Ok, but let me address the criticisms you made.
I think the biggest issues I'm having with the game involve missing key elements that I like in a lot of other CRPGs.
The items aren't interesting, there are no side-missions, the story isn't compelling, and for most of the game I've felt more like someone who is watching the plot happen versus having any kind of involvement in what's going on. Up to this point, nothing I've done matters in any way to the plot; because, some predetermined jackass is the lead while my own heroes are just torch-bearing lackeys there to make sure he doesn't die. Not that you can really die anyway, since all it takes is a day of rest to recover from the most deadly mortal wounds.
The battles are fun for a while, but that wears off since there's not a lot of tactical depth there. Once you realize that, the whole thing just falls apart. I guess some people get something out of this game that I'm not getting. Personally, I'd rather play something like Pool of Radiance for the 85th time than waste another minute in this game. So much for high hopes.
The items need work, I agree. There are interesting non-equipment items, though.
There are plenty of side missions. How long did you play for? Each town has several Job Board quests, from finding special items to bounties and other missions, as well as stumbling upon puzzles and various things while exploring.
Story isn't compelling. Mmk. It's not really a story RPG, so this is your personal preference for what you want in RPGs. Fine. I doubt you would like Wizardry or Elminage Gothic, either.
You can die plenty. Are you playing on Hardcore difficulty? I have party wiped several times in boss battles. The resting mechanic is balanced and based on resources, i.e. expensive food that you have to manage accordingly. It's not so much a party wipe game, it's an, "Oh, shit. I'm stuck in a dungeon low on food and half my party is dead. Let me think of a really clever way to get through this." type game. I.e. heavy resource management and long-term party health (managing Curses, Sicknesses, etc., over the course of the game is actually meaningful and impacting as well).
Not a lot of tactical depth? That is just wrong, IMO. How long have you played for again? There is plenty of tactical depth overall. Maybe you should watch my current Hardcore Ironman LP and see for yourself. Some of the battles I get into are insane. Like the craziest battles I've ever had in a turn-based RPG insane. There is loads of depth there.
But alright, personal preference is personal preference at the end of the day. Just make sure the other criticisms are accurate.