Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Grim Dawn

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
a Tanky Soldier that does Physical and magic damage.

Get arcanist as second for novas and shileds maybe?

I might do that. It's too bad that there isn't much in the way to build a Melee / Aetherial based character, unless there's some obscure component that grants you an active weapon buff for Aetherial damage. It's a shame that it's such an under-represented damage type among the masteries.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,013
Ok haven't played since August but with all the crafting/item changes should I just delete everything and start from scratch? Or is any of the 1-40 lvl stuff worth the effort of holding onto (which would require shoveling through shittons of the old inventory clutter).
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
At least don't throw the components away. There are plenty of level 1-40 epic items that are very good and will last you until you start getting empowered epics and legendaries.
 

MrJohnson

Educated
Joined
Feb 14, 2013
Messages
94
Be aware that if you add reputation entchants to an item it can't be traded anymore, not with other players, nor your own characters via transfer chest.
 

Zdzisiu

Arcane
Joined
Dec 3, 2009
Messages
3,523
Be aware that if you add reputation entchants to an item it can't be traded anymore, not with other players, nor your own characters via transfer chest.
Oh yeah, that bullshit. But you can remove enchants right?
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Got a new Legendary weapon.

08KYNRG.jpg


Hmm.. :hmmm:

A6P5mO0.jpg


:happytrollboy:
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
I think they said they are going to add a spec that focuses more on ranged combat in the expansion, don't quote me on that though :p
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Unless they plan on adding two masteries, my money is on the Necromancer being the next one they add in the first expansion. I think the lead dev even said that this would be the case. I wouldn't mind having a real pet mastery.
 

MrJohnson

Educated
Joined
Feb 14, 2013
Messages
94
Cold/Chaos/Vitality would be an awesome setup for a necromancer. But I think they will go the aether = necroenergy. Well, doesn't hurt to have another mastery with aether dmg than arcanist.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Unless they plan on adding two masteries, my money is on the Necromancer being the next one they add in the first expansion. I think the lead dev even said that this would be the case. I wouldn't mind having a real pet mastery.
Combining shaman and occultist is already a pretty standard pet master. You can have 4 pets from skills alone and more from items.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Also, there's a couple Devotion skills that grant new pets, including one that allows you to summon 3 skeletons.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Unless they plan on adding two masteries, my money is on the Necromancer being the next one they add in the first expansion. I think the lead dev even said that this would be the case. I wouldn't mind having a real pet mastery.
Combining shaman and occultist is already a pretty standard pet master. You can have 4 pets from skills alone and more from items.

I know. Conjurer is my main character. But both Occultist and Shaman are not proper pet summon masteries. Occultist especially is an unfocused mess of a mastery that attempts to do everything magical, because Crate had planned for only having 5 masteries.

Also, there's a couple Devotion skills that grant new pets, including one that allows you to summon 3 skeletons.

All the pet centric devotion procs suck dick for pet characters. All of them proc off offensive spells which are the last spells you would want to cast because it will cause the enemies to agro you instead, and that's not what you want to happen.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,738
Pathfinder: Wrath
Combining shaman and occultist is already a pretty standard pet master. You can have 4 pets from skills alone and more from items.

It's the *only* way to go as a summoner and that's a problem, especially since it's a hodgepodge of stylistic incoherence. Pet masters are quite an afterthought. I'd love the Necromancer, though it would still be a nightmare from an aesthetic point of view (when combining it with occultist/shaman) . Not to mention the lore of the occultist's pets is borked, there is no "hell" for the Hellhound to come from and it clashes quite badly with the overall style of the monsters. Raven is a joke. They should rework the entire occultist tbh.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Unless they plan on adding two masteries, my money is on the Necromancer being the next one they add in the first expansion. I think the lead dev even said that this would be the case. I wouldn't mind having a real pet mastery.
Combining shaman and occultist is already a pretty standard pet master. You can have 4 pets from skills alone and more from items.

I know. Conjurer is my main character. But both Occultist and Shaman are not proper pet summon masteries. Occultist especially is an unfocused mess of a mastery that attempts to do everything magical, because Crate had planned for only having 5 masteries.

Also, there's a couple Devotion skills that grant new pets, including one that allows you to summon 3 skeletons.

All the pet centric devotion procs suck dick for pet characters. All of them proc off offensive spells which are the last spells you would want to cast because it will cause the enemies to agro you instead, and that's not what you want to happen.

The summon skeleton skill is based on enemy death (25%), so I don't think it requires you to hit something with an offensive skill if it can be assigned to a pet for instance who does the killing. Although not completely sure, haven't used it so could be wrong.

Anyways disagree in general, I have all mine tied to debuffs (grasping vines, for example) and the devotion procs are amazing. Very regularly doubles pet dmg output and as long as you let your pets go in first it's fairly easy to manage aggro.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Unless they plan on adding two masteries, my money is on the Necromancer being the next one they add in the first expansion. I think the lead dev even said that this would be the case. I wouldn't mind having a real pet mastery.
Combining shaman and occultist is already a pretty standard pet master. You can have 4 pets from skills alone and more from items.

I know. Conjurer is my main character. But both Occultist and Shaman are not proper pet summon masteries. Occultist especially is an unfocused mess of a mastery that attempts to do everything magical, because Crate had planned for only having 5 masteries.

Also, there's a couple Devotion skills that grant new pets, including one that allows you to summon 3 skeletons.

All the pet centric devotion procs suck dick for pet characters. All of them proc off offensive spells which are the last spells you would want to cast because it will cause the enemies to agro you instead, and that's not what you want to happen.

The summon skeleton skill is based on enemy death (25%), so I don't think it requires you to hit something with an offensive skill if it can be assigned to a pet for instance who does the killing. Although not completely sure, haven't used it so could be wrong.

Anyways disagree in general, I have all mine tied to debuffs (grasping vines, for example) and the devotion procs are amazing. Very regularly doubles pet dmg output and as long as you let your pets go in first it's fairly easy to manage aggro.

I'm not really sure what you are on about with agro management. There is no such thing. You let your pets go first and the enemy will agro them, but as soon as you drop a debuff or damaging spell the enemy will agro you without stopping until either you or it dies. There's no way for your pets to win back the agro. Having your pets chase a monster is a bigger waste of DPS than what you will gain by using those pet buff / summon devotion procs. The only thing that doesn't seem to agro mobs is casting Blood of Dreeg, which is and awesome spell for pet builds.

Edit: Holy crap this just dropped off Warden.

ruobpav.jpg


dat proc. I have to make a Soldier now. Although I'm not sure if I need the whole set to get the proc? Probably.
 
Last edited:

MrJohnson

Educated
Joined
Feb 14, 2013
Messages
94
How does monster agro work in GrimDawn? Is there any explaination? Is it just "Who makes the most damage"?
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
Unless they plan on adding two masteries, my money is on the Necromancer being the next one they add in the first expansion. I think the lead dev even said that this would be the case. I wouldn't mind having a real pet mastery.
Combining shaman and occultist is already a pretty standard pet master. You can have 4 pets from skills alone and more from items.

I know. Conjurer is my main character. But both Occultist and Shaman are not proper pet summon masteries. Occultist especially is an unfocused mess of a mastery that attempts to do everything magical, because Crate had planned for only having 5 masteries.

Also, there's a couple Devotion skills that grant new pets, including one that allows you to summon 3 skeletons.

All the pet centric devotion procs suck dick for pet characters. All of them proc off offensive spells which are the last spells you would want to cast because it will cause the enemies to agro you instead, and that's not what you want to happen.

The summon skeleton skill is based on enemy death (25%), so I don't think it requires you to hit something with an offensive skill if it can be assigned to a pet for instance who does the killing. Although not completely sure, haven't used it so could be wrong.

Anyways disagree in general, I have all mine tied to debuffs (grasping vines, for example) and the devotion procs are amazing. Very regularly doubles pet dmg output and as long as you let your pets go in first it's fairly easy to manage aggro.

I'm not really sure what you are on about with agro management. There is no such thing. You let your pets go first and the enemy will agro them, but as soon as you drop a debuff or damaging spell the enemy will agro you without stopping until either you or it dies. There's no way for your pets to win back the agro. Having your pets chase a monster is a bigger waste of DPS than what you will gain by using those pet buff / summon devotion procs. The only thing that doesn't seem to agro mobs is casting Blood of Dreeg, which is and awesome spell for pet builds.

Not true. If you get aggro if you run around a bit and let your pets smack them around a bit often the enemies will switch their focus back on your pets, get caught up in them, etc. It's not DPS aggro like in a MMO, though. Also, some pets have taunts as well so they can taunt enemies.

Almost everything dies quickly anyways between debuffing/buffing with devotion skills, etc. Damage is fanastic, and I'm in ultimate currently.

Do whatever works for you, for me the skills/tactics I describe work great though and I can clear areas very quickly.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
How does monster agro work in GrimDawn? Is there any explaination? Is it just "Who makes the most damage"?

Simply put there is no actual agro system. Normal cannon fodder enemies will agro whoever they target first. Champion monsters will do the same, but there's a 50/50 chance that they'll switch agro you if you debuff them. If they do switch away from your pets and target you, they won't stop. Boss monsters are whatever. Just fuck my shit up or not. During Warden he erratically switched between me and my pets even if I stood there doing nothing. I forget what the monster was called, but the final boss of the new "roguelike" dungeon in Act 4 was nice enough to target my pets, but I tried to speed things up with Curse of Frailty, after which he relentlessly ran after me and never switched agro again.

Not true. If you get aggro if you run around a bit and let your pets smack them around a bit often the enemies will switch their focus back on your pets, get caught up in them, etc. It's not DPS aggro like in a MMO, though. Also, some pets have taunts as well so they can taunt enemies.

Almost everything dies quickly anyways between debuffing/buffing with devotion skills, etc. Damage is fanastic, and I'm in ultimate currently.

Do whatever works for you, for me the skills/tactics I describe work great though and I can clear areas very quickly.

See what I said above. There's no actual agro system and in all my 100+ hours that I've put into my pet characters I've never seen the AI switch back away from me to my pets unless it was a spaztic enemy to begin with who'd just go and whack whoever regardless of anything. Then there are the determined boss monsters who will never let you out of their sight once you enter their radar.

The Soldier has a skill that actually does Taunt enemies, but reports online have said that it doesn't work.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom