KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
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Geneforge 1 - Mutagen January Update!
This should be the last update for Geneforge 1 - Mutagen!
The next time you hear from us, Geneforge 1 - Mutagen should be out for Windows and Mac, with the iPad version coming soon after. We plan to ship in late February, though the exact date might slip by a day or two in either direction. We'll try to give an exact date in the next 2-3 weeks.
Lately, we started setting up the game on online stores (which is quite a bit of work) and doing the last bits of balancing in beta testing. We’re looking for specific encounters that are too hard or creation abilities that are too strong or weak. Geneforge has many endings that need to be tested, and we need to make sure there aren’t mistakes. The game is meant to be winnable without ever attacking a foe, and we have been tweaking a lot of key areas to make sure it’s not unfairly difficult.
At last, everything seems clean enough for a v1.0 release. We have made release candidates to get final testing. (And, of course, there are still bugs. We’ll keep patching the game until it’s solid.)
If you want to get an advance taste of the game, we will be taking part in the Steam Game Festival in early February. You will be able to play the Geneforge demo a few weeks early. Watch our Twitter to see when it is available.
Closed Beta
If you backed Geneforge at a level that gets you into the closed beta, you should have gotten a message from Kickstarter a week ago. If not, check your spam filter. We’re getting great feedback from the Kickstarter backers, and they’re getting to find their contributions in the game.
Finally, here are a couple bonus screenshots to hold you over. Thank you again for your support, and your patience will be rewarded soon!
- Jeff Vogel
Exploring a spooky mine. Creations have turned out to be very versatile, and player have found a wide variety of ways to use them. Some focus on just one specific type, while others make a wide mix.
Deep in a dungeon, using an ability. All spells and magic items are now accessed through one handy tab.
High hopes for this. Queen's Wish was a bit of a disappointment.
While I kind of miss the sharp pink shaper robe of the original sprites in G1-2, I look forward to revisiting the game in a new engine with updated rules and stats.
While I kind of miss the sharp pink shaper robe of the original sprites in G1-2, I look forward to revisiting the game in a new engine with updated rules and stats.
I've said it before, but I just hope he doesn't rebalance combat encounters and give everything HP bloat.
The original Geneforge has pretty fast combats with enemies dying pretty quickly and hitting hard, but in more recent years Jeff tends to design things in the opposite way.
Playing the original G1 through 5 is an interesting journey as you see how the game goes from enjoyable and fast combat to supreme HP bloat to the point where the game is unplayable (G5).
Good luck. I heard he can bench 400.I want to beat Jeff up.
Then I'll finger his anus until he starts making good games again, gym bros seem to overwhelmingly enjoy anal stimulation.Good luck. I heard he can bench 400.
3 and 4 were less enjoyable in general, compared to 1 and 2.I played G1 and G2 concurrently, and then started playing G3 as soon as I finished G2. I never finished G3 (might have been burnt out at that time) but the HP bloat rationale could be the reason why.
Still looking forward to the remake, I was the 14th backer :D Hope I'm not disappointed as I was with Queen's Wish.
3 and 4 were less enjoyable in general, compared to 1 and 2.
Background music is a waste of budget. If you can't stand the silence, just put on your own playlist.
That feline-ish Thaad would be interesting as its own thing, like a creation focused on melee and speed.