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Dungeons and Dragons 4E

Andhaira

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You could always play wfrp v2 if you want a game where you play someone downinthe muck having a fuck
 

1eyedking

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The Walkin' Dude said:
Why does everything in D&D has to be "cool" and extremefied? All these options of subraces and races, such as artsy genius peace-loving elves, and basically anything, is just wank material for self-indulgent fantasies. From books to games and movies, I can't escape this shit.
For my part, I wish I could see some more realism, like body hair. I doubt lowclass adventuring women would actually take their time in dungeons to wax their legs, armpits, and nether regions.

Or manly barbarians to shave their chests. Hairless warriors are rampant in D&D worlds.
 

kingcomrade

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DnD4Resistances.jpg

lol kill fire elementals with fire
 

Keldorn

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Well, firemen fight fire with fire, it's called a controlled burn.

Also, fighting floods with water is *highly* recommended. That way, the canoes and rubber dingies NEVER hit the ground and get stuck.
 

Lurkar

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Keldorn said:
Well, firemen fight fire with fire, it's called a controlled burn.

Also, fighting floods with water is *highly* recommended. That way, the canoes and rubber dingies NEVER hit the ground and get stuck.

Controlled burn is a bit different from running up to the actual fire and throwing lit matches at it.

I've said it before, I'll say it again, both here and in /tg/, 4th looks like absolute and utter shit.
 

Gay-Lussac

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Well I think it makes sense. If you overwhelm a fire elemental with fire it would lose itself in the flames and when they dissipate the elemental would be gone too, but a small fireball wouldn't be enough to engulf the elemental in flames. Well this is all make believe so they can make whatever rules they want but I think it is interesting.
 

Gay-Lussac

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psycojester said:
Well I think it makes sense.

Well your wrong, but thanks for playing. Killing a fire elemental with fire is kinda like trying to drown an ocean.

Except it's kinda not like it since the ocean isn't a sentient being and a water elemental wouldn't die from a flood because it would drown (it probably doesn't even breathe) but because it would "lose" itself (or dissipate) in the water.
 

dolio

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psycojester said:
Well I think it makes sense.

Well your wrong, but thanks for playing. Killing a fire elemental with fire is kinda like trying to drown an ocean.

Well, it could make sense in the way he described, except that fire elementals live on the plane of fire (or whatever the 4e equivalent is), which is, presumably, about as fiery as you're going to get, at least in some places. So you can't use that explanation without making their home plane a danger to them.

Unless dragon fire is more fiery than the essence of pure fire, which is also silly.
 

Gay-Lussac

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Well I hadn't thought about the fire plane. Maybe they're scraping it cause otherwise it would indeed make the new system silly if not ridiculous.

EDIT: Maybe they only gain conscience (are made) when they are summoned? Or maybe they keep getting created and destroyed all the time in there like the fire there has a life of it's own and the parts that get separated from the whole are the elementals? Who the fuck knows. Guess We'll find out next year.
 

dolio

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Unfortunately, it doesn't make a whole lot of sense for air elementals, either, since they'd, 99% of the time, be attacking the players surrounded by a sea of air.

But then, there isn't even air damage. Electricity corresponds to air. And I guess air elementals are more like a tiny storm than merely a blob of air.

But, yeah, who knows?
 

Gay-Lussac

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1eyedking said:
The Walkin' Dude said:
Why does everything in D&D has to be "cool" and extremefied? All these options of subraces and races, such as artsy genius peace-loving elves, and basically anything, is just wank material for self-indulgent fantasies. From books to games and movies, I can't escape this shit.
For my part, I wish I could see some more realism, like body hair. I doubt lowclass adventuring would actually take their time in dungeons to wax their legs, armpits, and nether regiowomen ns.

Or manly barbarians to shave their chests. Hairless warriors are rampant in D&D worlds.

Right but this is the kind of realism people usually overlook on purpose in fiction. Like movies or plays set in times before people started brushing their teeth many times don't show people with rotting yellow teeth, I mean not many people actually want to see that.

It's also why there usually aren't food systems in crpgs. Realistic? Sure. Makes the game better? Usually not. What about the fact that sex is just an aesthetic choice? These are just gameplay conventions to make things more fun. Honestly I think people would mock D&D for having mostly hairy women.
 

Keldorn

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Lol, this thread is friggen hilarious !

Imagine you're a fire elemental. Then someone comes along and uses a 100 million BTU flame thrower on you, or a mage unleashes a gigantic firestorm spell on your burning ass. You'll simply be dissipated and destroyed, because you'll lose your original perimeter/form.


That (quasi-rational arguments based on 2007 pseudo-logic hurled inappropriately at high fantasy game realms) being said, I think all these so called rule upgrades are a total scam. Yeah, that's right, they're a SCAM...

...in the same way that the next hyped game gets you to jump to your local electronics store because that $200 graphics card you purchased 1 year ago is supposedly rendered 'obsolete' by new 'requirements'.

Planned obsolesence : first with cars, then with TV's, then with graphic cards, and now with rulesets.
 
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I got no problem with it

Meh, it makes sense to me. The reasonable explanation wouldn't be to do with 'losing its form amongst the larger mass' but due to intensity. Now this would be impossible in reality - but lets say that the various elements are magical and can have different concentrations. Actual fire couldn't do that in reality - but then again the whole element system is completely impossible - fire isn't a substance (it's a chemical reaction - no the sun isn't made out of fire you tard, it is a whole bunch of gasses that are very hot and compressed into plasma form), 'earth' is a whole bunch of different substances, as is air, and water is a compound that can be broken down at different pressure levels. So if we are going to allow them to exist AS elements - there is nothing wrong with saying that a fire elemental can be killed by a really high pressure burst of flame (like a human being killed by a really high pressure bolt of flesh).

Not saying that it is actually 'possible' - just saying that it is no worse than having a creature made out of fire or a plane made out of fire. Really that's where the problem lies. Ok, so the fire elemental is made from...fire. So what's burning? Fire isn't a substance, it is the presence of some other carbon-based substance having a chemical reaction. As for the realm of fire - again where's the carbon source. What is having this chemical reaction to produce all the flame - CLIFF'S NOTES FOR DUMMIES - FIRE IS NOT A SUBSTANCE. So you really do make retards look smart if you say that fire elements can't be killed by flame because they are made from flame. Either (a) we aren't going for realism, and hence we're talking magic flame and it can be killed by pouring magic petrol on it for all we care, or (b) fire elementals aren't made from flame because that is logically impossible, and that they hence just have a high (but finite) tolerance for heat.[/img]
 

kingcomrade

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This is the other new core race, after Tiefling. I guess Kobolds just weren't cool enough.

The Human race has fluff in core 4E, by the way, and their racial weakness is Corruptibility. I'm reading Wizards' Races and Classes preview PDF thing.
 

Lurkar

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You guys are putting far more thought into the fire elemental then WotC did.

Speaking of elementals, apparently that's what demons are. Yeah, instead of just being evil elementals, they're now demons.
 

kingcomrade

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There are two races of elves in the thing, Eladrin and Elves. Eladrin are basically faerie elfs from Faerie Land (high elves/gray elves) and the Elves live in forests and whatnot (wood elves). Drow are mentioned but obviously aren't PC races.
 

Lumpy

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Finally, alignment dies. Lawful vs. Chaotic was way too arbitrary to be a good alignment axis.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I liked it! Besides, this kinda means that you have to retcon a lot of shit because in at least the Forgotten Realms, good and evil; law and chaos were supposed to exist and be absolute.

I also have no idea how this would be compatible with the Planes and Planescape, which are to some important degree bound to that very alignment scale.

Oh well, nobody cares - nothing stops one to sticking to 3.5; or with old campaign settings thrown in for good measure.
 

Lurkar

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Jasede said:
I liked it! Besides, this kinda means that you have to retcon a lot of shit because in at least the Forgotten Realms, good and evil were supposed to exist and be absolute.

I also have no idea how this would be compatible with the Planes and Planescape, which are to some important degree bound to that very alignment scale.

Planescape is scrapped completely.

The planes themselves have been completely gutted and are pretty much non-existant for the most part.
 

kingcomrade

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I suspect they would just get rid of the alignment bit and keep the areas. I don't think it would be that difficult.

I just got to the part about classes. Looks like 4E is going the way of Book of Weeaboo Fightan Magic where every class has "spells" that they cast.
 

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