- Joined
- Jan 28, 2011
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- 99,667
Oh yeah, this is out.
No pre-release blog post from Jeff this time. Coming to GOG later.
No pre-release blog post from Jeff this time. Coming to GOG later.
Play it in a window, it has resolution issues.Just installed, i have some issues with window panning when using the mouse.
That is a very good idea.https://www.moddb.com/mods/geneforge-1-graphics-enhancementGeneforge doesn't need to be remade.
You must be colorblind.
this is all geneforge needs.
Yep, it suffered because was basically "Exile in the togas", but luckily, I loved Exiles. Original Nethergate was a treasure trove of neat ideas, later massacred in the Vogel's remake. But such is the way of Jeff.Nethergate is one of the best Spiderweb games.
I know that fyora, I recently replayed Geneforge, so I just checked abanvaledlg.txt and abanvale.txt and you are right. So, Jeff added more checks then. Interesting.I was surprised that the first Fyora tutorial area combat can be wholesale skipped with a leadership check, option not present in the original Geneforge 1
Yes, well, I was hoping the remake would fix that!let's admit it, the idea is dope but the mechanics are shallower than fucking pokemon
What do you mean free of consequences? It had consequences in original geneforge.Soo is the game still free of consequences from taking canisters?
Soo is the game still free of consequences from taking canisters?
Also the game feels very slow.
Not in the first one,it was the only way to get skills,so you were forced to use them. It was the weakest part of the game for sure,that is why i like later games a lot more. The later games you could do a no canister run. Here even you can't open the first door without using a canister.What do you mean free of consequences? It had consequences in original geneforge.Soo is the game still free of consequences from taking canisters?
Might be true in the remake, certainly not in the original. No canister run works just fine there.Here even you can't open the first door without using a canister.
Might be true in the remake, certainly not in the original. No canister run works just fine there.
Ahhh no,you can't get spells and minions without using canisters. Also you had no perlocutions in it. Maybe if you play as pure melee guardian or maybe a ranged agent. But that way you cut out like half the combat system. I liked that in the sequels it was choice and you were able to get powerful without the canisters,i never used them after the first game.Might be true in the remake, certainly not in the original. No canister run works just fine there.Here even you can't open the first door without using a canister.
Yeah,i am running a solo agent,but it feel more difficult,there is plenty of annoying enemy that stun lock you and shit. It seems our dear faggot vogel got butthurt that people just ignore his shaping system and just like to smack shit with might and magic. It is clear nurf for solo and buff for shaping.Might be true in the remake, certainly not in the original. No canister run works just fine there.
In the remake you can't even access the island without using the first Canister (Fireball). There's an automatic door stopping ye.
A No Canister run in the original can be done, I guess, but I seriously doubt you can be similarly stingy in the remake, the rebalance seems brutal for solo characters. Also fuck guys slow down, I'm barely beyond the demo areas
If I had to voice a complaint, is that playing on comfy normal makes the game less interesting as the rogues use extensively new abilities only on higher difficulties. Effort to see more varied enemy AI routines, effort
Ahh it is the same more or less. It has a bunch of improvements and a bunch of decline too. If don't care for graphics and could tolerate the original inventory system,then it is a better game.Incline or Decline compared to the original?
LoL also the dumb bastard made so enemy could just respawn on the map while you are exploring other rooms,i am not talking about spammer monster sending new enemy.
If you hit shift+D it will open typing window "showmeall" shows all the npcs on the minimap. I find it pretty useful to not miss some enemy and generally enjoy seeing them on the map. That shit happens on a lot of maps. They move around and are only a few,but they do respawn.LoL also the dumb bastard made so enemy could just respawn on the map while you are exploring other rooms,i am not talking about spammer monster sending new enemy.
I've walked through the abandoned shaper school many times testing this out and I haven't seen any respawns. They might spawn while you're exploring, but if they do, there must be a limit for the area.