Shackleton
Magic Puppet race pros:
- begins with boosted Armor Class, a nice fat -5, just like the Faery race except Puppets live for hundreds and hundreds of years and never go senile (which means Puppet races will never start losing Stats like crazy on post-game level ups).
- Are not excluded from *any* gear I can think of. I'm willing to bet.... nothing, that they are the only race that can equip anything without worry. (They can still be cursed ofc).
- Built-in native increased Status Recovery Rate %, can't remember the exact number but it is more than the standard 30%. Think it was 35 % ? Must check.
- Again, must check, but p. sure they're natively immune to poison. This is actually p. worthless really but might as well mention it.
- And the REAL reason to use a Puppet character: they feature built-in native 50% resistance to Mage/Cleric/Alchemy spell resistances. Think about dat for a sec. Ponder dat. The second-highest are Elves with... 20% base resistances.
Puppet cons:
- Mediocre racial minimum for their Attributes. Almost all of their stats reach their maximum cap at around 13-16. Don't expect Puppets to be causing havoc w/ spells or melee or being super speedy or being great Thiefs: their stats are 100% mediocre.
- that's basically it... i guess. Their stats capping at 15-16 maximum for any given attribute is a pretty big blow, but their 50% magic spell resistance (which can easily reach the almighty 100% by enchanting cloaks/obis/etc with high-point Ores.
- 100% spell resistances actually are NOT, i repeat, are NOT nullified by an enemy using Magic Essence ex-skill. This is very, very awesome but in E: Gothic i think only a Puppet char with a post-game gear that has at least 30 % resistance to Mage/Cleric/Alchemy plus combined w/ high-point Ore, in the 40-50 range of points, and yep sure enough that puppet can rock for sure 1 of those 3 spell schools with immunity; and at least a 2nd one sitting pretty at around probably 70%.
Magic Puppet race pros:
- begins with boosted Armor Class, a nice fat -5, just like the Faery race except Puppets live for hundreds and hundreds of years and never go senile (which means Puppet races will never start losing Stats like crazy on post-game level ups).
- Are not excluded from *any* gear I can think of. I'm willing to bet.... nothing, that they are the only race that can equip anything without worry. (They can still be cursed ofc).
- Built-in native increased Status Recovery Rate %, can't remember the exact number but it is more than the standard 30%. Think it was 35 % ? Must check.
- Again, must check, but p. sure they're natively immune to poison. This is actually p. worthless really but might as well mention it.
- And the REAL reason to use a Puppet character: they feature built-in native 50% resistance to Mage/Cleric/Alchemy spell resistances. Think about dat for a sec. Ponder dat. The second-highest are Elves with... 20% base resistances.
Puppet cons:
- Mediocre racial minimum for their Attributes. Almost all of their stats reach their maximum cap at around 13-16. Don't expect Puppets to be causing havoc w/ spells or melee or being super speedy or being great Thiefs: their stats are 100% mediocre.
- that's basically it... i guess. Their stats capping at 15-16 maximum for any given attribute is a pretty big blow, but their 50% magic spell resistance (which can easily reach the almighty 100% by enchanting cloaks/obis/etc with high-point Ores.
- 100% spell resistances actually are NOT, i repeat, are NOT nullified by an enemy using Magic Essence ex-skill. This is very, very awesome but in E: Gothic i think only a Puppet char with a post-game gear that has at least 30 % resistance to Mage/Cleric/Alchemy plus combined w/ high-point Ore, in the 40-50 range of points, and yep sure enough that puppet can rock for sure 1 of those 3 spell schools with immunity; and at least a 2nd one sitting pretty at around probably 70%.