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KickStarter Lords of Xulima

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
This game lacks a "hide in shadow" ability. Thieves are practically useless in combat.

Two words: Shurikens OP.

Also, if you put one in the front row, pump his sword skill + quick strike special attack and focus on heavy bleed 2h swords, he'll make quick work of any non-bleed immune enemy in the game.

Git gud basically.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,406
Location
Kelethin
I think it sucks. I am still playing it but I have zero motivation. It took me about 3 months to get to level 14 because I can't be bothered with it, it is so tedious. It also has no depth at all. You guys might think you are special tactical snowflakes for playing a turn based strategy game, but the reality is that all your guys only really have 1 or 2 abilities for a large part of the game, and there are hardly any unplanned encounters. You spend most of the game backtracking miles and miles to kill a batch of level 6 mobs that you ignored earlier because you were only 5. Then you kill em all and ding 7 and backtrack another million miles to a bunch of level 7 mobs, repeat over and over... It's not challenging, you just have to avoid stuff and weed out the stuff that is made for your level, then head back to kill other stuff.

The character building sucks too. You can't make a traditional rogue, because they do no damage. It is shurikans or do no damage. Bards suck too, my bard does no damage but has a nice buff, so that is all he really is. A walking buff. And he has others but they all suck, so that entire class is only there to cast that one buff in every fight. My tank has every point spent on armor and health but still doesn't feel all that tanky, and his damage sucks too, and he only has 2 abilities, neither of which are interesting. My healer has a few heal spells that are all boring. My wizzy was ok until recently when I got some blizzard spell which has now totally trivialised the whole game because each fight I just cast that and it wrecks everything on screen.

It is just... bad. I don't know why you guys like it so much. The only reason I've played so far is to see if it gets better but it is only getting worse if anything.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,057
You spend most of the game backtracking miles and miles to kill a batch of level 6 mobs that you ignored earlier because you were only 5. Then you kill em all and ding 7 and backtrack another million miles to a bunch of level 7 mobs, repeat over and over...
Git gud.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,406
Location
Kelethin
I am gud. That one spell means I can just go anywhere and fight Dangerous groups without even resting first. You guys need to play a good game and get some perspective.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
You can't beat mobs one level higher than you in a game where mobs are almost always higher level than you (endgame bosses are level 150+, you MIGHT be half that, it's still easy if you're not retarded).
 

Emmanuel2

Savant
Joined
Feb 19, 2016
Messages
370
Location
Pearl of the Orient Seas
The character building sucks too. You can't make a traditional rogue, because they do no damage. It is shurikans or do no damage. Bards suck too, my bard does no damage but has a nice buff, so that is all he really is. A walking buff. And he has others but they all suck, so that entire class is only there to cast that one buff in every fight. My tank has every point spent on armor and health but still doesn't feel all that tanky, and his damage sucks too, and he only has 2 abilities, neither of which are interesting. My healer has a few heal spells that are all boring. My wizzy was ok until recently when I got some blizzard spell which has now totally trivialised the whole game because each fight I just cast that and it wrecks everything on screen.

I won't doubt your abilities and know that you are gud. Do mind that LoX is a different beast than most other games even M&M which is supposedly a heavy inspiration.

Enemy levels are always higher level than you. Around snowtown, the young treants are level 20+ and your party is around 12-14. The ancient odendro final random encounter is level 33 and your party should take him on at level 15-16.

As for character building:

My rogue disarms traps, throws shurikens, wields a katana (2H are king) and has quick strike. He has more to do than just throw OP shurikens.

Mine and the others' Bards all have song of stunning and if you're not satisfied with that you can invest in song of sleep, fear, etc. You can beat the random army encounters at the first castle with a bard in your team. As a side, we have our bards learn bows and mercantilism or object identification that way he/she can deal wounds with his/her bow, stun/fear/sleep the entire enemy party, heal the party from silence/stun and buff them with Victory or Courage.

I think Celerity (one of the better players of LoX IMHO) can give you some tips on Soldier and Barbarian tanks. But mine has top kills and they can tank a shitton especially the barb. Soldier can deal 80-90+ around 14 with a high attack rating but with PP cost while Barb can do a consistent 40-50 but with crits and additional wound/stun/bleed.

Try the wizard at higher levels and let's see him wreck face. Apart from the Divine Summoner, he has the weakest kit in the entire game despite some early game help.

EDIT: Hardcore-Ironman or bust. I never played on lower difficulties so I don't know how easy the game is below that.
 

Lostpleb

Learned
Joined
Jun 15, 2016
Messages
380
The giant mushrooms located in the forest near the starting town are unkillable. Is anyone even balancing this game? +M
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,406
Location
Kelethin
even M&M which is supposedly a heavy inspiration.
Well maybe it gets more interesting later on but up to 14 it has been dull for me. I have played about 4 or 5 M&M games and I think they are light years ahead of LUX. Even though they are much older.
 

Emmanuel2

Savant
Joined
Feb 19, 2016
Messages
370
Location
Pearl of the Orient Seas
even M&M which is supposedly a heavy inspiration.
Well maybe it gets more interesting later on but up to 14 it has been dull for me. I have played about 4 or 5 M&M games and I think they are light years ahead of LUX. Even though they are much older.

It's all a matter of taste. I'm also wondering how it got heavily inspired by M&M as mentioned by people around here but eh.

I personally prefer M&M's fast, simple battles as well since I can just turn off my brain and wow at armies of monsters getting beaten to a pulp (M&M 2's orc con is fantastic or just find and beat 200+ blade cuisinarts in the highest difficulty roaming near the oasis fountain) with a brilliant and satisfying difficulty/power curve "from zero to hero" but LoX scratches that itch for a challenging game even though the challenge itself exists only in the early-mid game and possibly late game too if you screwed your party hard.
 

Lord Azlan

Arcane
Patron
Shitposter
Joined
Jun 4, 2014
Messages
1,901
Legend of Grimrock is definitely the superior blobber. I'd hazard to say that Xulima isn't even a blobber at all, just a cheap knock off, and while the combat is reminiscent of what you would find in something like M&M or Wizardry, it has its own flavor that puts it a little closer to something like Kings Bounty.

Closer to Kings Bounty? Eh?

I don't think Grimrock is a superior of blob. Grim tried to copy legendary Dungeon Master and could not. LoX was brave enough to innovate a bit and combine into something new, although I agree not everything paid off.

LoX

Good music.
Puzzles - the Forest, the Repton 2 type overhead plan find my name, Hall of Heroes. GOOD.
Combat - damn difficult until you figure it out. Challenging. Different options. Stun. Bleed. Fire. etc. All come into play.
Kebab shop
Food mechanic - least they tried to look at this from a new perspective, so much food. No need to eat. Later on you can skill up and prepare food after killing animals.

Agree thief character was lame. Shurikens was awesome.

Fixed main character a bit of a problem. Unique class tied to the story but may not have been pulled off.

Lack of items to purchase.

But I really LOVED IT. Best BLOB for a while.
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
202
I received this game a few days ago and so far I'm having a blast. Not that far in because I rerolled a new party (pala sucked imo, so I brought along a cleric this time) but it seems challenging enough for now at the oldschool veteran difficulty. I might try hardcore as well but I'm not too confident in my abilities to pull that off as of yet.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,434
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
The Paladin gets very powerful in helping the party, but much later on. The Cleric is very useful too. Try adding both, I did in my first playthrough.
 

ProphetSword

Arcane
Developer
Joined
Jun 7, 2012
Messages
1,758
Location
Monkey Island
I wanted to love this game, but instead I'm finding it tedious. At first, it was a blast. After a while, though, it has started to feel a little shallow, empty and repetitive. There are things I certainly enjoy and things I'm glad that the game tried to do, but I doubt I'll bother finishing it. The game fails at making me feel motivated enough to push further ahead; because, right now I really don't care what happens, and that's never a good sign.
 

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