loot design: getting a decent piece is pretty easy, getting a good piece takes effort and getting a perfect one is essentially almost impossible (since it requires you to roll the perfect engravings, then the perfect faceting).

Main gear, to compare, is a question of finding the relevant substat on any piece of gear and then honing it to the desired iLevel.
 
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Grunker

RPG Codex Ghost
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Also I have to revise my attitude towards the game's aesthethics. The character design is horrible crap, true, but most of the set piece locations and backgrounds are actually very well-made and pretty. It's a stark contrast tbh
 
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