hackncrazy Haplo desocupado
100% behead resist is redonkulus, which is why i avoid using monster adventurers (even though it's a huge timesink and it's not easy to get them so it's not like the game is broken; it's just that they have the potential to be the undisputed best characters in any party because enemies come with ridiculous shit like item breaking on hit, the aforementioned 100% resistances to stuff right out of the gate, and other insane enemy-specific stuff).
i modified all enemy HP, HP Turn Recovery to 2x their base amounts (it's still a dice roll the game makes but now it's a 2x dice roll) and i also lowered by 25% the summon resistance of all enemies in preparation for a new playthrough concentrating on raising a kick-ass monster-adventurer party.
you can get some truly mind-boggling shit with end-game enemies if you manage to capture them and then level them up as you can find some crazy stuff like monster adventurers with AC Decline, Behead, high special attack resistances and access to spell casting and item breaking on hit and crazy high elemental resistances, stuff like that.
but like i said, in the end it's not really that OP because you actually need to put the work in into first capturing them (which is almost impossible without partnering your Summoner with a Brawler) and then you need to put more work into levelling them up; and in the end even having resistances to everything and all that shit doesn't mean you're safe either: post-game enemies can come at you with a lightning strike and hit a character 4-6 times in a row and easily do more damage than they have HP, or my personal favorite is when they use Tarot Card ability and just sleep or charm everybody and then skullrape your party, no wait, sorry my real personal favorite is when they just cast MIRACLE spell and teleport you into solid rock and instant game over haha.
btw, let me know if you want some specific modifications or the like. i'm currently running a new playthrough with:
- 2x hp for all enemies
- 2x hp recovery for all enemies
- -2 AC for all enemies (this is good for them)
- summon resistances on enemies lowered by 25%. funnily enough when i made that change it also lowered some of the player races' summon resistances, lol. if enemies could poke-ball my chars i might've been trouble.
- M-range on all 2-handed weapons which affects you and enemies equally (since there are more enemies than there are you in a given fight this turns out much deadlier for you than for the enemy since normally harmless front-line enemies with 2-h weapons who can only target your front-row tanks can now target your soft back-row)
- increased damage for Enterook Mista, Zeo Nadaar and increased damage for Elnam plus made it so Elnam hits 1 entire row
- all game items (ALL) available for purchase right from the beginning of the game, BUT, (BUT!), everything costs 25x times default cost. this means you will only be able to afford something you want to buy only if you save up GP for a long time so even though everything is available you won't be able to afford anything worth buying until end-game so just like in the normal game you still need to get your loot via dungeons.
- however this also means that when you are in the post-game and have money to spare you can buy anything you're having trouble finding as a rare drop. Oh! and there is only 1 available of every item, so it's not like you can buy however many you want. Also gives access to normally enemy-only weapons like the Dragon Flute that a post-game boss uses (needs to be stolen) that is insanely hard to steal so i gave it a price cost of 4 million.
- this also allows a non-Thief party the possibility of buying up 1 of an item, like the Dragon Flute, that can normally only be gotten through theft for a hefty cost of several million. Another easy example are the Avi Shield and the Avi Buckler, and the +2 Frying Pan. i'm still tweaking the pricing on some weapons but at the moment everything that is a rare drop, can only be stolen, is a quest reward or is an item that cannot be gotten by the player in a vanilla game (like a Flux Gem, which btw, sucks) all cost many millions of GP.
If you're interested let me know so i can upload the modified files and post the links but if you want something specific like say, making Staves M-range or making more Bows and Whips accessible to Caster-classes let me know as i can whip that up in a few minutes. I like to experiment with the weapon balance since i've played this game so much and one of the neatest tweaks i've made recently was I tried out making all BOOK Weapons 2-handed and increasing their # of attacks and making them L-range and tweaking their damage but giving them an AC penalty and it is giving tons of new life to the normally useless book-weapons. My alchemist and bishop are very much enjoying their new L-range 2-handed books.
EDIT: however i 100% recommend playing your first playthrough with default weapons, as the game is rock-solid balance wise. it is actually the most well balanced of all Elminage games! keep in mind that i'm only changing shit because i've played it so much and the game is SO RICH in its systems that it allows for different experiences playing by making changes to the items or enemies that actually feel natural and good because everything falls into place very organically.
this means the game is fun to mod but it also means the reason it is fun to mod is because it's default state is already
perfect.
One thing you might actually truly want to mod is changing ex-skills via hex-editing the save game files and this was a very requested feature that they added into the game for the 3DS remix release; i.e. in the 3DS remix release they added the ability of changing ex-skills by paying money at the training hall.
if you want to change them upload the save-game file you want edited and post the link here and post what you want to change the ex-skill to; i will do that and then upload some photos i will take of the process and write the steps of what i did in MSPAINT. it is all very simple and all it requires is opening the file in a hex editor and changing 2 numbers.