baturinsky
Arcane
Just found that "what winter?" trait of orcs. Looks interesting. Is there a hero with similar trait, so I can have a winter-immune army?
Orcs? Am I missing something? Because I'm pretty sure Orcs are unit from Hurnas (?) minor faction.Just found that "what winter?" trait of orcs. Looks interesting. Is there a hero with similar trait, so I can have a winter-immune army?
Yep, that guys. Dunno why EL insist on having different names for minors and their units.Orcs? Am I missing something? Because I'm pretty sure Orcs are unit from Hurnas (?) minor faction.Just found that "what winter?" trait of orcs. Looks interesting. Is there a hero with similar trait, so I can have a winter-immune army?
Just found that "what winter?" trait of orcs. Looks interesting. Is there a hero with similar trait, so I can have a winter-immune army?
Dunno why EL insist on having different names for minors and their units.
Just found that "what winter?" trait of orcs. Looks interesting. Is there a hero with similar trait, so I can have a winter-immune army?
Most heroes have a talent for it, always at the end of talent tree.
Just found that "what winter?" trait of orcs. Looks interesting. Is there a hero with similar trait, so I can have a winter-immune army?
Most heroes have a talent for it, always at the end of talent tree.
Everybody have a talent in the middle tree that removes production penalties on cities. And also a skill on left tree on some cultist classes that removes move penalty "on garrisons". Dunno what that mean.
Were you sieging a city? It's EL's weird way to apply city defence bonus.Anyone else find the game sometimes forgets to apply damage? I've had an entire round of combat go by where one side's damage isn't actually counted - you see it float above the unit, but it never appears on the card. Wasn't a disaster with Vaulters, but it would be a nightmare with the Wild Walkers. Auto-resolve is at least honest.
Were you sieging a city? It's EL's weird way to apply city defence bonus.Anyone else find the game sometimes forgets to apply damage? I've had an entire round of combat go by where one side's damage isn't actually counted - you see it float above the unit, but it never appears on the card. Wasn't a disaster with Vaulters, but it would be a nightmare with the Wild Walkers. Auto-resolve is at least honest.
Bought 2 copies of this. One for me and one for a bro. My bro is having trouble with his copy though. Menu loads up fine, but when he tries to launch a game or the tutorial, it hangs for about a minute, then crashes to desktop. A casual googling didn't turn anything up. Have anyone had this issue before?
I've only played the tutorial so far. The systems seem interesting, but the AI complaints are a bit disheartening. Good thing that half my steam friends list seem to be playing EL right now. Maybe multiplayer will be gud.
Bought 2 copies of this. One for me and one for a bro. My bro is having trouble with his copy though. Menu loads up fine, but when he tries to launch a game or the tutorial, it hangs for about a minute, then crashes to desktop. A casual googling didn't turn anything up. Have anyone had this issue before?
I've only played the tutorial so far. The systems seem interesting, but the AI complaints are a bit disheartening. Good thing that half my steam friends list seem to be playing EL right now. Maybe multiplayer will be gud.
Played my first game yesterday after finishing the Tutorial and RTFM as Cultists, using all-default settings.
Talk about bad starts. I was deposited on a desert, next to an ocean (west side of the map basically), cut off completely to the south (and partially to the East) by Necrophages and Drakken, and cut off much of the way north (and also partially to the east) by Roving Clans and Wild Walkers. There were pathways through to both the north and the east, but my scouts were pursued and pecked to death by other factions pretty quickly. I did manage to complete a few quests, but then the game crashed when a wandering army attacked my city, and I figured I'd start a new game today when I had time.
I don't think I like the default map options much. It's incredibly cramped, which, considering most factions seem to start the game with combat units and that everyone tries to kill everyone else's scouts during Cold War, is a bit annoying. I'm going to up the size, reduce total NPC factions by 1 or even 2, and see how that does me.
Played my first game yesterday after finishing the Tutorial and RTFM as Cultists, using all-default settings.
The early game bloodbath for the precious few usable land spots is one of my favorite things about EL.
The canon end of game event has nothing to do with the Endless, it is your faction leaving the planet in SPASS SHEEPZ before it wipes out all life (it is going through a tectonic cataclycsm or something along those lines, that's why the winters are harsh and etc).