Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 7,838
All true, but consider that Vogel had something others did not with his product. The whole shaping mechanic as well as a blend of fantasy and biopunk for the setting is quite novel, even now after the years, and had he given the game the graphics coating it needs (plus some more QoL stuff), I'm pretty sure he'd become known at the very least. I mean, while the market is saturated with cRPG devs, especially nowadays, the vast majority of them does not really do anything new. A gimmick or two here and there, maybe an experiment that didn't work out, but very, very few manage to actually bring something new and significant to the table and have it work. Vogel managed that. And then promptly failed to capitalize on it. No matter how I look at Vogel, I see him as a man who had an unique opportunity for greatness, and let it slip through his fingers.However, the dev market is so over-saturated with new devs trying to get a foothold, established devs trying and failing to turn a sizable profit for growth, and AAA studios dipping their toes in every once in a while, before realizing the margins aren't really there.
I think Vogel's exactly where he wants to be: a self-sustaining solodev studio that churns out game after game in the same mold. Was there a chance that Vogel could've created a mega-hit? Sure, but not terribly likely. We're not talking switching out a few assets, we're talking massive improvements in production value (graphics, audio, soundtrack, etc) and marketing.
Storyfag alert: I personally believe that what attracts players to cRPGs has never been gameplay mechanics. It has always been the narrative and quality of writing, and while Vogel is definitely no slouch in this department (I haven't played Queen's Wish yet), nothing he made really stands out here either.