rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
I hope they add another early game arcanist.
Is it worth doing side missions in the early game outside of trying to target a specific recruit or better to just go main story to build up stronger knights? I did the Sir Ector side quest and having five groups of undead with jobber geared/skilled guys was a real dry assfucking.
I don't see any reason not to do all side-missions. You gain more loot, XP for the party and all timers such as merchant and enchanted tower restocks tick by completed missions. I guess it depends on your difficulty level and the vitality levels of your team. For rogue mode it's definitely worth doing missions for restocks as you can't save-scum prior to a restock.
I don't see any reason not to do all side-missions. You gain more loot, XP for the party and all timers such as merchant and enchanted tower restocks tick by completed missions. I guess it depends on your difficulty level and the vitality levels of your team. For rogue mode it's definitely worth doing missions for restocks as you can't save-scum prior to a restock.
Playing it on the standard mode on hard difficulty and I think I may have fucked myself and need to restart lolz. Got way too cocky in that mission and suffered tons of vitality damage/injuries and have to basically wait a mission via fast recovery to get two of the boyz back in shape but due to small roster I don't have much of a B-team currently.
There's no like, "pass time" option is there?
Playing it on the standard mode on hard difficulty and I think I may have fucked myself and need to restart lolz. Got way too cocky in that mission and suffered tons of vitality damage/injuries and have to basically wait a mission via fast recovery to get two of the boyz back in shape but due to small roster I don't have much of a B-team currently.
There's no like, "pass time" option is there?
I hope they add another early game arcanist.
Is it worth doing side missions in the early game outside of trying to target a specific recruit or better to just go main story to build up stronger knights? I did the Sir Ector side quest and having five groups of undead with jobber geared/skilled guys was a real dry assfucking.
I don't see any reason not to do all side-missions. You gain more loot, XP for the party and all timers such as merchant and enchanted tower restocks tick by completed missions. I guess it depends on your difficulty level and the vitality levels of your team. For rogue mode it's definitely worth doing missions for restocks as you can't save-scum prior to a restock.
Grunker are you happy now, look I can zip-zap everywhere. :D
I don't see any reason not to do all side-missions. You gain more loot, XP for the party and all timers such as merchant and enchanted tower restocks tick by completed missions. I guess it depends on your difficulty level and the vitality levels of your team. For rogue mode it's definitely worth doing missions for restocks as you can't save-scum prior to a restock.
Playing it on the standard mode on hard difficulty and I think I may have fucked myself and need to restart lolz. Got way too cocky in that mission and suffered tons of vitality damage/injuries and have to basically wait a mission via fast recovery to get two of the boyz back in shape but due to small roster I don't have much of a B-team currently.
There's no like, "pass time" option is there?
As far as I'm aware the only way to pass time is to complete missions. The only exception I have found is the joust ability acquired from one of the axis in the morality chart, I believe it's righteous-christian.
I'm aware of at least threeand the only one t
I'm aware of at least threeand the only one t
WTF ahahahaLmao.
lol
I'd like to know the difficulty though
How many Vanguards in game?
Arcanists is 4, at least. Vanguards i see only 2?
I have Balin, Tristan and Tegyr. However, Tristan almost doesn't count as his basic attack costs 4AP, making him a strictly subpar choice. Unless he has some uber OP-skill in the third part of the skill tree I haven't seen
*teleports behind you* "Heh... nothing personal, knave."
The game isn't very clear about it but the jump in difficulty between hard and very hard is yuge.Ok so I now tried it on Very Hard difficulty and it becomes immediately clear that it gets way more situational if you can manage to pop off the crazy train.