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Grunker

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Okay, I'm prepared to make a statement: Vanguard >>> Champion once you get Hide (basic) + Jump -> -1 AP cost - -1 CD. That combination is ludicrous. You jump in, kill two things, take 1 step back, hide. Or on a boss, you jump in, strike 2-3 times, take one step back, hide. Crucial affixes are the ones that enable you to hide closer to enemies as well as the one that gives a free escape from AoOs once per turn (so you can get out if you don't kill stuff).

There are also trinkets that can give a free dodge per turn against AoOs, found a blue ring for that.

That's the item I meant with the bolded sentence. Got it on a cloak, a chest and a trophy
 

d1r

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Is the game doable on first try in Roguelite Mode on Hard? And what difficulty is recommended to begin with?
 

Grunker

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on very hard the enemies do too much damage to wait for dot ticks to kill them, champion's ability to quickly take out enemies becomes more valuable to reduce incoming damage
if you have the right talents and items for +damage on hit or +damage on kill they can do massive damage after a turn or two

My point exactly. Dots seem entirely crap. Ector's Hex build seems really cool but you'd need for enemies to last long for it to work, and generally it's suicide if enemies do. The ones that will no matter what you do (i.e. bosses) have resistances so huge hexes work terribly on them.

So yeah, so many things being focused around the dots is the biggest systems design miss for me so far.

EDIT: the reason I'm starting to favour Vanguard over Champion is that both are DD roles, but Champion needs to tank hits. With Balin, you can hit for as much or more damage as a Champion, then instantly hide and leave Mordred or other Defender to tank the hits - or even better: leaving the enemy with no targets within range.
 
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Codex Year of the Donut
Roguelite mode isn't ironman, FYI. It just means you only have one save and it autosaves. I think it's the "intended" way to play if you care about that, judging from their main page stating this:
The story campaign puts a huge emphasis on moral
choices, which have significant consequences in a
rogue-lite structure, adding extra tension to the tactical
and management decisions.
 

Grunker

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My next playthrough will be Roguelite Hard, Roguelite Very Hard sounds next to impossible. My last couple missions were walks in the park even on VH, but the beginning seems like torture on VH and if the game gets even harder later like rusty says, it must be damned near impossible unless you're megagud.
 
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Codex Year of the Donut
I encountered no bugs btw. It was in early access for a while.
Just remembered I encountered a frequent crash with Ector on his main attack with the upgrade that splits it into 3 attacks. I'd recommend avoiding taking that until it's fixed. I think it has to do with pushing enemies into walls/objects multiple times in the same attack.
 

Grunker

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Anyone know if Scourger (morality unlock granting -20% upgrade cost for the Temple) refers to the Cathedral?
 

Shackleton

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
on very hard the enemies do too much damage to wait for dot ticks to kill them, champion's ability to quickly take out enemies becomes more valuable to reduce incoming damage
if you have the right talents and items for +damage on hit or +damage on kill they can do massive damage after a turn or two

My point exactly. Dots seem entirely crap. Ector's Hex build seems really cool but you'd need for enemies to last long for it to work, and generally it's suicide if enemies do. The ones that will no matter what you do (i.e. bosses) have resistances so huge hexes work terribly on them.

So yeah, so many things being focused around the dots is the biggest systems design miss for me so far.

EDIT: the reason I'm starting to favour Vanguard over Champion is that both are DD roles, but Champion needs to tank hits. With Balin, you can hit for as much or more damage as a Champion, then instantly hide and leave Mordred or other Defender to tank the hits - or even better: leaving the enemy with no targets within range.

Hmm, food for thought. I like you can apply the burning effect from 9 (iirc) tiles away though, so usually the DoT coupled with the initial damage (got a relic gives me +2 to Burning arrow hit) kills at least 1 before he gets to me and then I can be shooting twice at someone else the next turn. I'll drop her for the next mission and run with Mordred, Balan, Balin and Ector and see the difference then. I just really like to thin the herd as well as deal with the annoying archers early on. The poor mobility of the Champions puts me off them, but I suppose when they're hanging at Mordred's shoulder waiting to pop out and smash, it doesn't really matter they can only walk two paces before being knackered.
 

Grunker

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With more testing, Balin is the only Vanguard better than champions out of him and Tristan, only because his auto requires 3AP rather than four. You can't do the same silly shit with Tristan even though his autos deal way more damage (+5% + poison), because the lack of AP makes the tactic less good. If there are other vanguards with 3AP main attacks, they should be just as crazy as Balin though (assuming they have access to the Jump + Hide combo).

I'm still not sold on Champions, because they don't have enough tankiness to sustain the amount of hits they take. I like Bruenor though because of his ability to go into that defense stance for one turn for very cheap. It does off-set the vulnerability of Champions.
 
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Codex Year of the Donut
I'm still not sold on Champions, because they don't have enough tankiness to sustain the amount of hits they take. I like Bruenor though because of his ability to go into that defense stance for one turn for very cheap. It does off-set the vulnerability of Champions.
Kay doesn't have the defensive stance, right?
 

Grunker

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I'm still not sold on Champions, because they don't have enough tankiness to sustain the amount of hits they take. I like Bruenor though because of his ability to go into that defense stance for one turn for very cheap. It does off-set the vulnerability of Champions.
Kay doesn't have the defensive stance, right?

He might be able to get it on higher levels, but not naturally, no.

It does help him massively that I gave him the Challenge-potion that gives him 2 injury tokens. He pretty much doesn't take injuries unless reduced to like 10 Vitality.
 

Grunker

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If I reset a champion's skills in the Training Hall, do I get to do a total do-over including their starting picks? Some of the starting choices are... dubious.
 

Grunker

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workmanlike, by-the-numbers ARPG design. If you're the kind of person who enjoy netflix originals, this game is for you

33d.gif
 

Whisper

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Game connects to 6 IPs upon starting a singleplayer campaign, I'd recommend blocking the application from accessing the internet unless you plan on playing multiplayer.
Probably nothing malicious, the 120 gb size already shows they have some tech issues
agreed it's probably not malicious, I just don't like applications connecting to the internet when they don't have to.
Probably analytics or something
gib review rusty, I'm still on the fence on whether or not to play this
Having fun so far.

The game uses an insane amount of vram on any setting though. I had to manually extract all the textures and resized all the 8k/4k ones down to 2k.

How did you do this? Exactly. Since developers refuse to do this for some reason.

Did this helped with high VRAM requirement?
 

Grunker

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Rusty did you play "The Warrior Queen" yet? There's a super bizard interactable that demands I pay 20% HP to get through a barrier... but you can easily just run around the barrier, bypassing it entirely?

EDIT: Nevermind, makes sense now. What a bait lol
 
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Grunker

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A bit worried about the difficulty curve. The last 5 or 6 missions have been entirely trivial on Very Hard. To the point where I've had 1-2 campfires left over after finishing everything on the map. Did you experience this before the brick wall as well, rusty_shackleford?
 
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How did you do this? Exactly. Since developers refuse to do this for some reason.

Did this helped with high VRAM requirement?
the container they use for the textures(that aren't loose) is the same as inquisitor martyr
extract it with https://github.com/mome-borogove/40K-n2pk-converter/
game will check for raw files in the same directory before checking the container

use a tool like texconv to batch process the files
 
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Codex Year of the Donut
A bit worried about the difficulty curve. The last 5 or 6 missions have been entirely trivial on Very Hard. To the point where I've had 1-2 campfires left over after finishing everything on the map. Did you experience this before the brick wall as well, rusty_shackleford?
I think those missions are purposely easier to give your team time to rest, but alas I'm not a mindreader.
 

Grunker

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A bit worried about the difficulty curve. The last 5 or 6 missions have been entirely trivial on Very Hard. To the point where I've had 1-2 campfires left over after finishing everything on the map. Did you experience this before the brick wall as well, rusty_shackleford?
I think those missions are purposely easier to give your team time to rest, but alas I'm not a mindreader.

I get that with a couple of missions, but this has been many, many missions. I think the reason might be Balin. He is insanely OP compared to anything else. He frequently kills two high value targets each round and then hides.

But I'll wait and see, hopefully difficulty picks up again.
 

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