It is pretty close to a monopoly, yeah. Seems GMG is trying to move in though, they used to stick to only selling Steam keys before, but now they seem to have games that go exclusively to their account and run either without extra DRM or have things like Ubi Launcher (for Ubisoft games).
That I noticed with Two Worlds 2 and a handful of others. It's good to see, but I guess it'll fall to the publishers if they even want to offer us more choices, though. Kalypso and Devolver Digital already put their newest games, Hotline Miami and Omerta, on GOG.com, so there's hope.
Like I mentioned in another thread:
While GamersGate sell many DRM free games, some are needlessly tied to Steam. I checked out Thief 2, and for some reason this 10 year old game has to be activated on Steam. Why can't GamersGate sell it DRM free when GOG can? And why do they lead their customers to Steam this way? If you have to sign up to Steam to activate/play a game, you may as well buy the game at Steam!
I just don't understand this. How can it possibly be in GG's interest to tie their games to Steam, when they don't have to? I would think Steam is their main competitor.
I could say the same of Gamestop/Impulse, among others. They are supposed to be offering competing products/versions of them, versus ones you pay for in one place, then have to be used somewhere else. Still, if what I've heard is correct, the publishers make these final choices. So, we should be directing the complaints at them if there is little choice on this matter.
But, I think I know one reason why that is. Once you use Steam, and get used to it, you start getting dependent on it. For sales, community features, and other such things. So, you gravitate towards using it. Humans are hard wired to want convenience over effort, after all.
But, that also leads to another problem: Steam sales. Since games are luxuries, if there are so many in one place and a sale occurs, like the Winter ones, it's very hard to fight the urge to buy them. And I think that's what's really going on. Making you use a service that encourages you to spend more money when it's not needed. Versus letting the market decide what succeeds or fails.
If these other sites have to sell Steam keys in order to sell the products, then I would go one step further and say the practice is anti-consumer and needs to be looked into by, say, the BBB.
Yes. With how popular Steam is right now, when dig. dist. gets even bigger, if most of what you own can only be run with some kind of Steam service working, like Steamworks, we very well could witness a virtual monopoly on digital games.
However, I'm of the opinion that no company, no matter their reputation, should be selling air for $60 or more. Let alone a price equal to their physical copies.
I'm actually a bit surprised so few people raise a fuss over having to register a game with Steam/Steamworks, even if you bought it, legally, at a store, or on another service.
If that surprises you then you probably fucking flip it when you hear that there are people whom actively boycott games if they have no Steam attached.
I know about those folks, and they only prove that Steam is encouraging a kind of dependence within them. I feel for those folks, because later on, when Steam is no longer around, they'll be left out of thousands of dollars in digital media, if not more.