Courtier
YIKES DUDE, BAD NEWS. So i'm fixing the stats (hit modifier, min dmg ~ max dmg, #atks, status-on-hit, etc) and i noticed something not fun at all...
The re-named enemy-weapons Starfish gave a lot of the enemies in the 3DS version are insanely weaker than the stats on the very same weapon, un-named, in the PC version of Gothic.
easy example: Belial's new 3DS weapon is:
Devil's claw +4
range: S
hit modifier: 0
dmg spread: 7-42
(Cursed)
SUB TYPE WEAPON
Can use: Any race and class EXCEPT faery
Special invocation: paralysis 5% BELIAL
er, ok... now take a gander at Belial's un-named "Slash" attack, unique to him only regardless of the generic name, and the stats:
Slash
range: S
hit modifier: 8
dmg spread: 8-56
(it is not cursed)
SUB TYPE WEAPON
Can use: in default Gothic only Belial!
Special attack/status affliction on hit: none
the huuuge jump in accuaracy alone tells the whole story. I'm looking and looking but ithe pattern is pretty clear-cut: Starfish powered-down all of the re-named enemy-weapons in their accuracy and their dmg spread, however, they added status-on-hit afflictions, made them Cursed, and a lot of them feature a minor boost in Armor Class like an extra -1 or -2 here or there.
So, i don't like this. I think Gothic is just perfect difficulty-wise, and in fact, i want to make it even harder in the smartest way possible. The family of demons (lesser/chaos/etc) all are now sporting weakened, re-named demon claws in the 3ds version but with minor possibility to inflict a status ailment and the like.
fuck that.
however something that
is truly worth modding immediately is that Starfish changed a select few enemy's natural-weapons into M-range and L-range, such as making Insector Lord's attack L-range (but SEVERELY lowering the damage spread!) and it comes complete with 20% poison-chance and 5% paralyze chance and a -5 AC boost to the wearer; limited to Evil only alignment only. Oh, it also has a -50 resistance deficit versus Paralyze...
so, yeah, i went ahead and changed Insector Lord's Strike weapon, i re-named it to the 3ds version's name and changed all of its stats to reflect it because adding additional range to enemy attacks is much, much more interesting and dynamic than the ho-hum nerfing of all of the top-tier enemy's natural-weapons.
La Flanuse was also made M-range, so changing that as well, so on and so forth. Since this is all incredibly tedious i'm not going to edit the changes done to nerf enemies, and i'll just change the enemies that were changed to M or L range.
(Yesss, i know, i have bitched about the 3ds version before and how it "dumbed down" the difficulty, but i'm not that stubborn or hard-headed: it is simply a much more streamlined edition of E: Gothic which, let's face it, is not an easy game for newbies. Fact remains though, if you want the true hard-core experience the PSP and the PC version of E: Gothic are the undisputed champions!)