vibehunter
Learned
- Joined
- Feb 1, 2021
- Messages
- 264
They cannot seem to give up on the bland universe they created, since their new game is still taking place in the Pillars world.
They cannot seem to give up on the bland universe they created, since their new game is still taking place in the Pillars world.
I remember resting as much as I wanted to (which was a lot) and had no problems with time whatsoever.
I remember resting as much as I wanted to (which was a lot) and had no problems with time whatsoever.
You were destroying your kingdom -> missing all the good itemization by doing that.
Your confidence level doesn't match the validity of your points.
I remember resting as much as I wanted to (which was a lot) and had no problems with time whatsoever.
You were destroying your kingdom -> missing all the good itemization by doing that.
Your confidence level doesn't match the validity of your points.
The time you spend sleeping is insignificant compared to the time you waste getting around and upgrading your Kingdom. If you rest often you lose like 5 in game days per big dungeon or something. On the other hand you need to spend 15 days doing nothing just for a measly rank increase.
But calling it overbalanced and bland? That's simply spreading false rumors. Blatant lying.
You seem to be a little confused about the difference between observation and opinion. Let me help you out. "Sawyer is the Messiah reborn": That is a statement of fact. Since he is not, in fact, the messiah (just a very naughty boy), and I know he is not, I would be lying. "Sawyer failed to make the combat fun": This is a statement of opinion. It may be wrong, but since I do not believe it is wrong (in fact I believe the opposite), it cannot be a lie.
I enjoy seeing the character's power develop and grow, discovering and exploiting broken combos and the micro-management aspect
This is a blatant lie! False rumours!
See how this works?
I remember resting as much as I wanted to (which was a lot) and had no problems with time whatsoever.
You were destroying your kingdom -> missing all the good itemization by doing that.
Your confidence level doesn't match the validity of your points.
The time you spend sleeping is insignificant compared to the time you waste getting around and upgrading your Kingdom. If you rest often you lose like 5 in game days per big dungeon or something. On the other hand you need to spend 15 days doing nothing just for a measly rank increase.
But there are also the supply cost. If you don't have much carrying capacity, how many rests can you make on Vordakai's Tomb? You certainly can't rest after each encounter there.
The time you spend sleeping is insignificant compared to the time you waste getting around and upgrading your Kingdom. If you rest often you lose like 5 in game days per big dungeon or something. On the other hand you need to spend 15 days doing nothing just for a measly rank increase.
Limited rests on BG2 would be OK, like it is on other D&D games. Limited rests on Pillars is not. Why? Because spells on BG2 are great, spells on pillars are awful. Having 2 cloudkills per rest is fine. Having 2 "malignant clouds" which deals almost no damage and lasts nothing is not fine. You don't see me complaining that resting requires specific places on knights of the chalice for example.
Tier 9 spells on PoE2 are far weaker than tier 3/4 tier magic on D&D. Doubt? Name one illusionist spell on Pillars 2 which can OHK enemies like Phantasmal killer can on 3e. And Phantasmal killer is a 4th tier spell which you can obtain on chapter 1 of Pathfinder Kingmaker if with a small party
You were destroying your kingdom -> missing all the good itemization by doing that.I remember resting as much as I wanted to (which was a lot) and had no problems with time whatsoever.
Honestly, the more you talk, the more I think I'm not being confident enough.Your confidence level doesn't match the validity of your points.
Casting every buff before every encounter in IE is normal? Getting out of no-rest location so that you can rest, return, and cast every buff before each encounter in IE is normal? Uh, sure. It's probably normal to a similar extent as actually believing there was ever a significant population of classic turn of the century rtwp crpg fans who thought this is some big issue and the way to improve on IE games is to ban casting bless outside of combat.Using game mechanics the way the developers offer them is not autism. It's not even min-maxing or anything like that, it's just playing the game normally.
You understand you're missing the point by "from Earth to Alpha Centauri" distance, right? Replace this with whatever. Tapping the sidestep key to slowly peek around corners/obstacles to shoot at enemies before they trigger and complete the game without getting hit. Abusing slow mo mechanics all the time to complete a game without getting hit. Using economy loopholes to get effectively unlimited cash, often from early game, in like 3/4 crpgs that exist. Getting huge number of your skills to maximum in the first location in Wizardry or Morrowind. Do I need to go on? Games can and will be broken, often in idiotic and tedious ways, truly a discovery worth of 2021. It always was and always will be like that. Also, the important part is that when we look at the following groups of people:Saving and loading are not game mechanics - they are a separate game feature, just like graphical options or subtitles. Which is why a game can be designed around certain save implementations (like, ugh, checkpoints) but will always work with any other implementations as well.
In no way do they influence what is happening in the game. At least usually - I think some games do implement a saving/loading mechanic that actually does influence the game, and I could see some interesting ideas coming from that.
Every encounter? No, not necessary.Casting every buff before every encounter in IE is normal? Getting out of no-rest location so that you can rest, return, and cast every buff before each encounter in IE is normal? Uh, sure.
I agree with most of this and honestly don't know what part of what I said you consider in conflict with this.You understand you're missing the point by "from Earth to Alpha Centauri" distance, right? Replace this with whatever. Tapping the sidestep key to slowly peek around corners/obstacles to shoot at enemies before they trigger and complete the game without getting hit. Abusing slow mo mechanics all the time to complete a game without getting hit. Using economy loopholes to get effectively unlimited cash, often from early game, in like 3/4 crpgs that exist. Getting huge number of your skills to maximum in the first location in Wizardry or Morrowind. Do I need to go on? Games can and will be broken, often in idiotic and tedious ways, truly a discovery worth of 2021. It always was and always will be like that. Also, the important part is that when we look at the following groups of people:
1. Oh no! We absolutely cannot have this! I'm not on the spectrum btw.
2. So what, it is what it is. Fun games with rich mechanics and lots of freedom have loopholes. Every game has loopholes.
3. Breaking games and finding ways to do it is fun!
Then I'm willing to bet my left bollock groups 2 and 3 significantly (understatement) outnumber group 1.
You can fight against it, sure. It's just that it's a) a waste of time and I don't think many people actually want this b) wasting time on it introduces a significant risk (again, understatement) of making your game unnecessarily bland/shit/boring. Many such cases!
if we take what haplo says to be true, then how do we explain the blandness and tediousness of combat in pillars games?
But calling it overbalanced and bland? That's simply spreading false rumors. Blatant lying.
You seem to be a little confused about the difference between observation and opinion. Let me help you out. "Sawyer is the Messiah reborn": That is a statement of fact. Since he is not, in fact, the messiah (just a very naughty boy), and I know he is not, I would be lying. "Sawyer failed to make the combat fun": This is a statement of opinion. It may be wrong, but since I do not believe it is wrong (in fact I believe the opposite), it cannot be a lie.
I enjoy seeing the character's power develop and grow, discovering and exploiting broken combos and the micro-management aspect
This is a blatant lie! False rumours!
See how this works?
Again, you're not exactly original. And late to the party. People were crying "overbalanced", "no fun allowed", "where's the power in my fantasy" already years ago.
When some simple research about builds and synergies would prove this a nonesense.
Ffs. No, "research" cannot prove that the combat in POE2 is fun BECAUSE THE CLAIM THAT IT IS NOT FUN IS AN OPINION.
How about some constructive input man instead of just repeating that others are wrong, that POE is hot sauce and mindlessly labeling divergent opinions retarded?
I'm simply very tired of the repeated ad nausea blatant, nonsense lies and misinformation concerning Deadfire. About its "overbalancing", about how stats don't matter, about how people are not allowed to have fun with it or how there no broken builds or items in the game.
Its okay for people to have legitimate complaints with the game: how the main quest sucks, how the players have no agency in the story, how small most side/exploration locations are, how bare bones and repeatable and/or how unnecessary/futile the ship combat is.
Heck, even the combat might be divisive. Indeed, there are many enemies that are too bullet-spongy and the number of active abilities and effects makes it quite difficult to read and follow - outside of playing in slow mode and constant pausing. Despite this, it feels satisfying and fun for me. But I enjoy seeing the character's power develop and grow, discovering and exploiting broken combos and the micro-management aspect - still understand that some people may think differently.
But calling it overbalanced and bland? That's simply spreading false rumors. Blatant lying.
A surprising amount of Codexers appeared to have played IE games / NWNs / etc on half-autopilot, delegating half the party to AI.
I can only assume that those people (1) also thought Dungeon Siege was alright, and (2) have no problem with a party of 4 or 5, since they don't even use it all.
In order to minimize rests you need to refrain yourself from actually using quite a few available classes. If you want to play a mage as a mage, not auto-attacking-with-wand-retard-pseudoarcher-from-eraly-shitty-hns-games then you need to rest quite a lot, especially on the early levels. And when you make a decision like that, another shitty decisions follow, like complete lack of mage duels which were super fun in BG2 and typically used up a lot of spells and so on and so forth. And then you get PoE. And codex makes 7 reviews. And things get super weird.
So yeah, everyone claims they don't rest "too much." But reading how people play these games suggests the opposite, and this is also the site where someone was caught lying about playing PoE in PotD.
A surprising amount of Codexers appeared to have played IE games / NWNs / etc on half-autopilot, delegating half the party to AI.
I can only assume that those people (1) also thought Dungeon Siege was alright, and (2) have no problem with a party of 4 or 5, since they don't even use it all.
> IE games
Why is this surprising..?
Most RTwP games never required that amount of micro management and most 2E and 3E classes had shit all to do other then to hit something x amount of times per round.
If anything the IE games trained people to play like this..
Half your party face tanks or pelts things with arrows while you dick around with your mages..
A surprising amount of Codexers appeared to have played IE games / NWNs / etc on half-autopilot, delegating half the party to AI.
I can only assume that those people (1) also thought Dungeon Siege was alright, and (2) have no problem with a party of 4 or 5, since they don't even use it all.
> IE games
Why is this surprising..?
Most RTwP games never required that amount of micro management and most 2E and 3E classes had shit all to do other then to hit something x amount of times per round.
If anything the IE games trained people to play like this..
Half your party face tanks or pelts things with arrows while you dick around with your mages..
You’re describing yourself sucking, not the gameplay as designed.
A surprising amount of Codexers appeared to have played IE games / NWNs / etc on half-autopilot, delegating half the party to AI.
I can only assume that those people (1) also thought Dungeon Siege was alright, and (2) have no problem with a party of 4 or 5, since they don't even use it all.
> IE games
Why is this surprising..?
Most RTwP games never required that amount of micro management and most 2E and 3E classes had shit all to do other then to hit something x amount of times per round.
If anything the IE games trained people to play like this..
Half your party face tanks or pelts things with arrows while you dick around with your mages..
You’re describing yourself sucking, not the gameplay as designed.
Me: "The game requires no micromanaging effort from you to beat it on hardest difficulty - so why bother"
You: "You just suck at the game"
Is English not your first language or are you just retarded?
Is English not your first language or are you just retarded?
You suck at the game as a game.
Beating it is beside the point.