Uhh, isn't that what developers have always done?
Makes sense that Josh Sawyer just discovered that you could just copy shit that worked great and was fun in other games when he tried to reinvent the wheel with his kikestarted POE instead of going for the decline but not as bad precedents set already with the IE games.
The only reason this thread still get bumped is because (((Infinitron))) is the (((Lex Friedman))) of forum spam and thinks it's very important that everyone hear about his fellow Baalinites' latest bowel movement. But since I'm here I thought I'd be interesting to take a look back at the supposed greats that had a lot of promise and where they ended up. It wasn't that long ago that you had names like George Zeits and MCA attached to kikestarter campaigns and half the Codex was jizzing at the prospect of an RPG renaissance. George Zeits worked on Mask of the Betrayer and then did nothing of note, and I hear that he started a company now so he can be even more efficient at not writing and not making video games. Avellone was banished to the shadow realm after sending cringe phone messages to a co-worker while drunk and was accused of tasteful rape, even before that I'm pretty sure he got scammed out of fat Microsoft money by Feargus and only did commission work and was attached to abysmal projects. Supposedly bigger names like Tim Cain decided to become professional gaytuber podcasters after teaming up with Obshitian to make space nigger propaganda, while Richard Garriott that faggot made an MMO scam game.
Somewhere in this shitshow you got the one hooknose history nerd that always championed Darklands but without any great games behind him. He might have made Icewind Dale 2, a game about his racemixing rape fetish, but at the time he was always the guy I wondered about what he'd make if he finally got the freedom to do a rare historical game and escape the orcs and goblins sweatshop so many devs are chained to. When he got a chance to lead a crowdfunded project free from publisher restraints that the devs were free to take in just about any direction they wanted as long as they delivered on the promised Infinity Engine format he probably got the role because he was known as a hatchetman that would get things done as shown by his involvement on NWN2. On paper he did a good job in regards to what businessmen want to see, he delivered it on time, without scope creep, the game wasn't particularly buggy and it seems to have been done within budget restrictions from what I've read about it. The single problem is that the game was dogshit.
The setting was the most uninspired shit imaginable, the systems were worse than late stage D&D slop and even something as bad as BG3 manages to be better than the anti-fun homebrew retard proof system he came up with. After audiences figured out they had zero intentions of delivering on classic styled games, let alone something fresh and new, and decided not to get the sequel the guy got so butthurt he quit the RPG genre.
It's pretty fucking insane that the guy Codexers had hoped would deliver Darklands 2 to them was after this period going around the Obsidian offices begging to be replaced by a nigger when he wasn't being pegged by Kate Dollarhyde, simping and thristing for internet whores on twitter all day (was that Hoetaku presstitute one of them?) and that after he got his Microshaft trampstamp and was handed the opportunity to make his historical dream game we got an anti-Christian preachy CYOA flash game about feminism and niggers.
Now he's presenting himself as this sage video game developer Tim Cain style (Tim is a programmer and most of the games he worked on were buggy pieces of shit, the art and writing always carried them) and giving people this important lesson that copying what works is clever actually.