What clout did Avellone have outside of niche RPG forums? Far more people have played New Vegas than Torment. Sawyer has twice as many followers on twitter than Avellone now.Josh doesn't have the clout Avellone has. Sawyer is only known on niche RPG forums for weirdos, so who is going to be excited if he's a kickstarter goal?
Deadfire's long tail eventually vindicated his choices.
Name 3 upcoming games which look fun to you?Just imagine, Sawyer travelling from studio to studio, balancing everything and sucking the fun out of every video game within 1000 mile radius.
Sawyer works fast. He's an unstoppable force of decline!Name 3 upcoming games which look fun to you?Just imagine, Sawyer travelling from studio to studio, balancing everything and sucking the fun out of every video game within 1000 mile radius.
People who liked Fallout 3 didn't like NV exactly because NV was not a game that easily pleased normies, which they soon realized shortly after starting the game.More people played NV because it was a game that easily pleased normies just like how FO3 did. People who played FO3 and liked it also bought NV and probably thought it was a Bethesda game (as we all know, most normies only remember who published the game, if they even care about it).
You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
You don't seem to understand that sequels, by being the more recent entry in a series, should have more active players by default.You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
Look at the maximum player count on Wrath.You don't seem to understand that sequels, by being the more recent entry in a series, should have more active players by default.
On release. Not anymore.Deadfire fails this basic test, because it was a massive flop.
That actually proves my point. Wrath's maximum player count is only double Deadfire's, but the amount of active players is more than 5 times that of Deadfire. Wrath has better player retention and a longer tail than Deadfire, contrary to your claims.Look at the maximum player count on Wrath.
That tweet is from a few months ago. Breaking even half a decade after release isn't the success story you think it is. And Deadfire was crowdfunded, which makes it even worse.On release. Not anymore.
It is when you haven't released anything good since 2010.6 year old game isn't "recent".
I'd say Roguey is still somewhat correct. Deadfire is "POE2", WotR is not (even if it's technically a sequel). Plus, they do have the benefit of a license, as niche as Pathfinder might be. I think some people are starting to give PoE1 a chance, it's almost a decade since it came out and therefore it qualifies as retro now.You don't seem to understand that sequels, by being the more recent entry in a series, should have more active players by default.You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
For example:
Deadfire fails this basic test, because it was a massive flop. The first game only sold well because Kickstarter hype and false promises. Naturally, people steered clear of the sequel.
What I actually said:That tweet is from a few months ago. Breaking even half a decade after release isn't the success story you think it is.
The fact that he engraved that on his watch is further proof that it flopped. That's some massive cope.
Deadfire's long tail eventually vindicated his choices.
never said that he bought that watch then! Bonus was good enough of engraving on piece he already ownedThe man bought an expensive watch with the bonus he got from Deadfire's eventual success.
Long tail compared to its pinhead.You don't seem to understand what long tail means. The fact that its player count is just a bit under PoE's despite having a lower maximum player count is proof of the long tail. A slow-but-consistent seller that eventually made a profit.Deadfire didn't have a long tail. It flopped so hard that more people are playing the first Pillars right now.
Was the faceroll release dictated by marketing?What I actually said:That tweet is from a few months ago. Breaking even half a decade after release isn't the success story you think it is.
The fact that he engraved that on his watch is further proof that it flopped. That's some massive cope.
Deadfire's long tail eventually vindicated his choices.
Obsidian Entertainment and Sawyer have concluded that Deadfire's underperformance was a marketing failure. If it was a truly bad game, it would have never turned a profit. Like Alpha Protocol which can't even be bought anymore because it didn't even make enough to justify renewing the rights to Turn Up the Radio after its 10-year license went up.