I'm not struggling with offense, no reason to drop 20k on that thing. Actually, I ended up giving my front line pairs of whips so they don't get fucked by mages or archers hiding behind one 'hiding' cunt that never gets revealed. Also realized one of my guys kept getting murderized because apparently 'cursed' counts as a status effect for pursuit, which never misses and rolls like double damage or something. RIP awesome cursed club.
Tree dungeon is actually much easier than the other one, but after exploring the first level and realizing the game expects me to turn to every fucking wall and manually search it, I think I'm done with this game. I don't even want to know what other autistic bullshit is in store.
For the record, after 4 hours and 3 different dungeons, the list of decent items I've found consists of:
Fairy Whip (it can hit ghosts at least)
Fairy Gloves (it has better stats than a normal glove... good thing my bishop happened to be a fairy so it wasn't completely worthless)
A Rusty Longsword (has 2 attacks instead of one... never used it because brawlers hit 4 times harder than everyone else.)
A Beastbone Sword? It's got really awful stats but double damage vs animals... which means it's not worth using.
Everything else has been shit I could have bought in the store or just outright trash like those Konbou things. I guess there were those shitty Quenstene things for hitting ghosts too, but honestly their stats are so bad they don't seem worth carrying. Not a single piece of even chainmail armour.
Hmm, I wonder if they were actually crazy enough to make it linked to the luck stat? If the luck of the person opening the chest did have a huge impact on loot, I could see the point in having a dedicated thief.