Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,560
Besides aesthetics and character creation, games such as Stranger tend to have much simpler and less confusing maps.
In Gothic the very first, "tutorial" area is supposed to be a cave, but is actually a pretty big maze, complete with secret passages and door passages every three steps, that made me very confused - who bothered to install so many doors in what was supposed to be a cave?
In Gothic the very first, "tutorial" area is supposed to be a cave, but is actually a pretty big maze, complete with secret passages and door passages every three steps, that made me very confused - who bothered to install so many doors in what was supposed to be a cave?