tbh this thread should DEFINETELY be in Tactical Gaming
Infinitron
might even help to keep out the what is an rpg retards
has character building, quests, C&C, exploration
o yea and it actually has combat
it's more of an RPG than most of the stuff that gets posted here nowadays
I'm too lazy to look up the previous discussion on this topic, so I'll just rephrase my pov.
The differences between turn-based squad tactics and true RPG is pretty moot.
To not constantly fall into "what's an rpg" godforsaken area, I consider one of the deciding distinctions to be constant characters' presence in the game world.
In true RPG the game world is continuous.
Characters usually go from exploration to combat without an extra loading screen.
And even if there's an "overworld map travel" mode, there's a chance for random encounters, so the characters don't just instantly teleport to their destination.
And in tacticools, the world is discrete.
You have a central management hub from which you launch your "stand-alone" combat missions.
Exploration, even if it's not completely absent, is rudimentary.
Among the examples would be Blagguards, X-Com-alikes, Troubleshooter. And yes - King Arthur.