Spukrian
Savant
Please elaborate. What did Sawyer do?(until cancellation).
EDIT: Clarified.
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Please elaborate. What did Sawyer do?(until cancellation).
https://rpgcodex.net/forums/threads...wsuit-over-sexual-assault-accusations.146634/Please elaborate. What did he do?(until cancellation).
Deadfire targeted a larger and thus more casual audience.Was the faceroll release dictated by marketing?
The game is being designed for relatively high difficulty at first and later tuned down for lower levels of difficulty. It's easier to lower difficulty from a high bar than to raise it from a shallow baseline.
“When Deadfire came out, we erred a little—or a lot, depending on what your play style is—it being too easy,” said Sawyer. By the time Deadfire launched on May 8 of 2018, wheels were already in motion on rolling out patches that would increase difficulty for players. “I said, ‘Well, between too easy and too hard, I'd rather err on the side of too easy, and tune up from there,’” Sawyer continued.
Well, what I meant was "What did Sawyer do?" because I'm up to speed with Avellone.https://rpgcodex.net/forums/threads...wsuit-over-sexual-assault-accusations.146634/Please elaborate. What did he do?(until cancellation).
TL;DR: Got accused of sexual assault, sued, won and cleared his name, supposedly got 2 mil(?) USD too.
It was a great bonding/vindication moment for the codex even though Avellone hasn't publicly visited us in years.
I wish more of you would take into account the concepts of financing and opportunity cost when discussing profitability. A "long tail" is a case of diminishing yields even before inflation becomes a factor, publishers assess profitability against specific dates and revenue targets for a reason. Otherwise, given a million years, fucking Redfall might earn more dollars than it cost, that won't mean it will have retroactively made a profit.You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.
[...] I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game. [...] Pathfinder: Kingmaker, which generally had lower review scores than Deadfire, sold better than Deadfire and had RTwP combat. [...] I’m sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1.
Whatever that means nowadays.the average Codexer
This isn't the Awowed thread :D, in case anyone's missed this here thread's title
He existed in the past. Plenty of things a person with the will can use against him to end his career.Well, what I meant was "What did Sawyer do?" because I'm up to speed with Avellone.
He wrote that before it made enough money to give him a nice bonus. Failures don't get bonuses. Sorry man but it's not 2018 anymore. Deadfire was a belated success.As for Deadfire, it was disappointing commercially (and not only), it was more expensive than Pillars and it sold less. Straight from the horse's mouth:
Sorry man but it's not 2018 anymore.
Yeah, I figured. Best you keep it to yourself if you know something...He existed in the past. Plenty of things a person with the will can use against him to end his career.Well, what I meant was "What did Sawyer do?" because I'm up to speed with Avellone.
It's reasonable to say that most people here have a far greater understanding of crpgs than the average rpg player, but there is a range even here. The popular opinion here is that Pillars combat was not very interesting or demanding. Me, I thought Hard was difficult enough, so I would be below-average in the context of this forum.Whatever that means nowadays.the average Codexer
But I was... And then he was... Did they move it, or was I posting in here all along? I need a drink. I'm getting a drink.This isn't the Awowed thread :D, in case anyone's missed this here thread's title
He existed in the past. Plenty of things a person with the will can use against him to end his career.Well, what I meant was "What did Sawyer do?" because I'm up to speed with Avellone.
As one independently artful creator of artsy ...something that artistically changes some hues, lightnings, and all in the not-so-much-of-an-art-game Hogwarts Legacy to another independent creator of a game, I agree.He existed in the past. Plenty of things a person with the will can use against him to end his career.Well, what I meant was "What did Sawyer do?" because I'm up to speed with Avellone.
This industry is so fickle and cancel happy that I can't imagine actually working in one of these godless slop factories.
Going independent is much better. At least then you won't get fired just because of some false accusations. Ridiculous.
I've found it depends a lot on the thread you're in, heh. In the occasions I've opened a reddit thread from some google search result, I've been surprised how much the shallow, uninformed opinions and poor vocabulary resemble those that are predominant here. "Knowledge of RPGs" has devolved to lobbing memes and not especially well thought-out truisms about one game or another. "This and that had good writing" "This other one was too woke". If the game is part of a series, then the ones after the first inevitably "sucked". Explanations and analysis are so basic, you're better off not starting a discussion at all.It's reasonable to say that most people here have a far greater understanding of crpgs than the average rpg player, but there is a range even here. The popular opinion here is that Pillars combat was not very interesting or demanding. Me, I thought Hard was difficult enough, so I would be below-average in the context of this forum.Whatever that means nowadays.the average Codexer
But you must have a day job, I guess?He existed in the past. Plenty of things a person with the will can use against him to end his career.Well, what I meant was "What did Sawyer do?" because I'm up to speed with Avellone.
This industry is so fickle and cancel happy that I can't imagine actually working in one of these godless slop factories.
Going independent is much better. At least then you won't get fired just because of some false accusations. Ridiculous.
This is such a stupid line to take.Deadfire targeted a larger and thus more casual audience.Was the faceroll release dictated by marketing?
When it came to Pillars of Eternity his attitude was
The game is being designed for relatively high difficulty at first and later tuned down for lower levels of difficulty. It's easier to lower difficulty from a high bar than to raise it from a shallow baseline.
With Deadfire it was
“When Deadfire came out, we erred a little—or a lot, depending on what your play style is—it being too easy,” said Sawyer. By the time Deadfire launched on May 8 of 2018, wheels were already in motion on rolling out patches that would increase difficulty for players. “I said, ‘Well, between too easy and too hard, I'd rather err on the side of too easy, and tune up from there,’” Sawyer continued.
They are ultimately not interested and not very good at making any kind of RPG tuned for the average Codexer.
Me in particular, or indies in general?But you must have a day job, I guess?
Obsidian's always made the kind of games they're capable of playing themselves.This is such a stupid line to take.
The fights gating Fort Joy were harder than anything in either version of Deadfire and D:OS II sold like hotcakes. The long tail happened *after* they got rid of the faceroll at release.
Stop insulting your audience = sell more games!
Sawyer said:I can personally test things on Hard, as can Bobby and a few other folks, but most of the other devs cannot. Or rather, they wouldn't really get anywhere. If I listened to them for tuning advice, Hard wouldn't be hard at all.
I'll put this on my list of dream activities for post-retirement, along with writing a fantasy novel.You have to be insane and stupid to quit a well-paying career just to go off and spend 12 hours a day to make weird niche RPGs with no promise of financial security.
Why would a gazillion people buy a game they can’t play (and its sequel)?
Oh indeed it is.It’s not the average Larian fan experience not to make it past the opening area.
Oh indeed it is.It’s not the average Larian fan experience not to make it past the opening area.
D:OS Classic and D:OS Enhanced
33-31% make it as far as Evelyn. 23-25% actually complete Cyseal by beating Braccus Rex. 75% of D:OS players never get out of it.
D:OS 2
57% of players make it out of Fort Joy. 46% of players beat Alexander. 54% of D:OS 2 players never leave the island.
BG3
51% finish act 1 which obviously means that 49% did not.
A lot of people just fuck around for a while until they get bored or hit a brick wall, then move on. They enjoyed fucking around, so they get the next one.