Hobo Elf
Arcane
If anyone has Shoulderguards of Justice or Handguards of Justice and is willing to trade / give them away, let me know. I have some Legendaries to trade away for them.
The demo's mortar firing ability is technically counted as a pet, but they don't really have anything else that works well with other summoning skills, sadly.Is a pet build with the demolitionist not viable? I haven't played much but it seems to have a lot of pet skills. Or are they more like totems, where they don't get pet buffs but are based on your spell power instead?
The demo's mortar firing ability is technically counted as a pet, but they don't really have anything else that works well with other summoning skills, sadly.
Lady speaks the truth.The demo's mortar firing ability is technically counted as a pet, but they don't really have anything else that works well with other summoning skills, sadly.
It's not. It used to be but it was stupid (Thermite Mine too), so they changed it to scale with your stats. I'd know because I'm currently playing a build with it in it :p
Is it fun/effective? It caught my eye but mortar is fairly far down the tree and I already sunk a lot of hours into trying other builds, currently taking a break because going through the early quest/tutorial shit is tedious.The demo's mortar firing ability is technically counted as a pet, but they don't really have anything else that works well with other summoning skills, sadly.
It's not. It used to be but it was stupid (Thermite Mine too), so they changed it to scale with your stats. I'd know because I'm currently playing a build with it in it :p
Is it fun/effective? It caught my eye but mortar is fairly far down the tree and I already sunk a lot of hours into trying other builds, currently taking a break because going through the early quest/tutorial shit is tedious.
Well you can have a shield with that build and take soldier skills for more survivability.Ulzins Chosen + Cannister Bomb + Granado is a good way to wipe everything in a few seconds. But the survivability in such a build is pretty low.
http://www.grimdawn.com/guide/gameplay/combat.php#q20 said:If you have a skill, such as a Transmuter, that converts the damage your attack does, then this calculation is performed before any bonuses from other skills, attributes or equipment are considered.
That is one of the main problems of the game. I tried to give that exact feedback on their forums and got swarmed by fanboys.Most of the animations are rather lame. Not surprised that the proc looks like every other fire buff. They should really look into that in the future (patches, expansion etc.). While it is a shallow fulfilment, looking cool in a hack and slash is part of the charm.
RTFM.
http://www.grimdawn.com/guide/gameplay/combat.php#q20 said:If you have a skill, such as a Transmuter, that converts the damage your attack does, then this calculation is performed before any bonuses from other skills, attributes or equipment are considered.
Most of the animations are rather lame. Not surprised that the proc looks like every other fire buff. They should really look into that in the future (patches, expansion etc.). While it is a shallow fulfilment, looking cool in a hack and slash is part of the charm.
That is one of the main problems of the game. I tried to give that exact feedback on their forums and got swarmed by fanboys.Most of the animations are rather lame. Not surprised that the proc looks like every other fire buff. They should really look into that in the future (patches, expansion etc.). While it is a shallow fulfilment, looking cool in a hack and slash is part of the charm.
Fooled around with some more stuff. Is it just me or is bloody pox just a terrible, awful fucking skill? Devouring swarm is accessed earlier, does way more damage, has more range, and no cooldown. Not to mention massively debuffs two resistances and steals a large portion of life back, each tick. Le fuck?
Also tried fooling around with wind devils. Is it just me or do they not stack with eachother? Kind of makes focusing on them rather lackluster as well. The whole shaman tree seems to be a weird mishmash of stuff that doesn't synergize too well, but rather works best in conjunction with other classes.
Grim Dawn is easily my favorite ARPG since Diablo 2.
Well I went with the conjurer after all, always liked the necro in D2. Is it always strictly one minion per spell, or do those constellations / some uber gear provide you with more? I kinda miss having the huge skelly army, even if a single hellhound is already completely br00tal by itself.
And the devotions, is it a Big Deal if you miss some of those shrines, they seem to be off the beaten path and I might've missed a cave or two already.
Grim Dawn is easily my favorite ARPG since Diablo 2.
Still too early to tell for me, but it seems much improved from TQ which I liked a lot already. The general flow of it all just seems better which is a big deal for an ARPG. And of course it helps that your character doesn't run around looking like he shit his pants, like the Titan Quest duder.
For me as well, but it still is not as good as D2. If they had teleport and real Chain Lightning I might reconsider.Grim Dawn is easily my favorite ARPG since Diablo 2.