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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

Admiral jimbob

gay as all hell
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I'm afraid to replay with Requiem or whatever because... I find the game hard enough as it is :( Both my characters - St Anders the battlemage kind of dude who used a lot of buffing spells and should have been pretty robust, and sneaky illusionist-thief using SkyRE who fared a bit better - spent half their time being oneshotted by mages or dragon breath on either expert or master difficulty. I don't know why I fail so badly at what everyone else seems to think is a far-too-easy game :( Maybe a tanky character would work better.
 

Grunker

RPG Codex Ghost
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Is there a way to remove 'Magic Effect' instead of 'Spell'? I think I may have found the ID but it's a magic effect.
Try using removespell.

You may also try dispelallspells to remove all non-permanent effects.

removespell is what I'm using now. It doesn't work on any of the Ore Guardian spells.

I reloaded a save prior to the effect... and this is really weird: The save was after fighting the ore guardian. Then I exited the dungeon I was in, and the effect was there. Then I move a bit, and it disappeared o_O

How can removing a simple visual effect be this difficult. Grrrr.

Problem is I played quite a bit after having the effect because I thought removing the effect would be easy once the spell ID was found, so replaying all of that is an absolute last resort.

EDIT: Nevermind, it's fixed! :D

When I added/removed the spell, it seemed like it didn't work. Turns out the smoke "hung in the air" after the spell was removed, so moving after removing the spell made the cloud of smoke hang and my character was freed. Thanks for your help.
 

DraQ

Arcane
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I'm afraid to replay with Requiem or whatever because... I find the game hard enough as it is :( Both my characters - St Anders the battlemage kind of dude who used a lot of buffing spells and should have been pretty robust, and sneaky illusionist-thief using SkyRE who fared a bit better - spent half their time being oneshotted by mages or dragon breath on either expert or master difficulty. I don't know why I fail so badly at what everyone else seems to think is a far-too-easy game :( Maybe a tanky character would work better.
Well, Requiem isn't uniformly harder. It's much, much harder in that you need to actually have your build support stuff you do (so you need to specialize), in that it will kill you stupidly if you do something dumb (so charging archers while wearing leather armour will turn you into sad, dead pincushion, draugr don't really care about mundane arrows, mages can fuck you up, vampires *will* fuck you up, etc.), and that it will force you to do
tumblr_mfck7kzBXx1ruc8hho1_500.gif
more than once in order to survive, and may force you to think up situational counters to the stuff that's raping you badly.
OTOH it will remove all or most of retarded HP bloat, scaling and artificial difficulty.

It's much more fun game, simply put, because both your build and actions actually matter in terms of gameplay.

Yes, mages or dragons will still probably be oneshooting you, but in Requiem that means you should do something differently not that level scaling hates you.
 

Delterius

Arcane
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Grunker in case you haven't already, the Wearable Lanterns mod fit well with Climates. Unfortunately it wasn't intergrated with MCM so you'll have to configure it with a book that is sold at general stores (there's an option that you must feed the lantern with oil, plus adjustment of brightness).

So here's a question, are any of the economy mods worth it?

oalZy1Z.jpg


This may look weird, but its quite realistic.
 

deuxhero

Arcane
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Starting as a mage is pretty badly balanced though. Even the weakest foes take forever to kill with your shitty spells and shitty skill level, but even a mediocre weapon will be taking out most of a foe's health (also trolls regenerate faster than you can damage them. It steps up quite a bit when you hit 25 destruction and get missles+traps though. Money supply is a bit TOO tight even when looting everything I can.

Shame there isn't anything to make the combat less ass in general.
 

Utgard-Loki

Arcane
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Dec 29, 2011
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1,923
vampires *will* fuck you up, etc.)

no kidding. some of those assholes even have that restoration perk thing that makes them quasi immortal for a time (or something similar), and also wear fucking ebony armor with resist fire enchantment, what the christ.
 

Zewp

Arcane
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Sep 30, 2012
Messages
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Codex 2013
Are we talking about Requiem? Because fuck vampires, those Draugr are fucking worse. Jesus. The first dungeon where you need to get the stone slab for that mage was nearly impossible at level 5. My weapons simply did not do any damage to those bastards. I had to lure them through traps to kill them and even then, I couldn't finish the dungeon because there's almost no way around the Draugr Lord fight.

This is a good thing, btw.
 

Grunker

RPG Codex Ghost
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The first dungeon where you need to get the stone slab for that mage was nearly impossible at level 5.

To be honest on both playhthroughs I had (the very short one and the one I'm at currently with Skyrim Redone), by far the hardest enemy has been the last boss in that dungeon. felipepepe had expressed similar sentiments. So I don't think that's necessarily Requiem's fault.
 

Delterius

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The first dungeon where you need to get the stone slab for that mage was nearly impossible at level 5.

To be honest on both playhthroughs I had (the very short one and the one I'm at currently with Skyrim Redone), by far the hardest enemy has been the last boss in that dungeon. felipepepe had expressed similar sentiments. So I don't think that's necessarily Requiem's fault.

What build and other combat mods are you using? I'm using SkyRe too and the first dungeon was rather easy, I only had difficulties with the bandits outside.
 

Grunker

RPG Codex Ghost
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The first dungeon where you need to get the stone slab for that mage was nearly impossible at level 5.

To be honest on both playhthroughs I had (the very short one and the one I'm at currently with Skyrim Redone), by far the hardest enemy has been the last boss in that dungeon. felipepepe had expressed similar sentiments. So I don't think that's necessarily Requiem's fault.

What build and other combat mods are you using? I'm using SkyRe too and the first dungeon was rather easy, I only had difficulties with the bandits outside.


First time was a Spellsword-like build, this time it's Archery-Sneaky stuff. I could kite him fairly easily using retardo AI (oh... he's on the other side of the bridge? guess I'll just stand here for a while and take the hits then...) but that would be cheap :rpgcodex:

Dunno what felipe did first time though, but his current is sneaky-archery too I think.
 

DraQ

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Are we talking about Requiem? Because fuck vampires, those Draugr are fucking worse. Jesus. The first dungeon where you need to get the stone slab for that mage was nearly impossible at level 5. My weapons simply did not do any damage to those bastards.
What did you use?
Because draugr, while though, aren't invincible and they have sort of zombie-like tactics (they don't care about taking damage).

Did you use bow? Draugr are immune to normal arrows. You need enchantments (optimally fire or turn undead) or silver arrows to damage them with a bow. They don't have any functioning organs or blood vessels to be damaged by arrows, so shooting them merely turns them from walking, dessicated lumps of dead meat walking into irate, walking, dessicated lumps of dead meat with lots of arrows sticking out.

Bludgeons are also somewhat ineffective, because they don't suffer from internal bleeding while their flesh still cushions their bones (standard skeletons just shatter when bludgeoned, OTOH).

Silver weapons in general help.

Vampires OTOH rape you with perked up ice spikes at distance and sucking your health close up, while also resisting arrows.
Unless you can arrange massive instant fire damage, anti-undead effects, humongous physical damage or some sunlight, you're fucked.

I had to lure them through traps to kill them and even then, I couldn't finish the dungeon because there's almost no way around the Draugr Lord fight.

This is a good thing, btw.
Odd, I've only met one rape incarnate that was so tough the blade trap failed to kill him in first two swings, the rest, while not easy, was fair.
 

Zewp

Arcane
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Codex 2013
It's a bit long ago since I played it, so my memory is a bit fuzzy, but I think most of my weapons were either steel or iron, which is why I had such a tough time. Most of the Draugr were alright. My weapons were completely ineffective against them, but I managed to lure most of them through either the wall spike trap in the chamber where you first encountered the Draugr after chasing the guy with the golden claw, and the rest I killed by luring them through the swinging blade trap. The Draugr Lord thing at the end was a real bitch to fight, though. I can't remember precisely, but I think I fled with the intention to come back later with better gear.

Dammit, now I feel like playing it again. I assume it will, but just to make sure, does Requiem work with the Skyrim LE?
 

baturinsky

Arcane
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From my experience, ridiculous difficulty usually leads to using ridiculously broken tactics.Such as staggerball spam in Skyrim.
 

DraQ

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It's a bit long ago since I played it, so my memory is a bit fuzzy, but I think most of my weapons were either steel or iron, which is why I had such a tough time. Most of the Draugr were alright. My weapons were completely ineffective against them, but I managed to lure most of them through either the wall spike trap in the chamber where you first encountered the Draugr after chasing the guy with the golden claw, and the rest I killed by luring them through the swinging blade trap. The Draugr Lord thing at the end was a real bitch to fight, though. I can't remember precisely, but I think I fled with the intention to come back later with better gear.

Dammit, now I feel like playing it again. I assume it will, but just to make sure, does Requiem work with the Skyrim LE?
It should, I think. Not sure about full DB compatibility, but it needs DG, and tweaks Legendary skill into one-shot respec, freeing perks to redistribute, but not lowering the skill itself.
 

Delterius

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First time was a Spellsword-like build, this time it's Archery-Sneaky stuff.


I see. Well, I went with a full mage character and things weren't so bad - though, truth be told, I'm testing the limits of SkyRe and the Character Creation Overhaul mods by playing with all resources at my disposal, including sneaking and bows from a distance, magic for mid-range and short-range combat. So, maybe, if you stayed true to your class then you made things a bit more hard on yourself. Or maybe a full mage is just really easy. What difficulty mode are you playing?
 

Carrion

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I'm thinking of starting a new game and checking out Dragonborn and Dawnguard with these mods:

Unofficial Skyrim Patch
Requiem
Even Better Quest Objectives
Alternate Start
Immersive Settlements
SkyUI
Immersive HUD
Better Fast Travel - Carriages and Ships - Overhauled
Deadly Dragons
Morrowloot
Heavy Armory

Any known compatibility issues? Any better alternatives for any of these mods? And most importantly, does stuff like Morrowloot or Requiem work properly with the DLCs?
 

DraQ

Arcane
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Looks good. Would recommend mighty dragons instead or as well - named dragons with individual powers and attack style instead of generic ones. Some will fusrodah and/or paralyze you with a spell before going for melee kill, some will mostly circle overhead causing lightning storms and summoning undead servants below, some will attack more conventionally with breath weapons, etc.

Also, I don't know if Heavy Armory shouldn't go before Requiem. It does in my case.

Requiem definitely works with DG and should generally function with DB, but may cause stuff like balance issues.
 

Grunker

RPG Codex Ghost
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First time was a Spellsword-like build, this time it's Archery-Sneaky stuff.


I see. Well, I went with a full mage character and things weren't so bad - though, truth be told, I'm testing the limits of SkyRe and the Character Creation Overhaul mods by playing with all resources at my disposal, including sneaking and bows from a distance, magic for mid-range and short-range combat. So, maybe, if you stayed true to your class then you made things a bit more hard on yourself. Or maybe a full mage is just really easy. What difficulty mode are you playing?


Expert :) (I had no follower when I took him on). It's not that I stick to my build, but at the time my only spell was Flame which was pretty inefficient. I used 1-hand when he came in, then ran, then bow. But as I said, no cheesey kite.

Though I'm thinking about going to master right now though, since I'm getting the hang of it and Uthgerd is RAPIN' niggas left and right.

Arcane Archery is wickedly well done, by the way. Lots more cool shit could be done with it too.
 

deuxhero

Arcane
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The first dungeon where you need to get the stone slab for that mage was nearly impossible at level 5.

I went at a similar level and I had more problems with the giant spider and the hall of archers directly before that. That boss fell it standard AI cheese, only killing me once because I was looking at the word wall before he came out (I actually did this BEFORE I got shouts.).
 

escom

Learned
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Jan 18, 2013
Messages
145
CTD and Performance patch ENBoost

http://skyrim.nexusmods.com/mods/38649//?

It's file of the year basically lol. Helps a lot on performance. Eliminates stutterings, CTD, etc. Only problem is that there are no good presets for the newest enb yet, must play with ugly skyrim again.
 

Grunker

RPG Codex Ghost
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^ Seriously? I've had four. Two Black Screens (CTRLALTDEL to exit) and two just blank CTDs - not even an error message or a "Skyrim has closed unexpectedly." I also had the dreaded "eternal loading screen" a single time.

But I'm running with 129 mods, so I guess that is to be expected.
 

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