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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

DraQ

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I must be using something close to 70 mods, anyway I'll name a few that seem truly essential to me

No Requiem? :decline:


Also I recommend Mighty Dragons over (or in addition to) Deadly Dragons.

- Xvision Children (o my vanilla kids were UGLY, couldn't stand them)
Steer clear of Uncle Crassius RK47.
:troll:
 
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Up your carry limit? I assume that means the weight you can carry, seeing as the game restricts you according to your characters strength and not physical space? That's a bit silly, seeing as I don't see how a character that is only strong enough to carry 200kg of items will suddenly be able to carry more simply because he's wearing a bandolier. It would be nice if it implemented a system that restricts the physical storage space you can have.

I don't see how they can get around anywhere carrying several suits of armor and weapons and food and books and whatever other items they're carrying yet still have the energy to swipe a sword. Let alone do a running charge, fight a pitched battle then swing around and start casting magic to take care of reinforcements arriving on the scene and then..

They're superhuman and magical and fuck logic this is fantasy.
 

Zewp

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Fair enough. I guess I just prefer not to mess around too much with a system that's set up in a certain way.

A mod that actually restricts your carry space would be great, though. It would really change the way I approach looting.
 
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Requiem does that pretty well at first, especially if you don't alter it. Little trinkets and spare coins and the odd weapon or two are just about the only things you can really pack away on top of base equipment. Combined with how tough the economy is it can take a good while to get anywhere. That's why my most played character was someone who made a lot of his own items. Far, far too expensive otherwise. But even that can be a pain considering I had to ferry ores and craftables back to my hideout.
 

Lhynn

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I dont fast travel, so i dont mind mods that increase carry weight, makes it easier to focus on the "game" part of the actual game.
 
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- Xvision Children (o my vanilla kids were UGLY, couldn't stand them)

Let's see...google images...a link to loverslab?...well, it can't be that bad, I'm sur-

P96z2l.jpg


H3XZyB.jpg
 

DraQ

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I dont fast travel, so i dont mind mods that increase carry weight, makes it easier to focus on the "game" part of the actual game.
Isn't resource and loot managment a potentially interesting part of the actual game?

With Requiem you have to decide what is actually worth carrying, how much consumables to take so that you don't get overburdened but don't lack healing in critical moment, when to exchange portable wealth (gems, etc, because gold is heavy) and so on.

OTOH once you're ready to return to civilization extra weight isn't much of a problem assuming you have a horse. Of course, then you may run into dragon or hostile spellcasters (pretty much only enemies that can fuck you up even worse than usual if you're on horseback).

Also, with Requiem you can offload considerable amount of burden onto your horse, so for example you can have several specialized weapons with you and arm yourself approprietly just before entering a dungeon.
 

Tripicus

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With Requiem you have to decide what is actually worth carrying, how much consumables to take so that you don't get overburdened but don't lack healing in critical moment, when to exchange portable wealth (gems, etc, because gold is heavy) and so on.

OTOH once you're ready to return to civilization extra weight isn't much of a problem assuming you have a horse. Of course, then you may run into dragon or hostile spellcasters (pretty much only enemies that can fuck you up even worse than usual if you're on horseback).

Also, with Requiem you can offload considerable amount of burden onto your horse, so for example you can have several specialized weapons with you and arm yourself approprietly just before entering a dungeon.

How does Requiem handle the Steed sign?
 

baturinsky

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I don't believe any number of change to a TES game will remove all exploits and not introduce new ones. There is certainly some way to break Requiem too.
 
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I don't believe any number of change to a TES game will remove all exploits and not introduce new ones. There is certainly some way to break Requiem too.

It does a great job. But if you're actively looking for a way to break the game, you most likely can do it, yeah. The mondbluts probably enjoy the added challenge.

How does Requiem handle the Steed sign?

Simply gives you 100 stamina, which seems a bit redundant since the Lady apparently does a better job. I'll just paste all the signs here.

Standing Stones

- All Standing Stones have been overhauled, somewhat according more to the original effects. Also, you'll now have to make a tougher choice, as you will only be able to change the stone blessings between those stones that belong to your chosen guardian constellation: *


Those who have chosen the Mage will never be able to have another sign but The Mage, The Apprentice, The Atronach or The Ritual.

� The Mage grants 100 magicka
� The Apprentice grants 300% additional magicka regen, but also a 100% weakness to magic
� The Atronach grants 350 magicka next to its absorption bonus, but disables magicka regeneration. Also, you'll no longer be able to use food either as a stamina or magicka source due to its Wombburned curse. Besides, all gained magicka from all sources is halved or totally negated, depending on the source.
� The Ritual has been increased in its default effect


Those who have chosen the Warrior will never be able to have another sign but The Warrior, The Lady, The Lord or The Steed.

� The Warrior grants 20% bonus damage with all weapons
� The Lady grants a doubled Stamina regeneration rate
� The Lord gives you 15% magick resistance and the default armor bonus
� The Steed gives you 100 Stamina


Those who have chosen the Thief will never be able to have another sign but The Thief, The Shadow, The Lover or The Tower.

� The Thief gives you a small 10% bonus on Ranged Weapons, Onehanders, Pickpocketing, Sneaking and Lockpicking
� The Shadow has been increased in its default effect and also makes you ultra-silent
� The Lover gives you a speech craft/bartering bonus
� The Tower grants you 50 additional carry weight


If you don't choose a guardian constellation, you can do it later - Or, you can choose the Snake, which renders all other signs inobtainable! Your choice is permanent, so choose wisely!

� The Snake allows to paralyze a target for 5 seconds and deals 750 poison damage over 30 seconds once a day
 
Last edited:

Lhynn

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I dont fast travel, so i dont mind mods that increase carry weight, makes it easier to focus on the "game" part of the actual game.
Isn't resource and loot managment a potentially interesting part of the actual game?

With Requiem you have to decide what is actually worth carrying, how much consumables to take so that you don't get overburdened but don't lack healing in critical moment, when to exchange portable wealth (gems, etc, because gold is heavy) and so on.

OTOH once you're ready to return to civilization extra weight isn't much of a problem assuming you have a horse. Of course, then you may run into dragon or hostile spellcasters (pretty much only enemies that can fuck you up even worse than usual if you're on horseback).

Also, with Requiem you can offload considerable amount of burden onto your horse, so for example you can have several specialized weapons with you and arm yourself approprietly just before entering a dungeon.
Well, i am interested, but i dont want a mod that makes me go to town all the time, i love adventuring for extended periods of time.
 

RK47

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Nobody said you couldn't.
Heck, what they added is another layer of challenge.
Loot picking, load-out considerations.
I'm not surprised a lot of people hated that change, I do hate it at the start, but I got used to using town-barrels as deposits while I ride out adventuring. Nobody needs coins when they're in dungeons.
 
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You don't really need to pawn off every piece of shit that drops from bandits, you know. Just pick lightweight semi-valuable items and you'll usually have enough money for what you want to do. Most of the really good stuff is free, anyway.
 

RK47

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Gems. Basically set a rule on Weight vs Value ration. 1 weight : 30 coins is decent.
 

Lhynn

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You don't really need to pawn off every piece of shit that drops from bandits, you know. Just pick lightweight semi-valuable items and you'll usually have enough money for what you want to do.
Well, i usually carry lots of potions/ingredients/materials/soulstones/money as a regular load, mostly because its annoying to go fetch more once they run out, if they ever do. id say about 500 carry weight in that, the rest is for a light armor set, two swords and w/e else i get from loot, the relation weight/worth goes up as i go up in levels, but i only carry light stuff that is worth a lot.
 

RK47

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:hmmm: Man that's a bit much. I played with 500 cap before and I found most dungeons are trivial cause you don't need to manage your resource. Always have enough potions for anything. Anyways, to each his own. I'm happier we play on PC that allows customization.
 

Lhynn

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Hardly ever need potions, they should have some sort of animation or cooldown tho, but full heal ones kinda trivialize that as well. God, you just gave me an idea.
Im going to try requiem and that one, when i get some free time, next year most likely.
 

Night Goat

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I'm using the Convenient Horses mod, and it turns out that it also allows you to craft a Hot Air Balloon Kit from leather and a torch. It stays in your inventory until you go over your weight limit, then deploys automatically and increases your weight limit by IIRC 1000 for a few minutes. While it's active, your character has a rope tied around their waist with the other end attached to the balloon above them. It's pretty amusing.
 

hell bovine

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So, just registered to say thanks for the Requiem mod recommendation.
I haven't played Skyrim before, so it is my first playthrough. It is surprisingly a LOT of fun, although it makes the main quest unintentionally hilarious, when it cattle prods you towards battles that should be impossible to win. My wannabe necromancer defeated the first dragon by bravely hiding in the tower and letting the dark elf fight; in his defense, so have the guards. (That was on a reload, because the first time I got curious and wanted to see the dragon battle, and the end result was one well done grilled necromancer. He also got fried during the tutorial twice, because I didn't know you can actually die then.)
Only criticism so far: the necromancy perk seems a bit too powerful, since it lets you recycle undead indefinitely (provided they don't run off to frolick happily with a wolf in the wide, wide plains of Skyrim).
 

baturinsky

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As I said before, each RPG should have a loot slave NPC functionality. Why Lydia can't do what pet in Torchlight can?
 

RK47

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Yes you can. Talk to companion - I need you to do something - Target container - Loot all.
 

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