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Incline Josh Sawyer appreciation station

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
To be a consultant, you need to represent something and have some success.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
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Josh doesn't have the clout Avellone has. Sawyer is only known on niche RPG forums for weirdos, so who is going to be excited if he's a kickstarter goal?
What clout did Avellone have outside of niche RPG forums? Far more people have played New Vegas than Torment. Sawyer has twice as many followers on twitter than Avellone now.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
Deadfire's long tail eventually vindicated his choices.
:nocountryforshitposters:

Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.

37QhKCF.png


tiAVrIv.png
 

Viata

Arcane
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More people played NV because it was a game that easily pleased normies just like how FO3 did. People who played FO3 and liked it also bought NV and probably thought it was a Bethesda game (as we all know, most normies only remember who published the game, if they even care about it). So playing NV doesn't at all means people know about Sawyer. Which is not the same for Torment, a game that hardly pleased normies since it was a computer only game and only RPG fans give it a try which implies that most crpg fans know about Avellone (and funny enough, they also know about Sawyer since if they care about crpgs they end up wanting to know about the people that makes them too). So we can't just assume "X was played more than Y so people know W more than they know Z". As for twitter followers, what proof you have that Avellone didn't lose a lot of followers during all that trial bullshit that happened to him? And besides, Sawyer is well know among SJW fags so obviously they also waste more time on twitter than anything else.
 

Drakortha

Liturgist
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Terra Australis
More people played NV because it was a game that easily pleased normies just like how FO3 did. People who played FO3 and liked it also bought NV and probably thought it was a Bethesda game (as we all know, most normies only remember who published the game, if they even care about it).
People who liked Fallout 3 didn't like NV exactly because NV was not a game that easily pleased normies, which they soon realized shortly after starting the game.

They wandered North and got fucked by Deathclaws, or West and got fucked by Cazadores. They didn't understand how a game couldn't have level scaling and would challenge them out of the gate. You actually had to pay attention to dialogue where characters explicitly warned you about the dangers in the area and what to avoid, which is too much for a normie to comprehend. They were used to NPC's unlocking their next compass quest marker and sending them on their way.
 

Viata

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I said bought, I didn't say they like it. A lot of people buy games they never played (see anyone that has a steam account) or ended up not liking it.
 

Viata

Arcane
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Messages
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Water Play Catarinense
By trailer only, you can't tell me FO3 and NV are very different games. It uses the same engine, it looks the same, it was enough for anyone that liked FO3 to give NV a try.
 

Drakortha

Liturgist
Joined
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Messages
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Location
Terra Australis
You said it easily pleased normies like F3 did, which wasn't true. Sure, the trailers got them to buy it but they didn't enjoy it. It was too different.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
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Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.
 

Viata

Arcane
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Messages
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PoE 1 was so bad it will take some time for people to give PoE 2 a try. I did like it when I played it, but shitty notebook + Unity (which means long loadings) made me drop the game. But it was far more interesting than the first game (which I bought on release and never finished it kek).
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.
You don't seem to understand that sequels, by being the more recent entry in a series, should have more active players by default.

For example:

BSaEH6M.png


x3QIFoE.png


Deadfire fails this basic test, because it was a massive flop. The first game only sold well because Kickstarter hype and false promises. Naturally, people steered clear of the sequel.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
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You don't seem to understand that sequels, by being the more recent entry in a series, should have more active players by default.
Look at the maximum player count on Wrath.

Deadfire fails this basic test, because it was a massive flop.
On release. Not anymore.



The man bought an expensive watch with the bonus he got from Deadfire's eventual success.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
Look at the maximum player count on Wrath.
That actually proves my point. Wrath's maximum player count is only double Deadfire's, but the amount of active players is more than 5 times that of Deadfire. Wrath has better player retention and a longer tail than Deadfire, contrary to your claims.

On release. Not anymore.
That tweet is from a few months ago. Breaking even half a decade after release isn't the success story you think it is. And Deadfire was crowdfunded, which makes it even worse.

The fact that he engraved that on his watch is further proof that it flopped. That's some massive cope.
 
Last edited:
Joined
Jan 21, 2023
Messages
3,769
Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.
You don't seem to understand that sequels, by being the more recent entry in a series, should have more active players by default.

For example:

BSaEH6M.png


x3QIFoE.png


Deadfire fails this basic test, because it was a massive flop. The first game only sold well because Kickstarter hype and false promises. Naturally, people steered clear of the sequel.
I'd say Roguey is still somewhat correct. Deadfire is "POE2", WotR is not (even if it's technically a sequel). Plus, they do have the benefit of a license, as niche as Pathfinder might be. I think some people are starting to give PoE1 a chance, it's almost a decade since it came out and therefore it qualifies as retro now.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
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That tweet is from a few months ago. Breaking even half a decade after release isn't the success story you think it is.

The fact that he engraved that on his watch is further proof that it flopped. That's some massive cope.
What I actually said:
Deadfire's long tail eventually vindicated his choices.

Obsidian Entertainment and Sawyer have concluded that Deadfire's underperformance was a marketing failure. If it was a truly bad game, it would have never turned a profit. Like Alpha Protocol which can't even be bought anymore because it didn't even make enough to justify renewing the rights to Turn Up the Radio after its 10-year license went up.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think if Sawyer were to go freelance, he'd be in demand as a "fixer" providing advice on how to manage projects and prevent scope creep and so on, not so much as a "celebrity contributor" like Avellone (although I guess somebody trying to appeal to New Vegas fans might find value in that as well).

Being the actual lead systems designer of a game probably isn't something you can do as a part-time freelancer.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
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Messages
14,841
Insert Title Here Pathfinder: Wrath
Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.
Long tail compared to its pinhead.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,841
Insert Title Here Pathfinder: Wrath
That tweet is from a few months ago. Breaking even half a decade after release isn't the success story you think it is.

The fact that he engraved that on his watch is further proof that it flopped. That's some massive cope.
What I actually said:
Deadfire's long tail eventually vindicated his choices.

Obsidian Entertainment and Sawyer have concluded that Deadfire's underperformance was a marketing failure. If it was a truly bad game, it would have never turned a profit. Like Alpha Protocol which can't even be bought anymore because it didn't even make enough to justify renewing the rights to Turn Up the Radio after its 10-year license went up.
Was the faceroll release dictated by marketing?
 

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