Comte
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Is it better to use an older version of 1.13 or the newest?
If you have missions, you're not playing Jagged Alliance 2. Since it doesn't have missions but is open-world game just like the original Jagged Alliance.
Are you mixing it up with Jagged Alliance: Deadly Games? That has missions.
You literally played the first two minutes of the game, judged it to be shit and moved on. No, it doesn't get any better than that. Better stick with Farmville and Call of Duty.So can someone who isn't overly obsessive with terminology, tell me if it gets any better after the "early game" please?
I seem to remember playing it until I moved onto another screen (think I approached from the SouthWest) & it just didn't click. Was very early game, but wondering what makes it so great?
It's a game balance issue. With 1.13 you can make it so enemies drop all their carried stuff. It very quickly removes item scarcity from the game and makes many weapons pointless - you can go from pistols to rifles, skipping shotguns and SMGs. It also makes money almost meaningless, as selling all the extra stuff gives you more than enough. With increased prices, counter-attacks at every town, unlimited redshirts and other challenge features that 1.13 adds, "drop all items" can still work but with otherwise vanilla features, it's basically a cheat.Yeah, somehow he doesn't drop the gun he's holding but instead drops only the ammo in his pockets.
You literally played the first two minutes of the game, judged it to be shit and moved on. No, it doesn't get any better than that. Better stick with Farmville and Call of Duty.So can someone who isn't overly obsessive with terminology, tell me if it gets any better after the "early game" please?
I seem to remember playing it until I moved onto another screen (think I approached from the SouthWest) & it just didn't click. Was very early game, but wondering what makes it so great?
It's a game balance issue. With 1.13 you can make it so enemies drop all their carried stuff. It very quickly removes item scarcity from the game and makes many weapons pointless - you can go from pistols to rifles, skipping shotguns and SMGs. It also makes money almost meaningless, as selling all the extra stuff gives you more than enough. With increased prices, counter-attacks at every town, unlimited redshirts and other challenge features that 1.13 adds, "drop all items" can still work but with otherwise vanilla features, it's basically a cheat.Yeah, somehow he doesn't drop the gun he's holding but instead drops only the ammo in his pockets.
Correct me if I'm wrong but aren't you a storyfag?And also what, to them, makes this game so good?
I'll just answer the question about what makes it so good.You literally played the first two minutes of the game, judged it to be shit and moved on. No, it doesn't get any better than that. Better stick with Farmville and Call of Duty.So can someone who isn't overly obsessive with terminology, tell me if it gets any better after the "early game" please?
I seem to remember playing it until I moved onto another screen (think I approached from the SouthWest) & it just didn't click. Was very early game, but wondering what makes it so great?
It's a game balance issue. With 1.13 you can make it so enemies drop all their carried stuff. It very quickly removes item scarcity from the game and makes many weapons pointless - you can go from pistols to rifles, skipping shotguns and SMGs. It also makes money almost meaningless, as selling all the extra stuff gives you more than enough. With increased prices, counter-attacks at every town, unlimited redshirts and other challenge features that 1.13 adds, "drop all items" can still work but with otherwise vanilla features, it's basically a cheat.Yeah, somehow he doesn't drop the gun he's holding but instead drops only the ammo in his pockets.
According to Steam I played for 2 hours.
That's enough time to get a feel for a game.
So, with that in mind, I'd still like someone to tell me if it changes much from the early impressions? And also what, to them, makes this game so good?
Or maybe I should ask, how many hours in to it did it grab you all?
I'll just answer the question about what makes it so good.You literally played the first two minutes of the game, judged it to be shit and moved on. No, it doesn't get any better than that. Better stick with Farmville and Call of Duty.So can someone who isn't overly obsessive with terminology, tell me if it gets any better after the "early game" please?
I seem to remember playing it until I moved onto another screen (think I approached from the SouthWest) & it just didn't click. Was very early game, but wondering what makes it so great?
It's a game balance issue. With 1.13 you can make it so enemies drop all their carried stuff. It very quickly removes item scarcity from the game and makes many weapons pointless - you can go from pistols to rifles, skipping shotguns and SMGs. It also makes money almost meaningless, as selling all the extra stuff gives you more than enough. With increased prices, counter-attacks at every town, unlimited redshirts and other challenge features that 1.13 adds, "drop all items" can still work but with otherwise vanilla features, it's basically a cheat.Yeah, somehow he doesn't drop the gun he's holding but instead drops only the ammo in his pockets.
According to Steam I played for 2 hours.
That's enough time to get a feel for a game.
So, with that in mind, I'd still like someone to tell me if it changes much from the early impressions? And also what, to them, makes this game so good?
Or maybe I should ask, how many hours in to it did it grab you all?
The tactical combat is rich in options (but not in your first few fights i suppose), can be challenging at times, especially with the right options on. It's a well designed tactical combat system, detailed enough but not to the point of being painfully slow at the same time. In fact one of the best ever created for a crpg imo.
Openness of it. You can basically do whatever you wish. Quests, towns to conquer, etc... there is no forced order to any of it - as long as you can keep up with enemies as they get stronger the more to the south of the map (closer to capital) you go and keep your finances running. You have a whole tiny country to explore. And there are some optional stuff to find as well. But it's not just pointless running around - there is still the main goal of killing the queen, you just can go about it in any way you wish.
Add to all that well done characters and setting (it's super cliche done well, good humour most of the time, would enrage SJWs probably with all the national stereotypes so it couldn't be done today) solid writing (not a lot of it mind you, just short dialogues and banters, but they are really spot on with humour imo thanks to a good usage of all the cliches. Well except the queen and her looser advisor - that I admit is rather lame and gets old fast.
Gun porn. Especially in 1.13. Many people like it.
It has Cleve himself as a character IN the game. Sort of.
It's just an all around good combat-centered computer role playing game with only a few significant weaknesses. Unless you are a storyfag - story is only a pretext to kill stuff and explore Arulco here.
So it all boils down to: do you like the combat system of the game and the type of humour the game offers. If not then you won't like it.
And yes, combat system becomes more varied as game progress. At the start all you have are at best SMG or shotguns. But in reality game offers different options and challenges. Night vs day, sniper weapons, in-doors combat, explosives, even light mortars. All funny stuff that you would expect is there. Except vehicles in combat - which exist but in very limited form, especially in vanilla game.
"I'm here. I ate every bug along the way. There were many" - Maddog
Edit: Jagged Alliance 2 is like an 80s action movie but in crpg form. Most people think that they're silly and great at the same time but not everyone must share the taste.
Edit2: Death to the Jew who keeps JA2 threads in Tactical Gaming instead of General RPG Discussions. You know who You are. Well, everyone knows.
Laptop guy doesn't have stats.
A more effective threat would be to redirect watchtards to the Dex.And if this thread gets moved to General Gaming again, I'll leave as well.
The attention to detail is astonishing. Period.The attention to detail is astonishingfor a 1999 game