Dexter
Arcane
- Joined
- Mar 31, 2011
- Messages
- 15,655
I never played Diablo very far (and only did so long, long ago), but Diablo 2 is literally all Kill/Collect quests and running back to the quest givers with exclamation marks above their head (and repeat):pls explain how one off quests = constant fetch quests/"go here, talk to/collect this, hand in to big question mark man, move on to next exclamation point and repeat" cuz last i remember these werent hallmarks of old diablo games and became trademarks of shitty soulless mmorpgs like lost ark :3
Act 1: Kill/Kill/Collect/Kill/Collect/Kill
Act 2: Kill/Collect/Collect-Destroy/Find-Kill/Find-Kill
Act 3: Collect/Collect/Collect/Collect/Kill/Kill
Act 4: Kill/Collect-Destroy/Kill
Additionally most of these Quests were balanced to be able to be completed in Multiplayer with up to 8 players and the enemies gained strength and the loot got more worthwhile the more players were in a game. Even back then, congruent to playing Ultima Online I remember thinking how a seamless MMO design would fit such a game like a glove and wondering why nobody was making such a game where players could meet, trade, do PvP in some sort of an Arena setting and pick people up to go on Quests with while chatting and showing off their chars and equipment. They already had made large inroads into this direction because they had "Battle.net" chat rooms that would display dozens of heroes with their names, equipment and levels at the bottom talking to one another in an "instance", the thought process from that and 8 player CoOp Multiplayer game to a full instanced MMO experience with cities and facilities like taverns/shops/marketplace and arenas and the like wouldn't have been a far throw and relatively trivial, yet how many similar MMO games exist up to today?:
Beyond that it's pretty retarded to complain about games like Path of Exile or Lost Ark where people can play them for free and enjoy them and finish their story campaigns, for the most part, for hundreds of hours without having to spend a dime on them, even if they contain some distasteful game or monetization mechanics. If anything, Diablo III's RMAH that it launched with was a lot more distasteful and cynical, aside from the game being full price and also sucking on top. In fact when it became clear that that was going to become a disappointment I was looking forward to Lineage 3 (which never materialized) possibly offering such an experience in a somewhat competent package and doing it better in one of the old D3 threads, since these Gameplay previews were making the rounds back in 2011 (note the part 12 minutes in especially):
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