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KickStarter King Arthur: Knight's Tale + Legion IX standalone expansion - dark fantasy turn-based tactical RPG from NeocoreGames

Grunker

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How many Vanguards in game?

Arcanists is 4, at least. Vanguards i see only 2?

I have Balin, Tristan and Tegyr. However, Tristan almost doesn't count as his basic attack costs 4AP, making him a strictly subpar choice. Unless he has some uber OP-skill in the third part of the skill tree I haven't seen

Tristan has access to alchemist on the third part of the skill tree and that lowers his base attack down to 3AP

Interesting. I'd rather have the two skill points tbh though.
 

Saravan

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Hbzy8BQ.png


*tips hat*. Too bad my A-team have none.
 

Infinitron

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https://www.gamebanshee.com/news/126333-king-arthur-knight-s-tale-reviews.html

WCCFTech 9/10:

Despite a few shortcomings, King Arthur: Knight's Tale is one of the best strategy RPGs I've played. While the SRPG aspects are pretty great, this alternate take on the Arthurian Tale can keep you engaged with its characters and stories.

Turn Based Lovers 9/10:

As much as I might nitpick, King Arthur: Knight’s Tale is overall a fantastic game. Its issues are minor and easy to overlook, especially with such gameplay and story. As the mystery of Avalon and Arthur’s fate deepens, players will want to continue forward and see what happens next… and shed some blood in the name of Camelot.

ScreenRant 3/5:

King Arthur: Knight’s Tale is solid point-and-click turn-based action, but players should note that it takes some time to level up due to the lack of a mission replay feature, and a considerable amount of gold being required to enable healing for multiple party members. Diehard tactical fans might be interested in what King Arthur: Knight's Tale has to offer, but newcomers to the genre might wish to cut their teeth elsewhere.

Gamereactor 8/10:

Yet this doesn't change the fact that today, King Arthur: Knight's Tale is a compelling game, one that has impressive and brilliant areas mashed up with other gameplay designs and decisions that are a little bit exhausting after a while. While it's not at all the only reason to play, if you like Arthurian mythology, or are a fan of medieval fantasy, I would absolutely implore you to watch the cinematics nonetheless, as they are some of the more entertaining cinematics I've come across in gaming as of late.
 
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Codex Year of the Donut
ScreenRant 3/5:

King Arthur: Knight’s Tale is solid point-and-click turn-based action, but players should note that it takes some time to level up due to the lack of a mission replay feature, and a considerable amount of gold being required to enable healing for multiple party members. Diehard tactical fans might be interested in what King Arthur: Knight's Tale has to offer, but newcomers to the genre might wish to cut their teeth elsewhere.
gave it a low score because the reviewer sucks
 

Grunker

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ScreenRant 3/5:

King Arthur: Knight’s Tale is solid point-and-click turn-based action

"point-and-click turn-based action" oh yes the P&CRBA-genre

So, any of you get to Into the Deepwood on very hard yet?

I was fortunate to get some unexpected time off to play to where I am now. For now it's back to the coalmines of Danish parliament before I'll start posting more updates

You getting to the endgame?
 
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Generic-Giant-Spider

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Got out of the possible "I'm fucked" situation I was in earlier by playing like a total pussy for a couple side missions with slow advancing/overwatching to get through them, now my best guys are back in shape and able to smash again. Nearly around level 9 now but so far the game is pretty damn good I must say. I find it has good overall pacing, makes it easy to get a quick mission in or you can binge it for hours. The challenge feels pretty formidable so far, hopefully it doesn't fall prey to becoming a cakewalk the better your skills and items get and there is no gay shit thrown in your face from what I've seen.

Only class type I'm not feeling too much would be the marksman/archer one. They're not fuck-awful but it's tough to consider them over the others especially with the melee penalty they suffer when an enemy closes distance. Maybe I'm biased because I've almost never liked bow/ranged classes and consider them for girly bitches.
 

Cael

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Got out of the possible "I'm fucked" situation I was in earlier by playing like a total pussy for a couple side missions with slow advancing/overwatching to get through them, now my best guys are back in shape and able to smash again. Nearly around level 9 now but so far the game is pretty damn good I must say. I find it has good overall pacing, makes it easy to get a quick mission in or you can binge it for hours. The challenge feels pretty formidable so far, hopefully it doesn't fall prey to becoming a cakewalk the better your skills and items get and there is no gay shit thrown in your face from what I've seen.

Only class type I'm not feeling too much would be the marksman/archer one. They're not fuck-awful but it's tough to consider them over the others especially with the melee penalty they suffer when an enemy closes distance. Maybe I'm biased because I've almost never liked bow/ranged classes and consider them for girly bitches.
Bows are support class in this game. They are not monster killers.

The big surprise is Tristian's class. That one is nasty as hell, high damage, high speed and sturdy enough to take a couple of hits.

Kay's class is turning out to be surprisingly crap post level 5 or so. Too slow and too much of a glass cannon for a melee class. Hits like a train, thought. But enemy archers turn him into a pincushion very quickly.

Mage is AoE, as usual, and is practically mandatory for one mission.
 

Saravan

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Got out of the possible "I'm fucked" situation I was in earlier by playing like a total pussy for a couple side missions with slow advancing/overwatching to get through them, now my best guys are back in shape and able to smash again. Nearly around level 9 now but so far the game is pretty damn good I must say. I find it has good overall pacing, makes it easy to get a quick mission in or you can binge it for hours. The challenge feels pretty formidable so far, hopefully it doesn't fall prey to becoming a cakewalk the better your skills and items get and there is no gay shit thrown in your face from what I've seen.

Only class type I'm not feeling too much would be the marksman/archer one. They're not fuck-awful but it's tough to consider them over the others especially with the melee penalty they suffer when an enemy closes distance. Maybe I'm biased because I've almost never liked bow/ranged classes and consider them for girly bitches.

Marksman class is overall pretty weak in this game. After Act I their damage falls off compared to other classes, especially Vanguard, which in my opinion need to be nerfed to be more in line with the rest of the classes.

However, pretty much any class including marksmen can become very strong with relics that give +AP per kill. Some will still be stronger like the Vanguard due to innate mobility and damage.

Also that retarded teleporting champion build I made works on Very Hard now after some changes in the lineup. Still the absolute most broken shit is Vanguard + Sage with inspire and bless. It trivializes the game at any difficulty so I stopped using it.
 

Cael

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Yeah me too. Balin is now benched in favor of Champions, which is in a pretty good spot balance wise
Is Kay that good? I am seeing that he can't tank, can't get into the fight (slow speed), which makes him an archer magnet. I am always seeing him die first. What is the secret of using him?
 

Saravan

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From my experience, the two best Champions are the White Knight and Lancelot.

White Knight has access to the unique skill Blessed Weapon which boosts damage and +AP per kill. Stacked with the Rage skill and he is deadly if you get a killing spree going.

Lancelot has access to inspire (+AP to entire team and cooldown reduction) and ice cone spell for CC utility.

Of the two I would rate Lancelot higher as he functions as a Champion/Sage hybrid. White Knight is deadly however with the right relics.

Kay is pretty subpar as a Champion.
 

Saravan

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Anyone on Tyrannical morality got the Black/Red Knight?

Yeah I went that route and they feel a bit underwhelming. Mordred already has a permanent slot as Defender due to so many missions requiring him making the Red Knight obsolete. Mordred also functions as a debuffer and spellcaster as he has access to vulnerability and chain lightning. The Red Knight is pretty much geared towards a bleed build but so many mobs have bleed immunity (they really need to look into making bleed and poison a better investment). A strong contender to Mordred for the Defender slot is Galahad (Christian alignment) who has access to the unique skill Divine Favor which functions as an inspire/bless hybrid ability.

Red Knight is good for the Master of Arms slot however for the increased bonus to damage for all party members.

The Black Knight is a Champion that is "OK" and has access to an unique jump attack skill for mobility but is a whole tier below the White Knight (Christian alignment) and completely outclassed by Lancelot (Righteous alignment).

The Tyranny path is more worth it for the passives and the boosted loyalty to busted heroes like Balin and Ector (who is not busted but still strong).
 
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Generic-Giant-Spider

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I guess that's the drawback of going that route in that the Red/Black Knight unlocks aren't as good as the good boys. I assumed that Lancelot would be balls-to-the-wall given that it's Lancelot but didn't know White Knight was a chad too. Apparently the White Knight unlock quest filters the shit out of people though or so Steam forums are bitching.
 

Grunker

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Yeah me too. Balin is now benched in favor of Champions, which is in a pretty good spot balance wise
Is Kay that good? I am seeing that he can't tank, can't get into the fight (slow speed), which makes him an archer magnet. I am always seeing him die first. What is the secret of using him?

No, my whole point is that they are way worse than Vanguards since Vanguards are broken asf. But I think champions is the most balanced and well-designed class. They have yueg damage, but they do risk something doing it - but it's not all or nothing, as they can survive quite a few hits.

So I like this class the best. Or at least as much as Arcanists, which I also really enjoy.

Defenders are third after those two, then Archers share a spot with Vanguards. The latter is too OP to be enjoyable, and Archers just do way too little. They're not completely useless, just bad and what's way, way worse: they're not fun. Their abilities are boring and they're finnicky to set up properly during combat.
 

Shackleton

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I've been running with Sir Brunor as my Tyrant Champion instead of the Black Knight, mainly because he has the '+ armour and HP for one turn' skill and Black Knight doesn't. Once he's got a relic or two he can reliably smash shit up and not get turned into a pincushion like Kay or the Black Knight.

plus his recruitment mission involved him murdering a child in cold blood as revenge for his father's death, so he's clearly a complete psychopath suitable for my Tyrant/ Old Faith playthrough.

Saw a Black Knight build video on Reddit though that seems to suggest once you unlock tier3 skills for him he becomes a murder machine, not sure if Brunor will be the same.
 

Saravan

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Saw a Black Knight build video on Reddit though that seems to suggest once you unlock tier3 skills for him he becomes a murder machine, not sure if Brunor will be the same.

As far as I'm aware the Black Knight shares almost identical Tier 3 skills as Brunor and the White Knight. White Knight has a unique skill there called Holy Armor.

My only complaint about the classes in this game beside the balance issues (which can be easily patched by adjusting AP costs and damage output) is that certain unlockable characters in the alignment chart lack unique features.
 

Cael

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Yeah me too. Balin is now benched in favor of Champions, which is in a pretty good spot balance wise
Is Kay that good? I am seeing that he can't tank, can't get into the fight (slow speed), which makes him an archer magnet. I am always seeing him die first. What is the secret of using him?

No, my whole point is that they are way worse than Vanguards since Vanguards are broken asf. But I think champions is the most balanced and well-designed class. They have yueg damage, but they do risk something doing it - but it's not all or nothing, as they can survive quite a few hits.

So I like this class the best. Or at least as much as Arcanists, which I also really enjoy.

Defenders are third after those two, then Archers share a spot with Vanguards. The latter is too OP to be enjoyable, and Archers just do way too little. They're not completely useless, just bad and what's way, way worse: they're not fun. Their abilities are boring and they're finnicky to set up properly during combat.
I have to agree with Vanguards being broken as hell. A surprise backstab can do 20+ damage per sword blow. And they can damage the target 4 times. 80+ damage in Act2 is obscene.
 

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Am I the only one who got bored with it after a couple of missions?

The fixed characters, fixed equipment, samey missions of running from one group of enemies to another... got stale very quickly for me.
 

Cael

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Am I the only one who got bored with it after a couple of missions?

The fixed characters, fixed equipment, samey missions of running from one group of enemies to another... got stale very quickly for me.
It does get a lot better in later missions when the strategic layer kicks in.

But, yes. My initial impression of it over the first 3-5 missions is that it is very bland.
 

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